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Hideki Tsukune
0
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Posted - 2012.08.03 07:04:00 -
[1] - Quote
Comrades!
It doesn't matter what HAV you have Soma, Surya or Sagaris. If you will face hostile HAV fully loaded with gunners in 8/10 cases such encounters will turn bad for you.
Of course i'm talking about similar HAVs - for example you drive Surya alone and both missile turrets are empty suddenly you face hostile Surya fully loaded: as i said before in 8/10 cases you will be dead.
I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat.
P.S.: Plus you get the chance to make score like 33/1 or even higher.
Let the Archangel guide your path! |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.03 07:06:00 -
[2] - Quote
Hideki Tsukune wrote:Comrades!
It doesn't matter what HAV you have Soma, Surya or Sagaris. If you will face hostile HAV fully loaded with gunners in 8/10 cases such encounters will turn bad for you.
Of course i'm talking about similar HAVs - for example you drive Surya alone and both missile turrets are empty suddenly you face hostile Surya fully loaded: as i said before in 8/10 cases you will be dead.
I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat.
P.S.: Plus you get the chance to make score like 33/1 or even higher.
Let the Archangel guide your path!
problem here is the general stupidity of pubbies, or the simple lack of mic users.
I love gunners, and certainly welcome em with open arms. Whether they actually come to help is a whole different factor.... |
Cameron StarGazer
63
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Posted - 2012.08.03 07:08:00 -
[3] - Quote
Same problem with all vehicles I get my tank, no one gets in it, gets owned... joy. |
Tak Kak
22
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Posted - 2012.08.03 07:10:00 -
[4] - Quote
I only fit missile launchers on my secondary guns. I find alot of people magnetically attract to my tank when it comes around. |
vermacht Doe
93
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Posted - 2012.08.03 07:14:00 -
[5] - Quote
Lurchasaurus wrote:Hideki Tsukune wrote:Comrades!
It doesn't matter what HAV you have Soma, Surya or Sagaris. If you will face hostile HAV fully loaded with gunners in 8/10 cases such encounters will turn bad for you.
Of course i'm talking about similar HAVs - for example you drive Surya alone and both missile turrets are empty suddenly you face hostile Surya fully loaded: as i said before in 8/10 cases you will be dead.
I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat.
P.S.: Plus you get the chance to make score like 33/1 or even higher.
Let the Archangel guide your path! problem here is the general stupidity of pubbies, or the simple lack of mic users. I love gunners, and certainly welcome em with open arms. Whether they actually come to help is a whole different factor....
The problem works vice versa as well. Idiots think they're unkillable in their sagaris and rush into battle without gunners |
Hideki Tsukune
0
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Posted - 2012.08.03 07:18:00 -
[6] - Quote
Tak Kak wrote:I only fit missile launchers on my secondary guns. I find alot of people magnetically attract to my tank when it comes around. And what type of gun you use as main one? Railgun? |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.03 07:22:00 -
[7] - Quote
I've often avoided vehicles because I can't tell if it's a well fitted vehicle or a Militia vehicle. it's about 60/40 against good vehicles.
If dropships have blasters, I'm out. Proto blasters are probably sick damage, but I can't tell what they are until it's been tested in real combat.
Everyone loves proto small missiles, they're very forgiving. Looking forward to the beams and autocannons too. |
Tak Kak
22
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Posted - 2012.08.03 07:24:00 -
[8] - Quote
Hideki Tsukune wrote:Tak Kak wrote:I only fit missile launchers on my secondary guns. I find alot of people magnetically attract to my tank when it comes around. And what type of gun you use as main one? Railgun?
Railgun is probably the way to go if you want to snipe or take care of the emplacements, as I always have to do.... I like the blaster but you really need to get in close against an enemy tank and the railgun can take care of the AVs and tanks at a distance especially when you have two missle gunners on your side. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.03 07:31:00 -
[9] - Quote
When there are enemy tanks, I prefer to ride with Blaster or Rail turrets. When there are lots of Dropships, I prefer blasters. When there are LAVs, I prefer Railguns. When the enemy is mostly infantry, I prefer Missile turrets.
And I also routinely jump out of the tank to do repair work or hack points. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.03 07:37:00 -
[10] - Quote
Garrett Blacknova wrote:When there are enemy tanks, I prefer to ride with Blaster or Rail turrets. When there are lots of Dropships, I prefer blasters. When there are LAVs, I prefer Railguns. When the enemy is mostly infantry, I prefer Missile turrets.
And I also routinely jump out of the tank to do repair work or hack points.
That's like leaving the keys to a ferrari on the hood and parking it in the Bronx. xD |
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Hideki Tsukune
0
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Posted - 2012.08.03 07:40:00 -
[11] - Quote
Debacle Nano wrote:Garrett Blacknova wrote:When there are enemy tanks, I prefer to ride with Blaster or Rail turrets. When there are lots of Dropships, I prefer blasters. When there are LAVs, I prefer Railguns. When the enemy is mostly infantry, I prefer Missile turrets.
And I also routinely jump out of the tank to do repair work or hack points. That's like leaving the keys to a ferrari on the hood and parking it in the Bronx. xD You have such expirience dude? |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.03 07:46:00 -
[12] - Quote
Hideki Tsukune wrote:I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat. I hear dual tanking is all the rage these days, you get such an awesome tank that can't be beaten.
The short bus is that way ==> |
Tak Kak
22
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Posted - 2012.08.03 07:48:00 -
[13] - Quote
Hideki Tsukune wrote:Debacle Nano wrote:Garrett Blacknova wrote:When there are enemy tanks, I prefer to ride with Blaster or Rail turrets. When there are lots of Dropships, I prefer blasters. When there are LAVs, I prefer Railguns. When the enemy is mostly infantry, I prefer Missile turrets.
And I also routinely jump out of the tank to do repair work or hack points. That's like leaving the keys to a ferrari on the hood and parking it in the Bronx. xD You have such expirience dude?
How many Eve players do you know jump out of their Nyx in lowsec space to clean their windshields with their pods. |
Hideki Tsukune
0
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Posted - 2012.08.03 07:50:00 -
[14] - Quote
Rasatsu wrote:Hideki Tsukune wrote:I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat. I hear dual tanking is all the rage these days, you get such an awesome tank that can't be beaten. The short bus is that way ==> Forgive me but i don't get the point...
You wanted to say like "dude what nonsence you writting?" or like "great idea m8"? |
Hideki Tsukune
0
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Posted - 2012.08.03 07:54:00 -
[15] - Quote
Tak Kak wrote:Hideki Tsukune wrote:Debacle Nano wrote:Garrett Blacknova wrote:When there are enemy tanks, I prefer to ride with Blaster or Rail turrets. When there are lots of Dropships, I prefer blasters. When there are LAVs, I prefer Railguns. When the enemy is mostly infantry, I prefer Missile turrets.
And I also routinely jump out of the tank to do repair work or hack points. That's like leaving the keys to a ferrari on the hood and parking it in the Bronx. xD You have such expirience dude? How many Eve players do you know jump out of their Nyx in lowsec space to clean their windshields with their pods. Nobody. I repeat N-O-B-O-D-Y! |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.03 07:59:00 -
[16] - Quote
Hideki Tsukune wrote:Rasatsu wrote:Hideki Tsukune wrote:I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat. I hear dual tanking is all the rage these days, you get such an awesome tank that can't be beaten. The short bus is that way ==> Forgive me but i don't get the point... You wanted to say like "dude what nonsence you writting?" or like "great idea m8"? The former., and there's countless EVE guides talking at lengths on why you should never dualtank except in very weird metagame situations.
Basically it boils down to doing one or the other tank properly, rather than both badly. When adding resistance modules it only applies to one or the other e.g. 50% shield resistance, then the shield booster gives 50% more effective HP per second but the armor repair will not. Same goes for shield extenders or amor plates.
The empty low slots on a shield tanker can either be used for damage or propulsion modules, or for increasing CPU / PG to enable fitting better shield booster, shield extenders, etc. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.03 08:09:00 -
[17] - Quote
I've tried Armor + Shield tanking in Dust for Dropships and it's basically a fail fit.. They both suck up so many resources you can't equip much else.
Dual shields for my Eryx can work with a lot of resist when you're just dealing with a swarm launcher or light sustained fire, but Proto Forge guns swat them out of the sky. The cooldowns basically mean you can be repping most of the time.
I even played with a 2x shield, 1x armor fit.. but it was massively bad. ;)
My fit for an Eryx that can take the biggest beating is a heavy resist fit with a small armor repper. It has massive EHP and can repair from basically zero, but it has a lot of downtime doing so and gunners tend to get bored waiting for their delicious "better than the guy who trained and paid for the thing" kills and SP.
I've found a different fit I use for most things though. |
Tak Kak
22
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Posted - 2012.08.03 08:23:00 -
[18] - Quote
Rasatsu wrote:Hideki Tsukune wrote:Rasatsu wrote:Hideki Tsukune wrote:I'm writing this (maybe obvious for someone) post to tell - don't hesitate to enter HAV! If your driver is skilled enough and have both shield and armor repair you won't end up in first combat. I hear dual tanking is all the rage these days, you get such an awesome tank that can't be beaten. The short bus is that way ==> Forgive me but i don't get the point... You wanted to say like "dude what nonsence you writting?" or like "great idea m8"? The former., and there's countless EVE guides talking at lengths on why you should never dualtank except in very weird metagame situations. Basically it boils down to doing one or the other tank properly, rather than both badly. When adding resistance modules it only applies to one or the other e.g. 50% shield resistance, then the shield booster gives 50% more effective HP per second but the armor repair will not. Same goes for shield extenders or amor plates. The empty low slots on a shield tanker can either be used for damage or propulsion modules, or for increasing CPU / PG to enable fitting better shield booster, shield extenders, etc.
In the last build and...sort of in this build I have done both shield and armor tanking. It works when your mobile and you take damage to the point that when you fall back you are prepared enough to survive an ambush in your fall back position. Come to think of it though I was mainly using armor reps in the last build and had a crutch on my shield, the down side to that is that sometimes a forge gun will one shot me when I am using low end 120mm armor and my shields are gone. I was wondering if I need to pursue the armor reinforcement and reps or stay on strengthening my shields and keep either a armor or shield rep. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.03 09:02:00 -
[19] - Quote
Tak Kak wrote:In the last build and...sort of in this build I have done both shield and armor tanking. It works when your mobile and you take damage to the point that when you fall back you are prepared enough to survive an ambush in your fall back position. Come to think of it though I was mainly using armor reps in the last build and had a crutch on my shield, the down side to that is that sometimes a forge gun will one shot me when I am using low end 120mm armor and my shields are gone. I was wondering if I need to pursue the armor reinforcement and reps or stay on strengthening my shields and keep either a armor or shield rep. The downside to the armor tanking vehicles is that CPU / PG modules are low-slot, so you can't use those to fit better armor tank.
Basically shield and armor tankers have different tradeoffs, e.g. shield tankers must choose between tank or gank (mid-slot weapons upgrades) while armor tankers choose between tank or speed (with 'free' weapon upgrades).
So for gallente HAV's I'd look at fitting the best plate possible, as 2-3 of the best resistance modules and a decent armor rep. Mid-slots would contain damage control unit and weapon upgrades. The point would be to achieve high effective HP as a buffer tank and high damage, which would be used for taking out targets fast and then retreating to repair if needed.
For caldari I'm fitting all PG and CPU modules in low-slots, a really good shield extender and shield booster, with 3x 25% resistance amplifiers. This fitting is much more suitable for long engagements with continuous incoming fire. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.03 10:52:00 -
[20] - Quote
Lurchasaurus wrote:problem here is the general stupidity of pubbies, or the simple lack of mic users.
I love gunners, and certainly welcome em with open arms. Whether they actually come to help is a whole different factor....
I love getting gunners as well, it makes the difference between certain death, and probable death.
But a smoking tank have trouble attracting anything but enemies. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.03 11:24:00 -
[21] - Quote
I always queue up wit a friend who always guns for me, so as long as I have at least one, I can generally pick up a random for the top gun.
As for Dual Tanking in Dust....eh you can do it but its kind of a goofy fit, and you're really just trying to force something that just isn't meant to be. However I think its important for people to train both shield and armor skills, especially if you drive a Surya since shields act as a nice buffer to keep damage away from the armor, so its never a bad idea to level them up once your armor skills are maxed out.
Armor skills are also sorta nice for a Sageris, I've been in a few situations Mechanics V has saved my life, not to mention its useful for your dropsuits as well |
Criest Pyrkin
ZionTCD Legacy Rising
16
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Posted - 2012.08.03 13:30:00 -
[22] - Quote
thanks all you guys for having tanks and most to those who can drive it. Not everyone can drive and shoot and I am quite happy to be a sidekick with small missile launcher at my disposal. I have sagaris my self, not at its best but better than militia.
As the main turret cannot be changed to small missiles as well and with large missle turret isnt good idea to shoot to the sides (incredible torque and possible death due to being stuck against structers or likes) I dont like driving it as it seems I am able to score against infantry (using zoom as oppose to main turret) more than with the big gun.
Every time I enter someones tank and its empty I look for the owner and switch seats if I know he is coming back (its his by the right!!)
What I want drivers and owners to provide to gunners is mic comms to let us know that we can exit and hack the objective because sometimes I exit and tank drives off leaving me there to die and not to protect me. Also if driver wants to score the hack +100 has to say so as then the tank wont move until driver returns.
If there is a driver and two gunners they need to communicate (or better the gunners needs to listen to the driver and obey, its their asses too).
Its good to have constantly 3 pairs of eyes. When I am playing I usually listen to comms but I am unable to speak as it irritates my wife. So My only way to say something is shooting the direction repetadly where I think we should go to provide support (enemy is hacking objective, forge gun on the ledge and so on..)
Due to bugged graphics I cant sometimes see ahead through the bottom turret as the main turret renders through my screen. In any case it has only 180 degree radius and last few degrees cant be used against infantry due to the structure of the tank.
Another limitation is the top small turret where it turns also 180 degrees but only the right hand side. Sometimes I wish I could go left but the driver is occupied with something on the right and bottom small turret looks elsewhere. Then I just have to wait and hope that the infantry on the left hand side doesnt have the remote explosives (quite often he has :( )
So as to summarize: 1. I like to be a gunner for a skilled driver. 3 pairs of eyes and more 2. As I enter the tank I immediatelly shoot to see what turrets are there in the tank. If its something else than small missile turret I exit at once. Its too risky (noob tank or not effective for my time). 3. For the drivers keep in mind the turning limitations of your small turrets! 4. For the drivers to provide comms to gunners and listen (look where they shoot) 5. Give gunners aid when hacking objective (give a green when area is clear and wait for them to board again) 6. I dont think a driver should never ever leave the tank (for this needs his gunners and comms) 7. I do have remote repair which can be used to repair tanks (again need to know when its ok to heal your tank) |
panoscape01
Doomheim
71
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Posted - 2012.08.03 15:38:00 -
[23] - Quote
As a gunner, I appreciate a callout on the comm's that a tanker is spawning a tank and at what spawn point. It gives me a heads up to get over there and help out. Or before the match, call out for gunners and I'll come running. But, if you have a blaster or a railgun on your small turret I wont stay, it's missiles all the way. For me, they are the best tool for taking out forgers.
BTW, sorry for stealing many of your kills... |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.03 15:46:00 -
[24] - Quote
Especially for newbies. Gunning for a well fit tank is the quickest way to get your butt out of militia gear. |
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