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Malfearion
Jadablade Black Core Alliance
18
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Posted - 2012.08.06 03:54:00 -
[1] - Quote
OK before I say anything I did a search and found no comments on this. has anyone noticed that on Large vehicle Turrets that all have the same attributes as to damage splash and rate of fire? and the fitting gets harder as you go up the ladder. this makes it not necessary to train large missile turrets past 1. as the lowest level missile turret does the same damage and is easier to fit. |
Average Joe81
57
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Posted - 2012.08.06 04:18:00 -
[2] - Quote
they still need to implement differing damages for it, they did the same thing already with small blasters |
Malfearion
Jadablade Black Core Alliance
18
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Posted - 2012.08.06 22:38:00 -
[3] - Quote
SO.... I guess we will just play the waiting game on this one... so much for using my gunlogi |
Noowb Sauce
10
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Posted - 2012.08.08 07:44:00 -
[4] - Quote
IMHO... the "recoil" is outrageous... almost flipped my tank a few times and heard rumor of it actually happening to others.... mass seems to help reduce this as my armor plated madrugar handles much better than my shield tanking gunlogi (which was the one almost flipped sometimes). Good news/bad news is there is an ?exploit? Remedy which is to zoom like you would with a handheld gun... this eliminates recoil effects.... would be nice to perhaps keep this for use as alternate firing modes on the tanks... I.e. tank "zoom" causes it to brace into the ground unable to move while brace is engaging/disengaging but giving it heightened power/range/rof depending on the turret type.... |
Anathama Ybeecha
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.08.08 16:31:00 -
[5] - Quote
Noowb Sauce wrote:IMHO... the "recoil" is outrageous... almost flipped my tank a few times and heard rumor of it actually happening to others.... mass seems to help reduce this as my armor plated madrugar handles much better than my shield tanking gunlogi (which was the one almost flipped sometimes). Good news/bad news is there is an ?exploit? Remedy which is to zoom like you would with a handheld gun... this eliminates recoil effects.... would be nice to perhaps keep this for use as alternate firing modes on the tanks... I.e. tank "zoom" causes it to brace into the ground unable to move while brace is engaging/disengaging but giving it heightened power/range/rof depending on the turret type....
Hold L1 when you fire your tank. there will be no recoil |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.09 05:04:00 -
[6] - Quote
The weapon profile reminds me of swarm launcher. Instead of damage why not 4 missiles for standard, 5 for advanced, and 6 for prototype. Letting them lock-on would be nice too, description says good for anti-air. After using both, the rail works better for anti-air and anti-tank. The lock-on would make it better at anti-air and anti-infantry, with the rail better at anti-tank. The blaster should be better av at close range, haven't used it enough to tell.
Right now I would rather mount a third(unless I put small blasters on hav) small missile then the large missile. Why don't large and small turrets cascade? I can put a side arm in heavy slot, I can put small turrets on a battleship. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.09 10:46:00 -
[7] - Quote
The large missile turrets are a waste. And yes my tank breakdances someimes if i try to use 1. I would expect more recoil from the railgun but not the missile turret. Well for a anti infantry role i go with a large blaster turret. Grinds pretty fast trough heavys armor like a hot knife trough butter. Thats the advantage for specing into hybrid turrets you get railguns and blaster. |
Needless Sacermendor
98
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Posted - 2012.08.09 18:02:00 -
[8] - Quote
You won't get railgun and blaster down the line, railgun is an energy weapon which will be linked with laser style blasters, the current blaster will be linked to the artillery as projectile weapons and the missile launcher ... well I've no idea, perhaps there will be short and long range missile options like in eve, maybe the long range would be lock to fire and the short range have no target lock function.
Also this :
https://forums.dust514.com/default.aspx?g=posts&m=161868#post161868 |
Noowb Sauce
10
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Posted - 2012.08.09 19:04:00 -
[9] - Quote
Needless Sacermendor wrote:You won't get railgun and blaster down the line, railgun is an energy weapon which will be linked with laser style blasters, the current blaster will be linked to the artillery as projectile weapons and the missile launcher ... well I've no idea, perhaps there will be short and long range missile options like in eve, maybe the long range would be lock to fire and the short range have no target lock function. Also this : https://forums.dust514.com/default.aspx?g=posts&m=161868#post161868 Probably rockets like in eve... rockets being short range fast firing and missles being long range slow firing but both having comparable dps ... oh and different direct/splash damage profiles ... ie. Rockets for small quick targets and missles for larger lumbering targets |
Needless Sacermendor
98
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Posted - 2012.08.09 20:24:00 -
[10] - Quote
Ahh rockets, yes, couldn't remember. Yeah rockets could be short range low damage with a decent splash and not lockable for anti infantry and missiles could be converted to a long range high damage low splash and locked fire only (optional, but the tanks could do with something lock fire and I think making it lock fire only would be the right way to do it). |
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.09 20:39:00 -
[11] - Quote
Needless Sacermendor wrote:Rockets could be short range low damage Rockets have higher damage because it has a larger payload of explosives compared to...
Needless Sacermendor wrote:Missiles could be converted to a long range high damage ...Missiles which are lower damage because it sacrifices payload for smart tech that locks on/tracks targets. |
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