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Grit Breather
BetaMax.
660
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Posted - 2012.08.13 09:26:00 -
[1] - Quote
Once a team is allowed to successfully field 4 tanks, yeah they're hard to beat (but not impossible). The defender's problem in that match was that they ignored the attacker's spawn points and let those 4 tanks into the game.
The best defence is prevention. Don't let the enemy do something and you won't have to counter it.
My solution? Dedicated small AV squad early on at the turret line south of B taking out any tank that rolls down the road. I've done it myself. Single handedly (because other AV's are hard to find) kept the attacker's without vehicles for a good 2-3 minutes into the match.
You just need to PLAN and COUNTER any tactic thrown at you. If you can't plan and don't understand tactics so yeah, you're screwed. |
Grit Breather
BetaMax.
660
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Posted - 2012.08.13 12:04:00 -
[2] - Quote
fenrir storm wrote:Amazeing how many bad teams,players are out there according to these forums. you cant blame players for calling in 4/5 tanks if it gets the job done, but that leaves you with 1 option go as a heavy anti armour build and if like me you have points invested in assault it makes you pretty useless.
This just goes to show that other load outs need some major anti armour abilities, 2 grenades just is not a solution mines could be one.
Yes other things are planned but they are not out yet which leaves players thinking tanks are op and at the moment with only one build (if they are not running with an assault rifle) capable of dealing with the problem.
Yes there are teams witch dont jell and work good together but with so many complaints it makes you wonder When a unit of say 12 US Army soldiers go for a "walk" in Iraq, do you think they are all carrying gear to deal with any possible outcome? No they are not. Each soldier specializes in certain types of threats. Each solder is weak against mixed attacks. But as a unit they are strong. As a unit they can take out infantry, tank, choppers and whatever other tactical threats they may face.
For now in Dust we only have tactical threats. As a team we should be able to deal with them as long as everyone's not half-arsed and trying to be standalone gods. A unit needs to equip as a unit. A 2-3 person squad for AV plenty.
In the future we'll have strategic threats as well. We'll have jets and EVE ships and who knows. Those will be countered at a strategic level as well. Are you already planning on calling an EVE ship OP just because a single merc can't fire at it? A unit of mercs can't fire at it either. Another EVE ship can. So can a Skyfire Battery. Those are strategic. |
Grit Breather
BetaMax.
660
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Posted - 2012.08.13 12:13:00 -
[3] - Quote
EnglishSnake wrote:Simple really
Tanks are going to be more expenisve so i doubt you will see more than 2 being called in
But also they should be made to carry ammo and also reload instead of constant spam I've heard the price being thrown around a lot as a balancing measure. In reality it won't be that important. They said that about carriers in EVE and were proven wrong and then about titans and proven wrong. Price won't balance, it'll just bring in the bigger players.
As for vehicle ammo, I'm for that completely. +1 for this. |
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