Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.08.07 00:25:00 -
[1] - Quote
Ferocitan wrote:Zero Harpuia wrote:Some solid stuff here. Only thing I really don't agree with is the prone stance, but otherwise great... and yea, against the best tanks, the Forge IS a potato gun. You need at least two to kill it before it hides and activates reps. Also agree with everything except prone stance.
I agree with everything, but why would people not want a prone/crawling stance??? |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.08.07 01:15:00 -
[2] - Quote
Zero Harpuia wrote:Abner Kalen wrote:Ferocitan wrote:Zero Harpuia wrote:Some solid stuff here. Only thing I really don't agree with is the prone stance, but otherwise great... and yea, against the best tanks, the Forge IS a potato gun. You need at least two to kill it before it hides and activates reps. Also agree with everything except prone stance. I agree with everything, but why would people not want a prone/crawling stance??? Well, first off it would make Scout suit snipers nigh undetectable, even without cloak. Secondly, have you seen how much ammo you have to sink into a Proto Assault suit? Now imagine if that suit was lying flat on the ground. A smaller target is all well and good (crouching) but shrinking it so much when it has so much health is nightmarish. Plus, think of a similar game without prone... lemme use TF2. Imagine the Heavy prone. Imagine him firing a mini-gun while prone. I cannot see a man firing a mini-gun prone unless its a horrid GMod pastiche of limbs and hardware. On this simple note: Heavies, with their huge Mini-guns and Forge Guns, couldn't take advantage of prone. And these guns are hella inaccurate, so a prone Assault at over 5 meters would be nigh invulnerable, while also benefiting from a HUGE accuracy bonus for being prone. There's already enough reasons not to use Heavy as-is (no equip slots, slow, can't effectively track, large hitbox, HP not proportionate to evasion loss, I can go all day here) without adding prone. I love sniping, but here I don't have to go prone to snipe because crouch kills all the sway. I'm happy with that.
So make the prone/crawling position dependent on the dropsuit, or better yet, the current weapon equipped. We aren't in mechs here, but you have a point about heavies using heavy gear while prone. I think if you have a rifle, you should be able to go prone and crawl, but if you switch to a heavy weapon, it automatically puts you into crouch if you were in prone.
You also make a good point about snipers being undetectable, however this is actually by design. Since scouts sniper rifle is a railgun, then it will shoot in a straight line, and people can see where the sniper is simply by their shot. We also have modern scanners for the enemy frequency, depending on their scanner resolution.
If you know the general direction a sniper is, a great way to flush them out is to call in an airstrike. You really shouldn't be able to kill a sniper with a CreoDron AR from 300 yards. This is why prone forces the sniper to commit to a nest and be temporarily immobile. If they need to move quickly, they shoulder their gun and get the hell out, moving quickly to another location. I really think this would make for a balanced Scout unit.
Oh, also touching on a couple of your other points. Prone position shouldn't necessarily give a boost to all weapons' accuracy. SMG still has the same spray inaccuracy that it does hip-fired or crouched. The only weapons that really should give a bonus for accuracy when prone should be long and ultra-long distance weapons. Weapons that should take a while to get into position that can be deadly, but at the same time they are incredibly vulnerable to other long distance weapons or weapons that do splash damage.
TL;DR: Allow prone while carrying weapons lower than heavy. Only long & ultra-long weapons would actually receive an accuracy bonus and reduced aim-movement. Increase aim-movement and nerf accuracy for crouch and standing in long & ultra-long weapons, to force a true commitment to prone position. |