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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.12 19:52:00 -
[1] - Quote
Mike Gunnzito wrote:Not saying anything about whether or not HAVs need to be nerfed.
Just pay attention to what he says. "you become quite vulnerable in a choke point"
Based on a few of the maps that we've seen thus far (between this build and last build) There aren't too many choke points for AV guys to use to kill a leveled up HAV. Actually there are hardly any... and as any good and experienced HAV guy will tell you, you have to make a mistake, or literally have several AV guys chasing after you to kill you. Not that a HAV guy can't be killed, but it takes 4-5 AV guys to kill one good HAV. (even with a couple of them using adv or proto gear) It's too easy for them to run off and repair shields/armor after tanking a couple blasts.
Balance does have to come into question when it takes over a third of a team to kill one guy.
Just pay attention to what he says. Something something webifiers. Based on a few of the items that we've seen thus far, there aren't too many webifiers for anyone to use in DUST 514.
In fact there aren't any. At all.
So balance does have to come in to question when... not everything is... ah never mind. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.12 20:29:00 -
[2] - Quote
Maken Tosch wrote:
Not yet. CCP said they will add it later on. Don't you ever keep up with the news?
That was my point. Everyone keeps trying to "balance" the game when all the pieces aren't on the board. And we don't even have more than a few scraps of the board. And the devs are months and months ahead of everyone here on forums.
From that vid I gather that all the "tanks are OP" good times that we are having on the forum today was something they went through back in February...
Be that as it may, the Plateau map is tank heaven. It is a map designed to favor vehicles. This build is the "all your love are belong to tank" build. Other maps might not favor tanks, so much.
And even then, when there are thousands of maps, when the game has been in full release for months, if not years, when all the items are available and integration with EVE is as integrated as it is going to get, yes even then the discussion will continue ad infinitum. That is gaming fandom at its core.
There's a guy that started listening to sports radio at work (start of the football season) and there has been some coverage of the Lakers acquisition of Dwight Howard and it is the same old crap. One guy comes on for his show and launches into a valiant defense of the Lakers prowess and claims the Lakers deserve to win because they are winners. The next commentator comes on and launches into a passionate monologue on the discrepancies that seem to create a permanent underclass of teams that will never have a shot at the NBA title and a permanent overclass of teams that will always have a shot at a championship and claims the situation must be changed, now, for the good of the fans, the players, and the sport of basketball. Basketball has been around how long? And the NBA still can't get the balance right. Stupid balance. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.12 22:07:00 -
[3] - Quote
STB-TedNugent EV wrote:As for the plateaus being a tank map. I want to disagree...
I am going on the assumption that we are playing on a "large installation" and compared to "Communications" or "Biomass" (medium installations) the map seems to be designed with vehicles in mind.
I was of course exaggerating when I called it tank heaven. Depends on the particular game. But I do think this map is more conducive to vehicular warfare than skirmish was trying to capture the A,B, and C objectives at communications or biomass. |
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