Nate Silverley
Rebelles A Quebec
140
|
Posted - 2012.08.01 15:08:00 -
[1] - Quote
Note: This is feedback that rests upon several test drives without drilling down into the LAV skill tree. If you have some developped LAV skills don't hesitate to add info.
[GENERAL OBSERVATIONS]
I see few people actually using these to effect on the battlefield, save for the rare "early-game-run-towards-an-objective" and / or occasional random roadkills. Perhaps right now it's due to the relatively small size of the skirmish map, as they would probably prove more useful on a larger map GÇö given they become easier to drive around. My current view on LAVs is the same as my view on disposable razors: If left with no choice I'll use one, it's gonna do a terrible job and I won't mind trashing it after.
[DRIVING]
I feel they tend to drift way too much. They're not fun to drive, and stabilizing them to actually get somewhere is painful. The engine feels underpowered and it's hard to recover direction after jumping a hill.
[ROADKILLS]
Hitting someone full speed with these should mean instant death. Rather i end up "pushing" the standing character in front of the LAV with no apparent damage.
[WEAPONRY]
Driving these is already hard as is, shooting the autocannon while someone else is driving requires god-like skill. The militia autocannon doesn't deal a lot of damage, but stability and targeting are the worse issues GÇö you end up using these as drivable turrets, moving them around and positionning them next to cover for an eventual kill. But in doing so, you're a sitting duck for anyone passing by because of weak armor and shields.
I'd suggesting creating a SWARM launcher for these vehicles, allowing the creation of a new skill tree to gain improved / faster target acquisition. It would make LAVs more of a threat to tanks and dropships.
Another idea would be to create a rocket launcher featuring 6 or 8 unguided missiles, the sheer number allowing for eventual hits even when moving.
[SHIELDING]
Here's an idea GÇö why not bring a shielding bonus when the vehicle is not in movement ? This way it justifies using it as a hardpoint turret.
[VISIBILITY]
Driving visibility is okay but I'd say adjusting the FOV when accelerating would help the feeling of speed and sense of direction, assuming the driving wheel is fixed to be less twitchy on default controller settings.
As mentioned before, if you have anything to add, feel free to contribute ! |