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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.15 03:56:00 -
[1] - Quote
Abner Kalen wrote:I actually think this is a good thing. This type of gameplay is already in 3rd person games like Gears of War and Mass Effect 3 Multiplayer. Can you imagine a Heavy twirling about like a ballet dancer? All it does is impede gameplay, and make me want to tear my hair out. I'm wanting to play Dust less and less - KBM gimped to oblivion, new ways to suck on my wallet, exclusive P2P items. This build kinda just... sucks. It's prettier, but thats all it's really got going for it.
Avenger 245 wrote:Zero Harpuia wrote:Personally, they need to remove the entire concept of 'turn speed cap' for all input methods. Having a hard or soft cap for turn speeds really won't do much for balance, it'll just lead to endless complaints. If that Heavy can turn five times with the flick of his mouse/right stick and still has the personal control to HMG a Scout, by all means LET HIM. Isnt that kinda the point we DS3 users have a turn limit why shouldnt the turn speed reflect this besides it goes a long way to blancing the two. There is a difference between balancing the two, and gimping KBM so bad that it's is no longer useful. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 05:18:00 -
[2] - Quote
Longshot Ravenwood wrote:When you say "useful" I hear "the advantage I was looking for over DS3 players". Well, you're hearing me wrong. I don't like the DS3, and after about 5 minutes with KBM I unplugged it, and went back to my couch with a DS3. KBM sucks, outright.
Regardless, when it was announced back in february - "we want KBM to feel just like you're playing a PC shooter" (paraphrased). So basically, they said "nevermind, **** all those hopeful folks that we promised something awesome to, lets give them this half assed version so they're ****** no matter what control scheme they use". |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 11:06:00 -
[3] - Quote
Rhadiem wrote:have you guys tried adjusting your mouse movement speed to match the rotate of the particular dropsuit you have? With proper sensitivity and movement speed, you might be able to get it within a smaller area, as long as you realize there is a rotation cap.
as for removing the cap, that was never promised for kb/m and it affects DS3 and move players the same. But yeah, I realize it's not a typical feel for a pc FPS. Actually, it was promised. "We want KBM players to feel like they're playing any other PC shooter" (paraphrased) - David Reid. Tell me, how many other PC shooters have turn caps? or turn caps that ******* bad? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.15 20:19:00 -
[4] - Quote
Lol at "alienating the core player base of the PS3". There are plenty of them that probably wont QQ about it at all. Besides, we know most of them are coming from arcade style shooters, and will probably find themselves playing HighSec matchmaking games anyway. Simple fix - don't make KBM users against DS3 users in HighSec. Go out to low/nullsec though, and I don't think there should be any limits impeding KBM. Either give players -good- KBM support that they will dominate with, or players will go buy a 3rd party device and get KBM another way, and dominate anyway. |
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