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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.07 20:26:00 -
[1] - Quote
@ Sandair - Could you elaborate on why you think this change is necessary for the long term viability of the game? |
Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.07 20:39:00 -
[2] - Quote
@ Carl - I was looking for the OPs opinion since he's the one that suggested it but you make a good argument. Now this may seem like a stupid question, but please bear with me, do you think tank crewing isn't enough of a cooperative endeavour at the moment and if yes to that then why do you think that is the case? |
Just Bad
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.08.07 23:22:00 -
[3] - Quote
@ Sandair - Thanks for elaborating on why you made the suggestion. I can see where you're coming from now.
That said I still don't know if I agree with it. I'm sure there are ways they could change things without removing a large part of the enjoyment for someone who invests the ISK and SP in tanks while better reinforcing that cooperation amongst the crew is needed to be successful.
If the problem boils down to one-man tanks being too effective at everything tanks do maybe they could narrow their abilities to compensate.
What if they could reduce the effectiveness of the large turrets against infantry - if you're going to lone wolf it in a tank you still get the joy of driving around shooting stuff with a big gun but the gamut of targets available to you is limited and you're comparatively easy pickings for infantry without a crew gunning for you. |
Just Bad
Crux Special Tasks Group Gallente Federation
34
|
Posted - 2012.08.08 11:28:00 -
[4] - Quote
@ Sandair - I'm not sure if it would just reduce the effectiveness of a crewed tank by a significant amount - a one man tank yes without doubt, that's the price you'd pay for lone wolfing it. I think essentially it'd be similar to your proposal if there was only one person in it but with the driver & large turret operator switching to one of the small turrets to put down infantry as opposed to switching between the driver only and any gunner position to do the same. I'd like to think a fully crewed HAV would still be a fearsome thing to face off against as infantry.
From what I understand your proposal would have the large and one small turret being fully effective (since they're manned) I'm curious what your plans are about the other small turret - does it get removed (and how does that impact the tanks effectiveness?), shared operation by the driver (and how is that going to work effectively?) or are your thinking 4 man tanks?
Comparing these two proposals they both nerf tanks in some capacity one way or another. Crewed or otherwise.
Although I appreciate that you're wanting to help the game be more about team work and bring coherency to all vehicles in that the owner is the driver and not more I'm still not sold on the idea. Sorry. |
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