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Thread Statistics | Show CCP posts - 1 post(s) |
Regis Mark V
249
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Posted - 2012.08.07 00:47:00 -
[1] - Quote
Why should EVE players get to decide what kind of game we should play?
Obviously the more CCP listens to you the more people will leave the game. This is a console shooter being designed for people interested in EVE universe but don't really care for it's game play. If you keep getting your way the gameplay will be exactly like EVE but except spaceships it will be with rifles.
Dust deserves it's own soul while existing within EVE the more I played when I played I realized it looked and felt just like EVE. They claim Dust to be a AAA MMOFPS when in reality it's an MMORPG with a FPS minigame because thats how the game is being treated.
There are those of us who are hardcore FPS'ers most which do not play COD. But this games design is so bad it can turn even the most hardcore away and only attract people who want advantage through playtime! |
Regis Mark V
249
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Posted - 2012.08.07 00:53:00 -
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Vrain Matari wrote:Omnipotent lilmamaj wrote:I don't know why EvE players play this game in the first place. Just stick to your game. Why do you care about the mechanics in this game when you'll just end up playing EvE once CCP makes this game take fps skill again? Mechanics in this game are important, but is anyone really arguing over hit detection and better controls? I don't think so. And we've got veteran elite fps'ers giving different answers as to how strafy and fast they want the game to be, so that tells you right there it's a style choice. The EVE players are here because they're invested in a universe they were part of creating. And it's a universe so rich, deep and complex it absolutely beggars any other universe that has come out of gaming. We're here because we're not going to let anybody **** that up simply because they have no idea of what they've gotten into. I'm not trying to pick a fight here but try and name one universe that has come out of the fps community that can even begin to compare to New Eden. The answer is simple: there aren't any and there never will be. Another way to measure that is when veteran EVE players are asked the question 'What is EVE?'. There are threads about how hard it is to answer that question because you just can't fit New Eden into an answer that will communicate what's really going on out there. Now apply the same test to any fps and the answer is almost trivial. So if'n you want to run us outta our own universe, you better bring god's own f'in gun game and more, bub. ;)
Why do EVE players get to decide what is fun or not? Whether it's a twitch shooter or has non inspirational gameplay you'll still pay the best corps to win for you.
FACT is CCP is tailoring this game to EVE online players and they don't give 2 ***** about us console players! I'm just waiting for them to admit it... |
Regis Mark V
249
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Posted - 2012.08.07 01:54:00 -
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Icy Tiger wrote:Hey guys just ignore Omnipotent. He worships Protoman, basically rides him all day, and its obvious he's a CoD addict. Battlefield takes more skill than many console games, it requires skills in a variety of areas and specializations. $100 says you couldn't fly a jet at all the first time you played.
Battlefield take little to no skill lol. dedicated Pilot/assault medic. Averaged a 2.5 WLR running solo with a 2.0 KDR, 450 SPM, Also with a variety of weapons under my belt. Also I haven't played that game in months February I believe stopped at 176 hours and still have better stat lines than most people who still play with over 300+ hours.
I could fly a jet 1st time played... Top 10 in Ace Combat 6 on the 360.... Most people in BF3 can't even perform a proper immelman turn! Or even know how to dog fight!
One more thing BF3 is my first BF game and I tried the others takes no more or no less skill than BF3! |
Regis Mark V
249
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Posted - 2012.08.07 02:02:00 -
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Tony Calif wrote:Bf takes skill. Dumb argument.
How so? It takes no more skill than any other FPS. |
Regis Mark V
249
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Posted - 2012.08.07 02:50:00 -
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Icy Tiger wrote:Regis Mark V wrote:Tony Calif wrote:Bf takes skill. Dumb argument. How so? It takes no more skill than any other FPS. Recoil. Weapon weight. Sniper Bullet Drop. Needing to compensate for movement. More skill than most other games. Also, if you play on PC its much better. Than MAG. Trolollllol....ol.
Bullet drop is null considering you are fighting over objectives most battles in BF3 if you PTFO take place within 100m where the path of the round is till on the incline of it's curve. Recoil is not a factor because once again all battles are in 100 m recoil never bothered me on PC or PS3 and I used the heavy barrel for most of my AR's. Of course BF3 on PC is better than MAG, BF3 on console is better. Also you have to lead targets in any FPS if they are running another way. |
Regis Mark V
249
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Posted - 2012.08.07 07:41:00 -
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testguy242 wrote:Omnipotent lilmamaj wrote:Let the players with more fps experience handle how the game mechanics should go though bro. No, because then it'd end up like every other FPS out there and those games bore the hell out of me. The reason I'm here is because I like the idea of DUST and I want it to turn out well, because I intend to play it and enjoy it. My EVE account isn't even active right now and I barely play any games on my computer anymore. What you don't seem to understand is that there are other types of FPSese besides the twitchy arcade-style run 'n' gun FPS. It's not an "EVE players want to ruin my game" thing, it's a "some people want a more thoughtful, tactical game instead of a game that's all about twitch reflexes". I think the important question is why is someone who wants this game to be just like every other FPS here instead of playing one of those other FPSes?
There is no difference in being tactical from twitch to non twitch shooters. If you think BF3, COD, or hell even MAG required twitch skills to win over teamwork and playing tactical then you are wrong. Go play one of those games and take part in clan matches and you will see you are absolutely wrong.
I remember a clan in MAG who had a lot of great killers but couldn't win worth a damn in a scrimmages. Going against 17 of them while only having 7 or 8 Valor Flock on which was also a group of killers. We dominated them with half the numbers. Why you ask? We had killers who were equal to the task but lower numbers but we had something called teamwork.
You can't base your experiences on FPS if you've never taken place in clan battles which is completely different then pub stomping. So while you try to make the game more "thoughtful and "tactical" you are hurting the game. That type of play will take place in losec and nullsec anyway making the game to difficult will scare people away from hisec. hisec=pub, lo and null=clan/corp battles.
A team full of unorganized killers will lose in lo and null while a team of organized killers will do great. This game is all one big pub stomp right now let them give us the option to group and watch how different people play then! Grouping is something that should already be in the beta IMO! |
Regis Mark V
249
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Posted - 2012.08.07 08:18:00 -
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testguy242 wrote:Regis Mark V wrote:There is no difference in being tactical from twitch to non twitch shooters. If you think BF3, COD, or hell even MAG required twitch skills to win over teamwork and playing tactical then you are wrong. Go play one of those games and take part in clan matches and you will see you are absolutely wrong.
I remember a clan in MAG who had a lot of great killers but couldn't win worth a damn in a scrimmages. Going against 17 of them while only having 7 or 8 Valor Flock on which was also a group of killers. We dominated them with half the numbers. Why you ask? We had killers who were equal to the task but lower numbers but we had something called teamwork.
You can't base your experiences on FPS if you've never taken place in clan battles which is completely different then pub stomping. So while you try to make the game more "thoughtful and "tactical" you are hurting the game. That type of play will take place in losec and nullsec anyway making the game to difficult will scare people away from hisec. hisec=pub, lo and null=clan/corp battles.
A team full of unorganized killers will lose in lo and null while a team of organized killers will do great. This game is all one big pub stomp right now let them give us the option to group and watch how different people play then! Grouping is something that should already be in the beta IMO! You're talking about teamwork, and yes, that is invaluable in any team-based game. I'm talking about gameplay that encourages or requires specific military tactics like flanking, suppression, things like that. You don't see that in most FPSes because they're arcadey run 'n' gun games. They're so far removed from the way real infantry combat works, that real infantry tactics are made meaningless. This is distinct from "ok, everybody cap A" "they're rushing B, go defend it", which I'm guessing you're talking about. I'm assuming that level of teamwork is present also, although in most pub games it's not. For example, if you can dodge most incoming fire, then cover is less important. If cover isn't used much, then flanking and suppressing become mostly meaningless. Look at games like Red Orchestra, the old Rainbow Sixes, and things like that. They play very differently from a mainstream FPS. Maybe you've never played these, since hardcore military realism FPSes are usually on PC. Now DUST should probably not be at that level of realism, since those are very niche games, but I want DUST to lean in that direction instead of the mainstream run 'n' gun style FPS that certain people on these forums want.
LOL No I'm not saying gameplay should be everybody cap A they're taking B defend it. Like I said play a CB and see how differently things work. People actually have defensive positions in BF3 battles same as in MAG even COD. I've done enough tours as an 11bravo(infantry) to know that what you want in this game wont be fun for a game.
Given the amount of health in the style of play you want gun battles will become very boring. If Dust turns out the way you want it to be then health would need to be dropped drastically to where it should only take 6 or so bullets to kill. People will get tired of I shoot he regens shield over and over again. A video game is designed to be fun.
Did you not see the Welcome to New Eden pt2 video? They said we are supposed to be reckless we can't do that with what you want. Also I've never had a problem flanking the enemy in any objective team based FPS or any shooter for that matter. I repeat you are making assumptions of all FPS gameplay based on what you see in pub matches. |
Regis Mark V
249
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Posted - 2012.08.07 14:39:00 -
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BLENDEDDAVE WARRIORS wrote:Kira Lannister wrote:Because fps players want a mindless run and gun game. no we do not most of my m8 who play dust which is 10 people at the moment want more than run an gun and that's y we are playing dust every hr that it is on and sum cod wanna be clone
^This we don't want a mindless run and gun game. All we ask for is to have the speeds of the previous builds it wasn't even run and gun then it required more skill last build than now and people still played objectively and with teamwork. The amount of "tactical play between this build and last has not changed everything is just slow now. |
Regis Mark V
249
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Posted - 2012.08.09 11:45:00 -
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Rhadiem wrote:If you guys care nothing for EVE, then why play a game immersed and born out of EVE?
There are dozens of games with pure gun game without all those pesky skills and OP vehicles and everything else. Go play CS or CoD or whatever fits your fancy.
This game is a RPG. A MMO FPS RPG set in the EVE Universe.
Yet the whole time they advertise it as a AAA MMOFPS not a AAA MMORPGFPS... |
Regis Mark V
249
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Posted - 2012.08.09 11:46:00 -
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Septem Mortuus wrote:Omnipotent lilmamaj wrote:Mafty Navilles Erin wrote:Omnipotent lilmamaj wrote:I don't know why EvE players play this game in the first place. Just stick to your game. Why do you care about the mechanics in this game when you'll just end up playing EvE once CCP makes this game take fps skill again? Because of the eventual EVE-Dust integration. That's why many EVE players are here. That's why I'm here. I wouldn't have bothered a console FPS if it weren't for the integration. The very mechanics of this game WILL affect the very game that I hold dear. So yes, I give a damn about what happens in Dust. And I'm pretty sure many other Eve players are on the same boat. You as a Dust only player should care about EVE as well, since it's going to affect your world too. While this game requires FPS skill (once CCP irons it out), Dust will require skills beyond that. And why should I just stick to EVE only? There's many other great games out there. Let the players with more fps experience handle how the game mechanics should go though bro. FPS experience? That's not what you're talking about though is it? You mean "Console FPS of the specific style I like" Because if you think you've been playing FPS longer than me then you are wrong. Been here since the start pal. Been playing FPS before consoles existed. I remember Wolfenstein the original, I played Spear of Destiny/Hexen/Heretic/Doom until my eyes bled. Sure you might well be better AT some of them than me amd probably all of them that use the DS3 in particular. But FPS experience in general? If that's all that counts then sit down and strap on your arse-kissing boots sonny, cause on that score there's a LOT of us "EVEtards" who've been gaming and FPS'ing FAR longer than you. And even then, I'd be happy to defer to you on the FPS mechanics - but you aren't even talking about them anymore are you? No, you're on here bitching about the MMO elements that make the higher SP players more powerful than the newbs. You're whining about there being too many vehicles in a freaking vehicle test-build, you're whining that KBM is coming because it might affect your E-peen becaue half the "scrubs" you are banking on to pad your KDR are actually pretty damn good at FPS and are crippled by their lack of familiarity with the cruddy DS3. You're the guys bitching that the RE's can be thrown and detonated and that killed the HMG by QQing tooo hard over it. (And by "you" I mean your side of this argument, Consolers and MAGtards) Sure, come kill me in DUST, you won't be alone in that - and I don't even give a rats shite about dying either. But I sure as hell want the game I'm playiong to be a huge amount more than just another dead-in-6-months-twitch-shooter-MAG/COD/BF3-clone like you "Console" players seem to be demanding. Adter all, you're all going to be gone the moment the next COD clone drops anyway - it'll have more of the Reflex>Skill type twitch stuff you're aftyer anyway. And I'm willing to bet I've owned a Playstation/Nintendo/Sega/NeoGeo bloody well longer than you have too by the way. Does that mean I'm more of a "console" player than you too? Does it make you want to suck up to my awesome knowledge and help me circle-jerk my E-peen? No? Well I don't give a rats about how "Experienced" you think you are either.
MAG lasted longer than 6 months BF3 has already passed that mark with more content on the way with 70,000 players on during peak hours. You say we are complaining abot kbm but wasn't your side complaining about using DS3. Seems like you want kbm so you can pad your kdr so you can stroke your epeen. You are the exact reason I hate EVE players. I hope Dust fails now s yu can get the hell off of our console.
I'd rather play MAG then be a part of your ****** little Eve universe. |
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