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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.04 23:34:00 -
[1] - Quote
STB-stlcarlos989 EV wrote:Am I the only person who thinks that if a forge gun had a direct impact on the small tank turrets that they would be obliterated? I feel as though tank turrets should have their own health bars. Obviously the small turrets would be weaker than the main turret. I would say the main turret could take at least 2 forge shots depending on how advanced it is. If the turrets get damaged the driver would obvious have to retreat to engage some type of turret repair. AR or other small arms would be able to damage them but it would be a slow process. The tanks would still keep the same hull health system, but the drivers would also have to deal with maintaining an awareness of the health of their turrets as well.
This would also give Forge gunners a choice to make in terms of attacking tanks. Do they damage the turrets or do they focus on the hull, I think this would add a great deal of depth to vehicle combat.
then why cant i destroy your forge gun? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 01:14:00 -
[2] - Quote
Ignatius Crumwald wrote:Tanks are getting weak spots in a future build along with a hud showing weapon effectiveness % and other intel while ADS/holding L1.
But not for poor people.
as a dedicated tank driver, that actually sounds awesome |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 06:45:00 -
[3] - Quote
Everyone, listen.....
Modular damage to vehicles is unneeded. Basically, once EW comes out, you will have the capabilities to drain a vehicle's capacitor, meaning you basically sapped all of the power out. Without the capacitor, turrets cant fire and the tank cant move or it will move very slowly i believe.
While its not in the same exact fashion as the OP was suggesting, you will be able to "disable" vehicles.....have faith in CCP.... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:01:00 -
[4] - Quote
Ten-Sidhe wrote:Also turret disruptors that make aiming harder, and webs to reduce speed to prevent escape. I'm looking forward to ewar.
cargo hold like eve would be nice, do I want lots of main gun ammo or small rockets for gunners, possibly ap and at ammo to switch between. More types carried, fewer shots with each one. cap charges to run repper use up same space, as would any loot picked off of wrecks. Choices, choices.....
All these people who **** on EVE have no idea..... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:04:00 -
[5] - Quote
Debacle Nano wrote:I don't know how many people will be tankers once that is introduced. I mean, we already get screwed over alot by AV infantry. >.<
Only the ones in a competent corp... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:07:00 -
[6] - Quote
Debacle Nano wrote:Yea. Hopefully not this many people go AV when the game is launched.
they wont. |
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