Stabber McShank
Circle of Huskarl Minmatar Republic
22
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Posted - 2012.08.08 16:38:00 -
[1] - Quote
The difference between the successful Eve Corporations and many (but not all) FPS Clans show more at an out of game organization level.
Things Corps and Clans have in common (depending on the Corp/Clan obviously):
Forums
Defined "roles" for the Chain of Command
Training for new players - though oddly enough, this is more common in FPS Clans than MANY Eve Corps
Media Experts - Basically people who get the word out that your group kicks ass and the other groups don't. Everyone knows that having a good video showing your group dominating another group is a good thing as is taunting the vanquished in public forums.
Things that are common in Eve Corps but not often used in Console Based FPS Clans:
Dedicated Voice Coms capable of supporting over 1000 people - In the case of Eve Corps, most of these are tied directly to the API of the Characters themselves to prevent people from slipping through the cracks (person leaves but doesn't get his access revoked). Being forced to use whatever in-game voice options are offered can be problematic especially with the way CCP is known to program things. Having a dedicated Command channel and Battle channel at the same time makes coordination much easier. Especially when you decide to send 30k or more people to go burn Rome to the ground.
Dedicated Jabber Services - Private Group Chat servers with a nice "broadcast" system to send out alerts when all hell breaks loose. Someone spots 20 guys roaming your space, send out a broadcast and watch a fleet magically form. Some channels even allow enemy commanders to hang out. Just because you are the enemy doesn't mean we can't chill together (just don't expect anything opsec to be leaked). Most of the 0.0 Alliance members are constantly in contact with each other just shooting the **** online without having to bother playing the game (which means less burnouts when you NEED people online).
In-depth Wiki on every aspect of the game - Restricted to members only of course. You would not believe how useful having a good private wiki can be in a game as complex as CCP likes to design. Everything from fits, mechanics, tactics, guides, and even scamming lessons can be easily searched.
Intelligence/Counter Intel - Doesn't matter if you own assets or not. Knowledge is power and knowing when, where, and the strategy the enemy is planning to use on you WILL win wars. Receiving a real-time update of what the other team is doing (and saying) DURING THE BATTLE is more important than stealing crap that will easily be replaced. Anyone who thinks spies are going to be useless in the Faction Warfare Merc Groups are in for a MAJOR shock. Some groups have down right scary Counter-Intel programs that make you seriously doubt the sanity of the members.
None of this makes a Corp and better than a Clan, but it will give many Corps an edge (until the hardcore Clans play catch-up, which I seriously believe they will). |