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Red at Math
Royal Uhlans Amarr Empire
41
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Posted - 2012.08.10 09:29:00 -
[1] - Quote
With the 4x SP multiplier going away in the next build, I'm told that the SP gains are going to be such that the anti-grind still kicks in at the same SP amounts, but requires MUCH more time to reach. I, and many others, had been providing feedback to CCP on SP gains based on the understanding that a day of playing now to get ~2m SP will mean ~500k SP in the final game. If this is not the case I ask, no I beg, CCP to reconsider.
Under the current mechanics, a player can gain the majority, let's say 75%, of their SP for the day in 1-2 hours of play time. Playing an additional 8 hours on top of that can get that remaining 25%, running into a pretty harsh wall if you try to push past 2m SP in a single day. This means the gap between a player who can play the game for 1-2 hours a day, and a play who can play the game 10 hours a day, isn't that substantial.
As I understand it from speaking to players who have been in the beta since before the 4x multiplier was put in, the Anti-grind will kick in 4x as slow once at normal SP gains, meaning the majority of your SP is no longer gained in that first hour of play, but instead comes in during your first 4 hours of play. This is greatly increasing the gap between the player able to devote some time each night and the player who is playing 12 hours a day every day. I think this is a terrible move for the game, and so should you.
Please reconsider the way this works CCP, or correct me if I'm misunderstanding it...I pray that people I spoke to were just misinformed and CCP isn't creating a game where the only way to remain competitive is to play Dust 9-5 each day.
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Red at Math
Royal Uhlans Amarr Empire
41
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Posted - 2012.08.10 10:17:00 -
[2] - Quote
Jonquill Caronite wrote:
Nope just wrong... Quite to the contrary in fact... Its working as intended... Intention? Reward players for giving 1-2 hours of play daily, so that all players who can give AT LEAST this much time are roughly equal, players who wish to play more, by all means can and are encouraged to, but what wins you experience is NOT grinding on the game for days on end, but being regularly active in general...
So frankly your complaint is moot, if you like the game enough to play 10 hours a day GREAT, you'll be rewarded in ISK and connections, and by increasing your natural skill level. However, you won't pull drastically ahead of the guy who has a job, and can't devote his life to a video game, but still gets on and gives his one to two hours, because the game isn't designed to reward kids who live in their basements and have nothing better to do then play video games 24/7....
Not saying that your that kid necessarily, just saying this is what you would be promoting with the typical system...
Please train reading comprehension to at least level III and try again. The system is promoting that kind of gameplay...it doesn't right now because the 4x SP multiplier means you are hitting the anti-grind faster and so only need to play a little while each day. So the people with jobs and lives outside of Dust can still be competitive...but once that multiplier is removed? 2 hours of gameplay now will mean 8 hours a day every day to keep up...and I have better things to do than live in my parents basement. |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.08.10 17:00:00 -
[3] - Quote
Bones1182 wrote:He is saying that mechanic is based on SP gain totals not time. Now I don't know if he is correct but it seems at least plausible.
If it is based on a set number of SP that amount needs to be reduced to match the decrease in the amount of SP earned.
I am saying that. It's been confirmed by CCP Nothin in the past to not be based on any metric of time (it resets at Midnight GMT, but otherwise...), # of matches, etc. Which is great, and I think the best possible system for it, since it means that having a first bad match isn't penalized at all.
Thanks for agreeing that the SP ceiling of the anti-grind needs to be reduced as well. From what I'm being told by players who were in the beta before 4x SP gains, that is not how it worked then, hence my concern. I tried to get a direct answer from CCP regarding it in the IRC, but could not, hence why I came to the forums to make CCP and the players aware of the issue. |
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