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Zander Rodriguez
41
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Posted - 2012.08.13 17:48:00 -
[1] - Quote
http://www.youtube.com/watch?v=DaGPJ67jA6A |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 18:01:00 -
[2] - Quote
Yeah, done right, that nova knife can make some nasty office injuries... Note: do not use your plasma knife as a letter opener. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.13 18:18:00 -
[3] - Quote
With Weaponry 5 (15% boost), Knifing Skill 5 (50% boost), 3 Complex Knifing Mods [122% boost (with stacking penalty)] the knife will do 387.45 damage (unless my math is wrong). That is enough to OHK any low level non-heavy. The issue is that in order to be effective It would have to be used with a scout suit with Sprinting Mods. With Sprinting Mods the scout can sprint at over 10m/s but with no defensive mods this build would be very effective against unskilled players, but would be destroyed against a skilled player with the ability to connect his shots on the VERY fragile scout. |
Zander Rodriguez
41
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Posted - 2012.08.13 18:26:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:With Weaponry 5 (15% boost), Knifing Skill 5 (50% boost), 3 Complex Knifing Mods [122% boost (with stacking penalty)] the knife will do 387.45 damage (unless my math is wrong). That is enough to OHK any low level non-heavy. The issue is that in order to be effective It would have to be used with a scout suit with Sprinting Mods. With Sprinting Mods the scout can sprint at over 10m/s but with no defensive mods this build would be very effective against unskilled players, but would be destroyed against a skilled player with the ability to connect his shots on the VERY fragile scout.
When grouping starts though it could be a good strategy to have the knifing scout flank and target more expensive suits during engagements while they are distracted. |
Kengfa
138
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Posted - 2012.08.13 18:31:00 -
[5] - Quote
With STB posting in this thread you should disregard it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 18:39:00 -
[6] - Quote
STB will have the same love people have them on MAG. Not a lot. Oh and Carlos I found Proto assault better. Not for speed, but sheer tanking ability. I dot do scout... tried it, didn't like it. Probably doing it wrong. AUR for different colour blades maybe... |
Aaron Atreides
140
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Posted - 2012.08.13 18:39:00 -
[7] - Quote
Kengfa wrote:With STB posting in this thread you should disregard it.
Can you say jealous much
Let me guess, Carlos kicked your butt and you're hurt about it.. |
Kengfa
138
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Posted - 2012.08.13 18:58:00 -
[8] - Quote
Aaron Atreides wrote:Kengfa wrote:With STB posting in this thread you should disregard it. Can you say jealous much Let me guess, Carlos kicked your butt and you're hurt about it..
Lol, who? What? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.13 19:00:00 -
[9] - Quote
Aaron Atreides wrote:Kengfa wrote:With STB posting in this thread you should disregard it. Can you say jealous much Let me guess, Carlos kicked your butt and you're hurt about it..
Most likely, but he's probably ROFL. |
Aaron Atreides
140
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Posted - 2012.08.13 19:18:00 -
[10] - Quote
STB-stlcarlos989 EV wrote:Aaron Atreides wrote:Kengfa wrote:With STB posting in this thread you should disregard it. Can you say jealous much Let me guess, Carlos kicked your butt and you're hurt about it.. Most likely, but he's probably ROFL. ROFL = Rolling on the floor losing..
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.13 19:50:00 -
[11] - Quote
Different bonus are multiplied, not added. So, two +50% are more then one +100%. 135(base)*1.15(weaponry)=155.5*1.5(knife handling)=232.875*1.5(complex damage)=349.3125 assuming stacking penalty is like eve for other two damage mods 2nd mod (87%) will yield 501, and third (57%) will result in 644 damage. Would have been 786 with no stacking penalty. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.13 20:00:00 -
[12] - Quote
how do you firgure the bonuses are multiplied and not added? where is the evidence of such a conjecture?
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counter logic
BetaMax.
42
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Posted - 2012.08.13 20:04:00 -
[13] - Quote
ROFL = Rolling On Floor Laughing
STBs version of ROFL seen by the rest of the community = *facepalm*
Noc's knife suit is awesome, especially when we get to go around in an LAV, roll up on fools and mug them with knives and shotguns :) |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.13 20:11:00 -
[14] - Quote
shots fired in this thread |
Aaron Atreides
140
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Posted - 2012.08.13 20:12:00 -
[15] - Quote
counter logic wrote:ROFL = Rolling On Floor Laughing
STBs version of ROFL seen by the rest of the community = *facepalm*
Noc's knife suit is awesome, especially when we get to go around in an LAV, roll up on fools and mug them with knives and shotguns :)
jesus really kid, I was making fun of you. We all know what ROFL really means.. you kids are so dense you don't know when people are making fun of you.
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.13 20:19:00 -
[16] - Quote
135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. |
STB Vermaak Doe
558
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Posted - 2012.08.13 20:25:00 -
[17] - Quote
Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults.
Not when we use Ars but i prefer the hmg |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.13 20:29:00 -
[18] - Quote
STB Vermaak Doe wrote:Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. Not when we use Ars but i prefer the hmg
You get less than 4 seconds from optimal range to knife in your back. You need to hit the scout for 1 consistent second without a break during that time. If the scout is good, you won't even get that amount of time because he is approaching your flank. But as I said, continue to underestimate to your own detriment. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.13 20:37:00 -
[19] - Quote
Aaron Atreides wrote:Kengfa wrote:With STB posting in this thread you should disregard it. Can you say jealous much Let me guess, Carlos kicked your butt and you're hurt about it..
Who's carlos? |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
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Posted - 2012.08.13 20:39:00 -
[20] - Quote
Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. I'm fairly certain that weaponry doesn't effect the knife. In my tests, it does between 500 and 600 damage at full capacity.
As for how well it works in practice, I've had very mixed results. I don't really see how some players manage to avoid gunfire so well with nothing but speed and mobility. I use a proto scout knife fitting occasionally and I find that I get instantly gunned down no matter how much I run and jump around. When I do try to knife someone, it is still about a 50/50 shot as to whether the hit will actually register or not. On the other hand, it is very effective when it is actually working correctly. Scouts and assault suits are easy OHKs, and heavies are helpless if they don't have any backup. |
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STB Vermaak Doe
558
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Posted - 2012.08.13 20:56:00 -
[21] - Quote
Noc Tempre wrote:STB Vermaak Doe wrote:Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. Not when we use Ars but i prefer the hmg You get less than 4 seconds from optimal range to knife in your back. You need to hit the scout for 1 consistent second without a break during that time. If the scout is good, you won't even get that amount of time because he is approaching your flank. But as I said, continue to underestimate to your own detriment.
I never underestimate knifes, it's just you have your whole class centered on it so that means less shield/armour to rip through with the hmg and i currently have all 3 sharpshooters maxed so i get a bit longer range |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.13 21:10:00 -
[22] - Quote
STB Vermaak Doe wrote:Noc Tempre wrote:STB Vermaak Doe wrote:Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. Not when we use Ars but i prefer the hmg You get less than 4 seconds from optimal range to knife in your back. You need to hit the scout for 1 consistent second without a break during that time. If the scout is good, you won't even get that amount of time because he is approaching your flank. But as I said, continue to underestimate to your own detriment. I never underestimate knifes, it's just you have your whole class centered on it so that means less shield/armour to rip through with the hmg and i currently have all 3 sharpshooters maxed so i get a bit longer range
HMGs are definitely the weapon of choice to counter, but still being in a heavy is a vulnerable state in of itself. 2 HMGs covering each other well are untouchable for a knifer, everything else is open season. You can drop a protoheavy in under a second if you burn all your stamina. |
Winscar Shinobi
50
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Posted - 2012.08.13 21:28:00 -
[23] - Quote
Then you have all the knife scrubs abusing bad hit detection and lag to get cheap knife kills because they are invincible.
Hell you don't even need a scout suit. I made a speed class with proto assault armor and I can go close to 11 meters a second, I lag so badly I can't die. |
Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.08.13 21:34:00 -
[24] - Quote
Shotgun.
Problem solved. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.13 21:35:00 -
[25] - Quote
Iron Wolf Saber wrote:Aaron Atreides wrote:Kengfa wrote:With STB posting in this thread you should disregard it. Can you say jealous much Let me guess, Carlos kicked your butt and you're hurt about it.. Who's carlos?
Take a look at the leaderboard, lol.
Noc Tempre wrote: You get less than 4 seconds from optimal range to knife in your back. You need to hit the scout for 1 consistent second without a break during that time. If the scout is good, you won't even get that amount of time because he is approaching your flank. But as I said, continue to underestimate to your own detriment.
Noc Tempre just curious but how much HP does your knifing fit have because the Duvolle fit I run with NO damage mods does 585 DPS and has 683 HP also all of my fits have a MAXED out Boundless Breach SMG with 509 DPS. If your running no shield mods and no armor mods on a scout it would only take a fraction of a second to drop all of your HP. |
STB Vermaak Doe
558
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Posted - 2012.08.13 21:45:00 -
[26] - Quote
Noc Tempre wrote:STB Vermaak Doe wrote:Noc Tempre wrote:STB Vermaak Doe wrote:Noc Tempre wrote:135*1.5*1.5*(1+.5*.87)*(1+.5*.57)=560 damage per knife swipe. I don't believe weaponry improves this, but if it does that brings it up to a whooping 644.
It is the ultimate glass cannon fit. And good players do have a hard time dealing with it, although I hope you continue to underestimate it so I can continue my fun. Best counter is packs of heavies, but those have their own issues vs assaults. Not when we use Ars but i prefer the hmg You get less than 4 seconds from optimal range to knife in your back. You need to hit the scout for 1 consistent second without a break during that time. If the scout is good, you won't even get that amount of time because he is approaching your flank. But as I said, continue to underestimate to your own detriment. I never underestimate knifes, it's just you have your whole class centered on it so that means less shield/armour to rip through with the hmg and i currently have all 3 sharpshooters maxed so i get a bit longer range HMGs are definitely the weapon of choice to counter, but still being in a heavy is a vulnerable state in of itself. 2 HMGs covering each other well are untouchable for a knifer, everything else is open season. You can drop a protoheavy in under a second if you burn all your stamina.
The smg buff will help with it's range so I'm not sure if a knife fit is the best way to go |
JAG ONE
97
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Posted - 2012.08.13 21:45:00 -
[27] - Quote
STB-stlcarlos989 EV wrote:
Noc Tempre just curious but how much HP does your knifing fit have because the Duvolle fit I run with NO damage mods does 585 DPS and has 683 HP also all of my fits have a MAXED out Boundless Breach SMG with 509 DPS. If your running no shield mods and no armor mods on a scout it would only take a fraction of a second to drop all of your HP.
I think the key issue here is hit detection. These scouts run so fast that where they appear on your screen is not actually where they are on the server. Leading scouts when they're running in a straight line is pretty easy, but if they are zig-zagging back and forth with no hits?.. that's just bullshi.t |
panoscape01
Doomheim
71
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Posted - 2012.08.13 21:47:00 -
[28] - Quote
JAG ONE wrote:but if they are zig-zagging back and forth with no hits?.. that's just bullshi.t
+1 Agreed. Been there, died by that too many times.
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.13 22:00:00 -
[29] - Quote
Oh I agree it is going to get more dangerous, but more stealthy measures and much bigger maps will make it easier to force CQC. Plus the same fit could always carry an SMG too. It would be way easier to get knife kills on craterlake than any of our current maps for example. |
Zander Rodriguez
41
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Posted - 2012.08.13 22:26:00 -
[30] - Quote
Lets see in the future what Nova Knife + Cloaking Modules will do. I bet it will equal cries for nerfing. |
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