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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.30 04:13:00 -
[61] - Quote
Due to the larger number of crashes lately its has been very difficult to find more bullets let alone verify any of them that are potentially been shot. so far this build but I found a few more bullets at least Ill list more as time goes on.
Unsorted
- Latencey is bad sometimes allowing players to experince life before death after death already visited. Thus the time of death and time of thing that caused the death can be as far apart as 5 seconds.
- Eve players are shrouded in a viel that makes anyone who stares upon them shiek in horror and lose conciousness (disconnect)
- Grenadse seem to be equipped with drills and go though buildings and fall below the floor
- MCC explosions need more debris, its sort of hard to imagine a ship that massive leaving just a pile of ashes.
- Sometimes its possible to run around with 0 armor and live which results in
- Sometimes its possible to run around with less than 1 armor and initiate the 'bleedout' screen which pernamently remains.
- Sometimes its possible to be in two sqauds, or two teams this causes various problems with your boss trying to be at two places at once.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 03:05:00 -
[62] - Quote
- Its sometiems possible to lock targets further than Swarm Launcher range, it might be ceiling preventing hits.
- No sensor data is brought up on locked targets, if a strong enough sensor can lock missiles in it should bring in information.
- Its sometimes possible to lock targets behind a mountain at very far distances provided another unit sees it on tactical netowrk.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 16:49:00 -
[63] - Quote
Update
The 'No intel brought up when using a swarm launcher' was clarified as that it works when you 'scope' with it. So bleh my fault for not testing things proper.
Still I think this warrents the next bullet.
*Swarm Missile operation leads to the user beliving there is no use in scope installed. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.01 17:18:00 -
[64] - Quote
Auto aim assist will lock onto players waiting for a res
Never trying that option again |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.01 17:23:00 -
[65] - Quote
Assault Forge guns charging up forever when trigger is pulled with no ammo loaded |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 17:50:00 -
[66] - Quote
Carilito wrote:Assault Forge guns charging up forever when trigger is pulled with no ammo loaded
thank you I missed that one How can I forget such from the last build >< thank you for reminding me |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 17:50:00 -
[67] - Quote
Carilito wrote:Auto aim assist will lock onto players waiting for a res
Never trying that option again
I think I have this noted in the infantry combat Ill look again if not there Ill add it, My issue is it tracks dead people. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.01 17:54:00 -
[68] - Quote
Overview map as down on the num pad is logistically inconvenient; I have big thumb/hands and accidentally tap down during firefights. The overview map takes far to much time to pull up and down, it would be better suited as the left num pad button as it down nothing ATM or select.
This whole system of access to the neocom should be changed. Right num pad should pull up neocom animation/look at arm tv, there should be a menu consisting of Vehicles, Orbital Support(with a small indicator of differing values to indicate strength of OB but only if active), Fittings, Squad leader commands, Market, and Team Chat(with sub functions such as squad chat, individual chat, squad leaders channels, Orbital chat etc...). each of these will then go in to the sub groups we have now.
Select should bring up teams scores and then overview with X from that menu.
Nano injector has to be held down on a player for a certain time; this needs to be indicated by a bar/completing circle or have a timer |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.01 18:04:00 -
[69] - Quote
the numpad thing is a keyboard issue right? |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 18:28:00 -
[70] - Quote
Iron Wolf Saber wrote:the num pad thing is a keyboard issue right?
Yes but I was talking more about the controller num pad(the up right down left cross thing on the controller on the top of the left grip) issue; if they change the controller it makes sense to change M/Kb too.
Sorry if the term is dated when referred to on a controller.
Edit: Honestly wasnt to trying to be patronizing, just not sure how else to describe it with out its name. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 19:03:00 -
[71] - Quote
D-pad on controllers (directional pad) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.03 00:37:00 -
[72] - Quote
Been trying to find more bullets but its been real difficult with the crashes.
New one though
[*]Its possible to dry fire the swarm launcher, it will make the jettison noise but no missiles sepreate. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.04 13:36:00 -
[73] - Quote
Another bullet to be added
Tiles for buildings are extremly obvious and they still flicker on overview and are not well blended into the terrain. creating a signifnicant underside and accessability would allow for placment in the more unusual slopes.
Zoom on the map is angled instead of dead center.
[*] |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.08 21:26:00 -
[74] - Quote
Well as I keep reading the new stuf fabout next build I can safely say tha tprobably over half of this list will be fired. So that's good news. Keep adding more bullets if you can! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.30 08:56:00 -
[75] - Quote
welll well well new build finally is arriving ill be busy once more with a new edition of 101 bullets. |
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