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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.08.09 17:29:00 -
[1] - Quote
Is there some way to render the game at 1080p but with 720p textures?
Currently at 720p, text is blurry and generally things don't look crisp on a 1080p native TV/monitor. I know the PS3 is an old piece of hardware, but if the performance hit can be tested no?
Maybe give us the option to render at 1080p and just take the performance hit.
Or even just add Antialiasing to an upscaled 720p render |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.09 19:20:00 -
[2] - Quote
Antialiasing would be great, but have you played BF3? That has antialiasing but it doesn't do ****, I don't think the PS3 has the graphical capability to do that. Graphical enhancements in the next build though :) |
Grit Breather
BetaMax.
660
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Posted - 2012.08.09 19:39:00 -
[3] - Quote
I'm no graphics engine expert but Killzone 3 and Crysis 2 were native 1080p games and they looked stunning. So it can be done on the PS3. |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.08.09 19:48:00 -
[4] - Quote
Grit Breather wrote:I'm no graphics engine expert but Killzone 3 and Crysis 2 were native 1080p games and they looked stunning. So it can be done on the PS3.
Yeah that is true, especially for ps3 exclusive games. Hopefully they make this game 1080p. Ususally most of the exclusive ps3 games are. The games that are made for both xbox and ps3 seem to be effected by something. I'm guessing it's the xbox fault some how lol Thats what common sense tell me if they have great looking exclusives but come short on multi platform games. But some people say its because the ps3 is hard to develop for, which is a joke to me. I think the ps3 is just different then the xbox so it would be different to develop for. |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.08.09 19:50:00 -
[5] - Quote
Veigar Mordekaiser wrote:Antialiasing would be great, but have you played BF3? That has antialiasing but it doesn't do ****, I don't think the PS3 has the graphical capability to do that. Graphical enhancements in the next build though :)
Yes I have played Battlefield 3 First on PC then on PS3.
Anti aliasing helped a little bit for PS3, but overall the graphics overall were pretty horrid for the console version. The PS3 is way past it's due date, but I still think 1080p should be an option, seeing as most "HDTVs" on the market are 1080p native.
Stretched 720p really doesn't do it any joy. |
Icy Tiger
496
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Posted - 2012.08.09 19:52:00 -
[6] - Quote
Anti aliasinf causes input lag sometimes as well. Not for me personally. but for some people. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:09:00 -
[7] - Quote
Grit Breather wrote:I'm no graphics engine expert but Killzone 3 and Crysis 2 were native 1080p games and they looked stunning. So it can be done on the PS3.
Cant say for Crysis 2, but neither Killzone 2 or 3 runs at 1080p, not even Uncharted runs at that resolution, they are all 720p or less (upscaled to 720p).
GT5 runs in 1080p, but for a game like Dust to run native at that resolution the graphics would look worse then they do now. Altho it would be great if the game would look like Killzone 3, but I doubt it. What we might get is something similar to Bulletstorm, which also runs on the Unreal Engine.
The ultimate would have been if CCP had the chance to use Tech5 instead of Unreal, Rage is beautiful and and it runs super smooth on the PS3.. add to that the mega textures and huge map sizes.. Now I dont know much about how licenses for these engines work, but I guess that Tech5 was not ready at the time CCP had to make a commitment to using one.
But to be honest, when I heard the game was to use Unreal Engine I was some what put off, it has allways performed badly on the PS3.. especially with the texture popin, which was very apparent in the previous build, and some what it the current. And for games like Borderlands to still have that annoying feature at release does not make me believe that CCP will over come it. I will admit that Tech5 suffers from a similar issue in Rage, but not as annoying as it ever was in Bulletstorm and Borderlands.
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.09 20:21:00 -
[8] - Quote
Excuse me for my ignorance in game production, but in a downloadable console game is it possible to switch out engines in future builds? I know it would have to be re-downloaded to the console but could the switch happen all the while saving player-sensitive information? |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:35:00 -
[9] - Quote
No, the game engine is the game, its not like a plugin or module that can be switch as you find something better. That is all so why Dust uses an "old" engine like Unreal and not Tech5 from ID, since Tech5 probably did not get available before Rage was released.
What I dont understand is why Sony did not offer help on getting them access to something like the Killzone engine or perhaps the one used in Resistance. Now I dont know if either of these are suitable for a game like Dust or if developers are even interested in licensing the engine to others. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.08.09 20:42:00 -
[10] - Quote
I admit that i haven't played rage, and that Unreal Engine suffers from Texture pop ups.
About Anti-Aliasing, as far as i can remember the PS3 don't support AA from the get-go so they'd have to cheat a bit to get the Anti Aliasing to work or something like that (read it ages ago)
Apart from texture mapping i think that Unreal Engine is a really good engine for PS3, lots of games use it on PS3 and apart from texture blops and A A i have yet to find a reason to criticize the Unreal Engine (whereas A A in special is something not many games i have played where able to solve so its not a minus for unreal engine. . . But now that i think of it, didn't rage had the critic that turning fast would always result in texture popups? |
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.09 20:44:00 -
[11] - Quote
So then how does CCP expect to evolve Dust on future consoles if it is going to use the UT Engine (which will eventually be outdated). You cant just patch and build like on PC to stay competitive on the console market. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:51:00 -
[12] - Quote
Yes it did, but not nearly as bad as the Unreal Engine. For me it was not a problem, I dont remember if ID fixed the issue in a patch or I simply ignored it. Rage might not be the pinnacle of FPS games, but the Tech5 engines runs incredible well on the PS3, the framerate is excellent and I think I read somewhere its usually stable at 60fps.
Now I've also played Bulletstorm (which is also in my opinion is fantastic game) and it has issues with framerate and texture popin, more often than I ever experienced with Rage.
The Unreal engine is a proven technology, but its getting old.. and for me it does not really say AAA title, but what can you expect from a free game. :-) The game will be awesome even with the texture popin, and I'm sure by the next build the game will look even better. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:55:00 -
[13] - Quote
Dante Daedrik wrote:So then how does CCP expect to evolve Dust on future consoles if it is going to use the UT Engine (which will eventually be outdated). You cant just patch and build like on PC to stay competitive on the console market.
Well, depends on if Dust becomes a hit or not, but for a PS4 version to be made CCP would have to either stay with the Unreal Engine and just port the game 1:1 onto the PS4 (not to mention they have to wait for the Unreal Engine to become available on this platform) or they would have to rewrite the game engine from scratch.
A possibility would be if the current Unreal Engine is compatible with the new one showen some months back, that would ease the transition but I doubt it. Another possibility would be for CCP to maintain the current engine and add new things as they go along. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.09 21:25:00 -
[14] - Quote
Dust uses Unreal Engine 3 which has received many updates over the years and is still considered "modern" more or less. Unreal Engine 4 is just about ready for release to developers and I assume porting to it is not a complicated process. CCP just has to wait for a PS4 version. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.09 21:40:00 -
[15] - Quote
Unreal Engine is both a framework and a toolset, that can be interwoven with other graphics technologies (such as Enlighten), and when Unreal Engine 4 is released I don't think the underlying layer API will change all that much, allowing for swift upgrade to the Dust514 game engine. That's one of the big reasons many games go with Unreal as their engine, because it can be adapted and while the engine is upgraded over time, the api doesn't really change.
Please correct me if I'm wrong, but the Eve Online Captain's quarters and Character Creator is using Unreal Engine. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.09 21:59:00 -
[16] - Quote
Abner Kalen wrote:Please correct me if I'm wrong, but the Eve Online Captain's quarters and Character Creator is using Unreal Engine.
Incarna is using all in house tech, with a few processing technologies like Enlighten licensed. It was one of the criticisms while it was developed and we have yet to see what it's major benefits are over 3rd party engines.
It's supposed to have an easy to access pipeline for face and body morphing and physics simulation for clothing, but I don't know how these features compare to features from competing engines. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.08.09 22:24:00 -
[17] - Quote
sundown d'kay wrote:Dante Daedrik wrote:So then how does CCP expect to evolve Dust on future consoles if it is going to use the UT Engine (which will eventually be outdated). You cant just patch and build like on PC to stay competitive on the console market. Well, depends on if Dust becomes a hit or not, but for a PS4 version to be made CCP would have to either stay with the Unreal Engine and just port the game 1:1 onto the PS4 (not to mention they have to wait for the Unreal Engine to become available on this platform) or they would have to rewrite the game engine from scratch. A possibility would be if the current Unreal Engine is compatible with the new one showen some months back, that would ease the transition but I doubt it. Another possibility would be for CCP to maintain the current engine and add new things as they go along.
I'd also like to add a link to a certain "Samaritan Demo" which, when published was rendered or more or less unplayable on normal hardware, while now its said to work more or less in real time (thanks to advances in graphiccards and so on), so even if the game is not updated to Unreal Engine 4 it will still be possible to use the advances made in the next console generation. . . I hope everyone gets my point. . . Theres also the possibility that i screwed up big time, and the samaritan demo was real-time from the get-go, and i got the rendered thing of an anecdote which went like "Two years earlier it would've been impossible to do what we just did" |
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