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DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 19:39:00 -
[1] - Quote
The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes so guns can look and feel more realistic, but futuristic at the same time. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 19:45:00 -
[2] - Quote
DON RODIE II wrote:The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes for guns that look and feel more realistic, but futuristic at the same time.
kinda pointless to talk about knifing since the new build is around the corner.
as for scopes.....the assault rifle "scope" isnt the scope, its a reticule put up on the merc's visor/HUD. kinda futuristic huh? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.12 19:46:00 -
[3] - Quote
The scopes are futuristic zoom-optical space cameras. They aren't like the scope you've attached to your katana-gun in your mom's basement. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.08.12 19:49:00 -
[4] - Quote
the scopes do need some changing but as for the knife not that big of a deal i mean do really use it that often that it becomes a big deal i know i don't. |
Arborius Veredus
31
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Posted - 2012.08.12 19:50:00 -
[5] - Quote
I think the scopes are fine, personally. I agree that melee needs work, though. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 19:51:00 -
[6] - Quote
Lurchasaurus wrote:DON RODIE II wrote:The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes for guns that look and feel more realistic, but futuristic at the same time. kinda pointless to talk about knifing since the new build is around the corner. as for scopes.....the assault rifle "scope" isnt the scope, its a reticule put up on the merc's visor/HUD. kinda futuristic huh?
That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game. |
Iceyburnz
316
|
Posted - 2012.08.12 19:51:00 -
[7] - Quote
The zoom are gun cameras, not a tele optic site that was designed in 1912, or a laser optic site that came about sometime in the 1970s.
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Iceyburnz
316
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Posted - 2012.08.12 19:53:00 -
[8] - Quote
DON RODIE II wrote: That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game.
Wow you have weird priorities.
The sights work fine except maybe the mass driver.
How would you design them, then? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 19:55:00 -
[9] - Quote
Iceyburnz wrote:The zoom are gun cameras, not a tele optic site that was designed in 1912, or a laser optic site that came about sometime in the 1970s.
It would be easy for me to think that, if i didn't see this video. The scopes came from looking like this video. To looking how they look now. They really need to work on they scopes. I got a wild imagination, but I know when something suck lol.
http://www.youtube.com/watch?v=OQyc4MNCues |
Terrarim
12
|
Posted - 2012.08.12 19:57:00 -
[10] - Quote
One would wonder why one would need scopes at all considering that this far in the future your drop suit hud should easily be capable of doing anything you would need from a scope and much more besides.
In fact given the fact our in enclosed dropsuits an outer scope would probably be cumbersome and pretty impractical.
For me would make more sense if the "scopes" are an artificial artifact created by the dropsuits hud dependent on what weapon your using. It makes sense to give you a zoom on a sniper rifle and none on a shotty for example. |
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DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 19:59:00 -
[11] - Quote
Iceyburnz wrote:DON RODIE II wrote: That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game.
Wow you have weird priorities. The sights work fine except maybe the mass driver. How would you design them, then?
I'm just letting people know that when new people first play this game, why they think it suck. Because that was the first things I was thinking when I first played it. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.12 20:04:00 -
[12] - Quote
Lurchasaurus wrote:DON RODIE II wrote:The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes for guns that look and feel more realistic, but futuristic at the same time. kinda pointless to talk about knifing since the new build is around the corner. as for scopes.....the assault rifle "scope" isnt the scope, its a reticule put up on the merc's visor/HUD. kinda futuristic huh?
You can see the "scope". It is a camera on top of the gun. WHen you scope in you are literally looking through the camera as it zooms in on the target.
I used to think the HUD was in the helmet of the drop suit, but it might be part of the implant that allows brain state transfer to a new clone.
Either way, it would be a good thing if there were different "scope" options. But If you had ads on the assault rifle, would you still have the zoom in thing happening? How do mercs see out of their drop suit helmets anyway? Adding scope options would open up whole new cans of worms but I agree now that they are clunky.
I don't really care what people are going to think. I have no way of knowing.
But first impressions are important and I was not that impressed with the HUD or scopes. Nothing like the care and attention to detail that went into something like Dead Space, or even Resistance... |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 20:07:00 -
[13] - Quote
But first impressions are important and I was not that impressed with the HUD or scopes. Nothing like the care and attention to detail that went into something like Dead Space, or even Resistance...[/quote]
This was the same exact thing I was thinking when I was looking at gameplay footage of Resistance 2. I was thinking wow, the scopes on this game look nice. I wish Dust scopes looked like that lol
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 20:08:00 -
[14] - Quote
DON RODIE II wrote:Iceyburnz wrote:DON RODIE II wrote: That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game.
Wow you have weird priorities. The sights work fine except maybe the mass driver. How would you design them, then? I'm just letting people know that when new people first play this game, why that think it suck. Because that was the first things I was thinking when I first played it.
not everyone is just like you and im sure there will be plenty of other things they will not like right away. while there are some things that are buggy, i actually find it hard to find things that i dont like. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 20:11:00 -
[15] - Quote
Lurchasaurus wrote:DON RODIE II wrote:Iceyburnz wrote:DON RODIE II wrote: That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game.
Wow you have weird priorities. The sights work fine except maybe the mass driver. How would you design them, then? I'm just letting people know that when new people first play this game, why that think it suck. Because that was the first things I was thinking when I first played it. not everyone is just like you and im sure there will be plenty of other things they will not like right away. while there are some things that are buggy, i actually find it hard to find things that i dont like.
I like this game, I just want it to be great. People are turned off by the smallest things. Thats something I notices with video games because there is so many games out there. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 20:14:00 -
[16] - Quote
yeah last build everytime you scoped I swear your camera dipped down into the gun itself. They got rid of that feelig. |
Iceyburnz
316
|
Posted - 2012.08.12 20:15:00 -
[17] - Quote
DON RODIE II wrote:But first impressions are important and I was not that impressed with the HUD or scopes. Nothing like the care and attention to detail that went into something like Dead Space, or even Resistance...
This was the same exact thing I was thinking when I was looking at gameplay footage of Resistance 2. I was thinking wow, the scopes on this game look nice. I wish Dust scopes looked like that lol [/quote]
Speaking as another person, I didn't even bother with the sights. I literally have no opinion of them, kind of generic sic-fi stuff, they work and thats it.They don't look awful and they do their job.
I honestly don't see what you beef is, because your not communicating it very well as you've not actually said whats wrong with them, just that "everyone will hate them".
I just had a look at resistance, its just ironsights with some lines on an overlay. Nothing special.
I'm not actually sure what your saying, your saying that the Dust sights are too much?
Or? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 20:18:00 -
[18] - Quote
Iron Wolf Saber wrote:yeah last build everytime you scoped I swear your camera dipped down into the gun itself. They got rid of that feelig.
They need to add that back to the game because right now it feels odd and I see a lot of other people notice that too and this is why they think the gun mechanics suck. All they need to do is go back to the way they had it at first and adjust it a little. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.12 20:23:00 -
[19] - Quote
Iceyburnz wrote:DON RODIE II wrote:But first impressions are important and I was not that impressed with the HUD or scopes. Nothing like the care and attention to detail that went into something like Dead Space, or even Resistance... This was the same exact thing I was thinking when I was looking at gameplay footage of Resistance 2. I was thinking wow, the scopes on this game look nice. I wish Dust scopes looked like that lol
Speaking as another person, I didn't even bother with the sights. I literally have no opinion of them, kind of generic sic-fi stuff, they work and thats it.They don't look awful and they do their job.
I honestly don't see what you beef is, because your not communicating it very well as you've not actually said whats wrong with them, just that "everyone will hate them".
I just had a look at resistance, its just ironsights with some lines on an overlay. Nothing special.
I'm not actually sure what your saying, your saying that the Dust sights are too much?
Or?[/quote]
Watch this video
http://www.youtube.com/watch?v=OQyc4MNCues
Look at the scopes. I'm just letting people know why a lot of people think the gun mechanics suck. I don't really have a beef lol. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.12 23:20:00 -
[20] - Quote
DON RODIE II wrote:Aighun wrote:But first impressions are important and I was not that impressed with the HUD or scopes. Nothing like the care and attention to detail that went into something like Dead Space, or even Resistance... This was the same exact thing I was thinking when I was looking at gameplay footage of Resistance 2. I was thinking wow, the scopes on this game look nice. I wish Dust scopes looked like that lol
I just put in R 3 and the Chimera weapons are not a interesting as I remember. And the graphics seem kind of... patchy? Ah well. The auger is still nice.
I just remember that each weapon had an impressive and unique feel.
I guess the thing that stands out now is that weapons in R3 are... clean. For lack of a better word. If not a little insipid and the aiming via iron sights is fairly generic.
Maybe it is the dimpled glass look in Dust that put me off. And that is down to personal preference. But I hafta dial back my unfavorable criticism vis a vis ResistanceGǪ |
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Thenoxx
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.08.12 23:26:00 -
[21] - Quote
My only real complaint on scopes in the draw distance, you can always see the terrain, but players wont load past a few hundred feet, have to blind fire under the spot markers at mid range and further ;) |
shadis omar
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2012.08.12 23:30:00 -
[22] - Quote
Thenoxx wrote:My only real complaint on scopes in the draw distance, you can always see the terrain, but players wont load past a few hundred feet, have to blind fire under the spot markers at mid range and further ;)
I think that will get fixed at some point. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:37:00 -
[23] - Quote
draw distance is increased by 3x the current amount in next build |
Elrick Mercer
23
|
Posted - 2012.08.12 23:37:00 -
[24] - Quote
DON RODIE II wrote:The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes so guns can look and feel more realistic, but futuristic at the same time.
I for one hate the scope, hud futuristic crap what ever you want to call it! The sights suck for the weapons! |
Elrick Mercer
23
|
Posted - 2012.08.12 23:41:00 -
[25] - Quote
Lurchasaurus wrote:DON RODIE II wrote:Iceyburnz wrote:DON RODIE II wrote: That really doesn't make any sense, hopefully they change that because when you look through the scope on the submachine gun, it looks nothing like the assault rifle and sniper rifles. If these is faction based features. Then they should stop confusing people and add the faction gameplay to the game.
Wow you have weird priorities. The sights work fine except maybe the mass driver. How would you design them, then? I'm just letting people know that when new people first play this game, why that think it suck. Because that was the first things I was thinking when I first played it. not everyone is just like you and im sure there will be plenty of other things they will not like right away. while there are some things that are buggy, i actually find it hard to find things that i dont like.
Vice versa yes? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 23:51:00 -
[26] - Quote
whats not to like about the scopes? they actually let you see outside of the focal point unlike many other games and they do exactly what they are supposed to do: aim. anything more than that is purely a cosmetic complaint and well, sorry. I think the scopes, while they could use a little more detail and definition, are pretty cool. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.13 02:34:00 -
[27] - Quote
Lurchasaurus wrote:whats not to like about the scopes? they actually let you see outside of the focal point unlike many other games and they do exactly what they are supposed to do: aim. anything more than that is purely a cosmetic complaint and well, sorry. I think the scopes, while they could use a little more detail and definition, are pretty cool.
Thats what people are going to see. You can see outside the focal point. I don't really like that. I'm sure a lot of other people don't like it either because it's not like the other shooters. I think it's more realistic if you can't see outside the focal points. When I'm aiming at someone. I don't really look on the side of me. I'm trying to focus on aim, which why we look through the scope. To aim down the target. If we want to see around us, we should fire from the hip. Thats more realistic gameplay, which I prefer. Well I guess in the future, both of the soldier eyes looks through a scope and which they can see around them lol
I think I might have misunderstood knifing. Maybe it is good the way it is. It probably just need better hit detection like a lot people keep saying. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.13 02:48:00 -
[28] - Quote
Elrick Mercer wrote:DON RODIE II wrote:The first thing people notice is the zoom in scopes on the assualt rifles and sniper rifles. People are going to think Dust guns suck because the graphics on the scopes don't look nothing like they should look. If you looking in a scope, it shouldn't look like that basically. Thats going to turn a lot of new players off. Second, they will notice how bad the knifing is compared to every first person shooting game out there. Right now, the knifing is horrible even if it is level all the way up. These is the first things people will notice. Hopefully they change this and they add more scopes so guns can look and feel more realistic, but futuristic at the same time. I for one hate the scope, hud futuristic crap what ever you want to call it! The sights suck for the weapons!
The submachine looks amazing though. From the clip, the scope, to the design. That's my favorite gun on Dust.
I didn't getting into the other guns yet, such as the forge gun and the rocket launcher. I will let someone else get into that. I played most with the assault rifle, submachine gun, and sniper rifle. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:51:00 -
[29] - Quote
DON RODIE II wrote:Lurchasaurus wrote:whats not to like about the scopes? they actually let you see outside of the focal point unlike many other games and they do exactly what they are supposed to do: aim. anything more than that is purely a cosmetic complaint and well, sorry. I think the scopes, while they could use a little more detail and definition, are pretty cool. Thats what people are going to see. You can see outside the focal point. I don't really like that. I'm sure a lot of other people don't like it either because it's not like the other shooters. I think it's more realistic if you can't see outside the focal points. When I'm aiming at someone. I don't really look on the side of me. I'm trying to focus on aim, which why we look through the scope. To aim down the target. If we want to see around us, we should fire from the hip. Thats more realistic gameplay, which I prefer. Well I guess in the future, both of the soldier eyes looks through a scope and which they can see around them lol I think I might have misunderstood knifing. Maybe it is good the way it is. It probably just need better hit detection like a lot people keep saying.
yeah, knifing is getting addressed in the next build.
as for the scopes, why use a scope instead of your visor with a dedicated assault weapon, you know? If anything, a scope with tunnel vision is only a decrease in efficiency from a feed from the gun straight to your face. |
Maken Tosch
263
|
Posted - 2012.08.13 03:29:00 -
[30] - Quote
There is a hit detection issue with the Nova Knife.
I have Knifing Level 5 fitted with 3 complex myofibral stimulants on a prototype scout drop suit. I can kill most assaults in three cuts.
The problem is that the range of the melee attack is so limited that the target has to be precisely in front of you or else you will miss completely if they move so much as a single inch to the left or right. And when you consider the "salsa" dancing that scouts do, it makes the knife almost useless.
If they were to expand a little on that range of melee then knives would be useful again.
By "range of attack" I mean the maximum angle your target can be in relation to where you are looking at. I'm not talking distance here. Just to be clear. |
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