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Thread Statistics | Show CCP posts - 0 post(s) |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.08.04 21:54:00 -
[1] - Quote
The consensus seems to be that it would be nice to be able to see the rate at which we are currently earning SP, ie. how far into anti-grind we are. There are a couple ways this could be done, so pick your favorite when deciding how to add it (others, feel free to add your own idea if you have one that isn't here):
1. SP rate: Have a bar at the top of the payout screen that shows the current SP earning rate. It would begin filled, showing maximum rate (with an additional indicator for bonus SP mode) and drain as anti-grind took more of an effect. If SP awarded is in a continual range, eg. you never have a game that earns 100% SP since after you get 1 SP you are now at 99% rate, the bar could have a highlighted section to show the range of the rate you are awarded at. I also chose a bar for this reason, as a number display for something like SP multiplier may not be possible.
2. Clone fatigue penalty: Have an indicator showing the amount of SP lost due to anti-grind, ie. what additional SP you would have received, but don't get to be awarded with because you just won't stop playing the game. This could be right alongside the SP awarded, or could even take place on the current SP circle after the bonus SP section, having a fill portion in red with red text next to it saying "clone fatigue penalty."
**Whichever method is done, it should also include a note right next to the rate/penalty saying something to the effect of "resets at 00:00 GMT" so people know why the rate/penalty keeps going up and down. |
Ourors
Doomheim
130
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Posted - 2012.08.04 22:00:00 -
[2] - Quote
assuming ccp is stubborn and doesn't just remove the grind altogether by using passive sp as the dominant source, this would work pretty well.
bonus points if they throw in some aur item that removes antigrind for like 6 hours or something |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.04 23:37:00 -
[3] - Quote
Ourors wrote:bonus points if they throw in some aur item that removes antigrind for like 6 hours or something
I feel like this is a great idea! It would bring in revenue for the developers and allow people to decide to or not. But the other issue is that this could make the game appear to be "pay to win". |
D Park
26
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Posted - 2012.08.04 23:53:00 -
[4] - Quote
Ourors wrote:assuming ccp is stubborn and doesn't just remove the grind altogether by using passive sp as the dominant source, this would work pretty well. If there's anti-grind in the final game Skytt's got good ideas on how to help people plan their play time.
I worry to about the whole AUR based skill rate bonuses. It does smack pretty directly of pay-to-win. After all, if skills aren't important to play why have them at all?
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SGT Garrisson
On The Brink
60
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Posted - 2012.08.05 01:01:00 -
[5] - Quote
boosters u buy with aurum they up sp by 50% these can make u earn alot of sp per match if u do well
before booster is aplied ive gained 100.000 sp in a match (not exact but close enuff)
add the 50% bonus thats and extra 50.000
so when u frist log in after DT say ur at maximum gain for sp (no deminishing returns)
i bet if u had an excellent match u could rack up some fair sp highest ive got total in a match just after DT with booster fitted is around 230.000 sp
and theres people better than me and there also those that roll in there tanks and dropships bet they rack up more than i do ground pounding |
Mirun Hirute
Algintal Core Gallente Federation
111
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Posted - 2012.08.05 05:02:00 -
[6] - Quote
Based on my minimal understanding of how the SP currently functions in any exact measures, I think the first option sounds the best. Clean UI implementation, clear indication of why you seem to be receiving less SP (as I understand it?) and that it will reset the next day/certain time, sounds great to me.
It may even help to not only have when it will reset, but also a countdown till that time, removing the need to try and calculate it across timezones and the like. |
RedBleach
50
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Posted - 2012.09.17 05:55:00 -
[7] - Quote
Bumping like a boss. This subject must be addressed. And your suggestion is more thought out. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.17 06:30:00 -
[8] - Quote
+1 |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.17 07:00:00 -
[9] - Quote
Mirun Hirute wrote:Based on my minimal understanding of how the SP currently functions in any exact measures, I think the first option sounds the best. Clean UI implementation, clear indication of why you seem to be receiving less SP (as I understand it?) and that it will reset the next day/certain time, sounds great to me.
It may even help to not only have when it will reset, but also a countdown till that time, removing the need to try and calculate it across timezones and the like.
+1
I'm also inclined to wait a bit and see how the new build displays things because as I understand it we're due for an update. However a display that shows both the anti-grind and (IMO even more importantly) the source of the SP that are earned so you have some actual feedback about where your match was strong and where it was weak, would be a very welcome feature indeed.
EDIT:
SGT Garrisson wrote:boosters u buy with aurum they up sp by 50% these can make u earn alot of sp per match if u do well
before booster is aplied ive gained 100.000 sp in a match (not exact but close enuff)
add the 50% bonus thats and extra 50.000
so when u frist log in after DT say ur at maximum gain for sp (no deminishing returns)
i bet if u had an excellent match u could rack up some fair sp highest ive got total in a match just after DT with booster fitted is around 230.000 sp
and theres people better than me and there also those that roll in there tanks and dropships bet they rack up more than i do ground pounding
This further proves the point that we need more feedback from the interface. I have a booster, have been top of the board on KDR, in a match my team won where I was running Logi (i.e. most of my War Points were support not kills) and I've still never seen a six figure skill point award (yes even including the booster). Makes one wonder what else is in play to allow those skill gains. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.27 14:20:00 -
[10] - Quote
Still would be nice. |
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.27 19:04:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Still would be nice. Yep.
I wonder what the new interface will be like next build, but from what I've heard this feature is still absent and it'd be nice to see it included. After all it's already a recorded data set they'd just need to create a GUI for players, shouldn't be too difficult really. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.28 01:37:00 -
[12] - Quote
Visual feedback on diminishing SP I hope comes in a later update. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.28 03:10:00 -
[13] - Quote
I've just divided SP by WP for each match to determine where I am on the anti-grind curve. |
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