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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.08.07 20:46:00 -
[1] - Quote
This is another idea I had that I don't even like myself but I think is necessary for the long term good of the game, especially since it is a free-to-play:
This separation would force a true specialization between thumb skills (dropsuits) and Eve type skills (vehicles). The same should be made for Installation where a completely different tree of skills would be used.
- It would permit different multipliers for similar dropsuit and vehicle skills (e.g.: Mechanic, Engineering, Electronics, ...).
- The effects could be separated to better fit the style of each (e.g.: Increasing 5% armor per level of Mechanic for vehicle is fine, but it makes nearly no difference for dropsuits).
- The skills could be better fitted to the modules and the fitting balance. It would make it easier to balance the vehicles and the dropsuits separately.
- It could make it easier to identify vehicle drivers and dropsuit infantry by the skills in each subsections.
- It would increase the number of total skill points to get everything, especially since you can get skill points by playing. This would increase the length of time that hard core players would enjoy the game before more stuff needs to be added.
- It would increase the value of specialization.
- It would increase the ISK sink
- It would permit more flexibility to bring in new types of vehicles, dropsuits, installations, etc.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.07 20:47:00 -
[2] - Quote
I partially disagree with some of it. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
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Posted - 2012.08.07 20:55:00 -
[3] - Quote
Iron Wolf Saber wrote:I partially disagree with some of it. Ambiguously Contrary Statement man strikes again!! Who will stand against this ultimate super villain of the forums!! |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.08.07 21:02:00 -
[4] - Quote
Disagree. I had a discussion about this with some people the other night, and we came to the idea that the basic skills should apply to both, while we were okay with proficiencies and advanced kind of skills being separated into infantry and vehicle variants.
If you make even the basic level skills apply to only one or the other, you screw over the new player who doesn't know what they want to do. If they decide they don't like a given playstyle they've been trying out, it'll be like starting over with no SP if they change. If the basic skills apply to both, it'll promote trying new things without sacrificing 100% of your investment if you end up not liking it. By the time you get to devoting time to the higher-level skills, you should have an idea of what you want to be doing, so having the separation there is fine. |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.08.08 03:22:00 -
[5] - Quote
Skytt Syysch wrote:Disagree. I had a discussion about this with some people the other night, and we came to the idea that the basic skills should apply to both, while we were okay with proficiencies and advanced kind of skills being separated into infantry and vehicle variants.
If you make even the basic level skills apply to only one or the other, you screw over the new player who doesn't know what they want to do. If they decide they don't like a given playstyle they've been trying out, it'll be like starting over with no SP if they change. If the basic skills apply to both, it'll promote trying new things without sacrificing 100% of your investment if you end up not liking it. By the time you get to devoting time to the higher-level skills, you should have an idea of what you want to be doing, so having the separation there is fine.
I would agree 100% if it was a paid game or monthly payments. But it is a free game. If you realize you don't like to shoot people in the face after a week, make a new toon, and/or scrap your old one: no cost. Even better, since there are free vehicles and dropsuits (I think there will be in the release version also), you can just accumulate your skill points while you try everything and decide what you like.
The true newbies will not fiddle around with their skill points until they have many matches behind their belt. By that time they will have an idea as to what they like.
As it stands right now it is also confusing because for the generic skills, you have to read the descriptions to know if it applies to dropsuits or vehicles, or both. That sounds trivial, but having watched new players trying the game, I can tell you it is NOT trivial.
Overall, I am not saying it is bad right now, but since it is a free-to-play, I think it would gain at many levels from different tracks for vehicle and dropsuits: more ISK sink, more demand for Aurum, longer and more complex skill tree, easier balancing of each without affecting the other, etc.
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Denzin Hast
Tronhadar Free Guard Minmatar Republic
7
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Posted - 2012.08.08 03:31:00 -
[6] - Quote
Aren't they taking out the free vehicles? I thought it was a problem with people spamming the free drop ships and crushing people with no risk. If that's true then they will need the basic skills to help both dropsuits and vehicles because with people first starting out they won't be able to afford them and have to stick to running and gunning until have enough isk to afford piloting ships. If not then yeah you have a good point |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.08 03:42:00 -
[7] - Quote
Personally, I might agree. It would make being a vehicle pilot all that much more of a specialized role, and significantly reduce the 'blow up tank, prototype assault fellow bailed and grinds you to powder' thing... that said, I want to pilot Logi Vehicles and be a Logi dropsuit. Does putting in extra skillpoints seem fair in that respect? Meh, not my call.
Alternate solution, add the term 'and vehicles' to every skill which may effect vehicles. |
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