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Terrarim
12
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Posted - 2012.08.08 08:02:00 -
[1] - Quote
Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans.
For example with my former Counter Strike Clan we did the following.
A clan identity including artwork, a website, forum, clan tag.
Rules, a code of conduct and aims and ambitions.
A recruiting process.
A hierarchy of Clan leader officers members and trialists and affiliates.
People with clearly defined responsibilities such as website/forum admin, server admins, real world money payments for rented server/ clan match organization, recruitment etc.
To train people in the basics of fpsGÇÖs
To train together in order to better prepare for organized clan tourneyGÇÖs, ladders (organized time on clan server)
Meet in ICQ (and/or voice chat program) to discuss forthcoming match tactics, discuss any intel on opponents weaknesses strengths etc.
Rent or own and be responsible for own clan server with its own rules etc.
So its not right to dismiss other clans out of hand as people must organize training, events, real world money for server higher, clan meetings etc.
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Terrarim
12
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Posted - 2012.08.08 08:03:00 -
[2] - Quote
In MAG due to the somewhat MMO nature of the game the clans were even more sophisticated:
MAG In addition due to the way mag was made up with three factions clans also had the following:
Clans arranged for alliances to try to work towards a goal on a given day or time whether it was to dominate acquisition or domination maps for example. There were several weekends at peak where large alliances of clans from all three factions would vie for control of a battleground. The fun thing was that other clans not directly contacted would also try to help to due to the fact they were in that faction.
Clans actually split into areas of specialty within factions with some clans (=V= Clan of Valor) for example had a Valor only policy, but open to recruiting new people with the intent of training them in aspects of the game from basic fps, to mag specific training to advanced tactical training and getting the followers to work as a team in order to complete game objectives.
Other clans recruited the best of the best and aimed to be the elite forces of that faction and while at MAG's peak they couldn't put numbers like the larger clans the fact that they were so good ensured that they dominated in their areas of operation (Dark Flock was an example on Raven).
While Eve is allot more sophisticated and has the game mechanics for huge organizations, alliances and skullduggery. I don't think its fair to dismiss that clans have used many of the same things that eve are proud of including spies on either side to see when alliances would push for a certain contract. To amassing alliances of clans to acheave a sustained objective over a 48 hour period. And this was done without the help of any game mechanics making the organization of such events much more difficult than Eve with those mechanics built in. Diplomacy was part of MAG without which those events would not have been possible.
Also like eve Mag had clans that hated each other within the same faction and this often spilled onto the mag forum boards etc.
While I am sure that Eve corporations think rightly they have a huge leg up on any interlopers into their universe due to their experience with the game, the mechanics of the game. To think that players from clans particularly those from games like MAG have no experience in diplomacy, in organizing alliances, in training players, in recruiting, in planning and executing a sustained objective over a long time is naive.
Neither have such clans been above using spies in rival organizations to counter plans.
So I do resent that some eve players think that clans are very rudimentary. I hope that the above shows that despite games having the mechanics to allow them to do so like in EVE clans in other games like MAG has been quite sophisticated in everything from recruiting, training, diplomacy, planning, execution of alliance plans.
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Terrarim
12
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Posted - 2012.08.08 14:23:00 -
[3] - Quote
Forlorn Destrier wrote:Terrarim wrote:Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans.
For example with my former Counter Strike Clan we did the following.
A clan identity including artwork, a website, forum, clan tag.
Rules, a code of conduct and aims and ambitions.
A recruiting process.
A hierarchy of Clan leader officers members and trialists and affiliates.
People with clearly defined responsibilities such as website/forum admin, server admins, real world money payments for rented server/ clan match organization, recruitment etc.
To train people in the basics of fpsGÇÖs
To train together in order to better prepare for organized clan tourneyGÇÖs, ladders (organized time on clan server)
Meet in ICQ (and/or voice chat program) to discuss forthcoming match tactics, discuss any intel on opponents weaknesses strengths etc.
Rent or own and be responsible for own clan server with its own rules etc.
So its not right to dismiss other clans out of hand as people must organize training, events, real world money for server higher, clan meetings etc.
Management wise, they are the same. Mechanic wise, the games may or may not be as in depth as Eve. Got it. thanks.
Assuming your not being sarcastic (hard to tell on forums sometimes) your welcome and my pleasure.
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Terrarim
12
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Posted - 2012.08.08 15:58:00 -
[4] - Quote
Zerlathon wrote:I don't see why people are getting so riled up over this.
New Eden has Corporations & Alliances and other games have Clans, Guilds, etc...
It's true that running a Corporation in New Eden appears to involve alot more attention to detail (compared to your run-of-the-mill FPS Clan), but that's not to say that you should consider People's reference to Clans as any form of insult.
I have to admit, this is the 1st Community that I have seen where people get touchy on this simple misinterpretation.
Well people (like myself) might feel a little touchy when EVE people say this:
Iron Wolf Saber wrote: I never seen clans form bootcamps, trainings schools, hiring entire teams of media experts, a well established spy/intel/spin network, or gain enough power to rival an NPC faction.
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Terrarim
12
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Posted - 2012.08.08 19:29:00 -
[5] - Quote
I think in the short term there wont be any damage done from dust players to eve players and vice versa until the game is fully integrated and that may take some time. In the mean time that will give dust players a chance to bone up on the various mechanism of eve and maybe look into the political aspects to.
I assume that EVE players do respect the amount of talent that the hardcore FPS crowd have particularly the ones who run in clans and work as teams as well as being individually excellent. The reason I make this assumption is all the types of spies supposedly being planted in clans at the moment.
A possible counter to some of the huge amounts of resources that the largest corps and alliances have may be the gorilla tactic of hiring elite dust teams to sabotage resources behind enemy lines etc. I would imagine being able to overtake ground assets and the like for surface to space fire may cause allot of damage to both planet-side and orbital assets.
In addition well trained and equipped teams may make taking back the planet costly in time and resources to.
This type of thing would be very interesting because if dust players can have this type of impact then the possibility of securing a relatively safe place to port into to conduct space warfare behind enemy lines will add another dimension to eve. Not only will this put value on dust(ites) but bring another level of strategy to the eve universe. |
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