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KingBabar
37
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Posted - 2012.07.30 11:38:00 -
[1] - Quote
First off, I'm KingBabar wich some of you may now from MAG. I haven't been able to log into this forum until now due to lousy password memory.
I haven't read anything yet so my statements and comments will be my own, not influenced by any drama.
The critique I'e heard from other players:
Framerate and lag issues. I really don't know what people are on about. Stew (the notorious PS2 fanboy from the MAG forums) keep saying how both these qualities and the graphics suck in Dust. I hardly get any framerate or lag issue at all.
Except when encountering scout suits up close. Its the only hardware in the game that I consider to be OP. Its not so much the speed or general build of the suits themselves, its the game's lack of speed to update my screen fast enough. I've stood right infront of guys dancing around me and fired my 72 SMG bullets without taking them down. This never happens when I face an assault suit. Its not enough to break the game for me, but it should definately be looked into.
Again Stew told me about the poor 30 frames per sec, and that it should really be 60 frames per sec. Really? I can't even count to 30 in a second... As for graphics; its quite clear that this isn't COD or near in quality to many of the A-Line shooters out there. Neither was MAG. I'll take gameplay over graphics any day. Me being close to blind (no joke) I do prefer games with "bad" graphics compared to the fanzy ones, which only result in me being dropped without having the slightest idea who did it. If I've understood it correctly there will be loads and loads of map as the game progresses and quantity in different maps is something new and much desired from any shooter fan. One point that I think is lacking by the guys telling me how bad everything is, is the map layout. In short, its very good. I really like the three objectiva approach and the way the two back spawns make it possible to attack and many different ways. I also see that some of the containers or cover thingys in general are very well placed. Many of them are slightly at ascew, wich is more important than you might think.
Its pay to win. Many will claim that its not, but it is. Yes you can buy a proto suit for 44K ISK or whatnot, but who can afford this in the long run? It might be that this ingame economy system isn't fully tuned yet, but I have a hard time seeing people pay for a 100K loadout only by using the ISK they earn as off today. And yes you might claim to be so good that you hardly ever die and that you basically earn enough ISK to keep it up. But what do you do later on when you face a clan of elite killers or whatnot, when you suddenly die 15 times in a hard fought (in lack of a better term) clan battle? And I'm pretty sure that a guy with all top notch AUR equipment will have severly better stats (on the suit, armor, stamina recovery and so on) than somebody using only ISK equipment. (Low CPU/PG cost on the AUR equipment will give you room for more or better equipment) Its not like a total noob can buy his way to success, far from it. But with high quality players an extra +10 damage buff might be exactly whats needed to come out on top.
So do I mind? Not really. Or to put it another way, I can easily afford it. The way I see it, this is a cool way to let oldboys, like me, stand a chance against the kids of the data-generation with their lightning reflexes and precision aiming. It will be a way to fund this game wich only affects the tryhards and the "wealthy" old, letting all the kids out there enjoying a free game!
I got a PSN message from a very good english MAG player claiming that the Creodon AR is OP. I don't really get this. Its the best AR so I guess its supposed to be good? As far as I know it has a lower DPS than the Duvalle but it has better accuracy, mostly due to the slow rate of fire. I did try a Creodon with a proto suit two rounds and I did fairly well, like 18-2 the first round and 34-7 the second. Then again, I've done 28-2 and 30-4 with only nades and a pistol so I dunno if its even measurable. Seeing that the snipers kill me from the top of all kinds of installations and drop me with a single shot, I face guys with 1100 hp fireing HMs and those big ass anti tank guns with 600 damage and 150-200 in splash, I just don't se what makes that AR so OP compared to all the rest.
So for now I've only commented the stuff I've heard outside these forums, I could probably sit here all day but I guess I've lost most of you by now anyway... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 11:47:00 -
[2] - Quote
Well, the good news is I haven't seen Stew on here. Secondly after playing for over 2 months he might be right. (You'll see he's right about the hit detection... it's much better than last build but still way out.) Dust has a very long way to go, and is running out of time to do it. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.07.30 11:47:00 -
[3] - Quote
Yes and no. One big thing to remember is AUR bought weapons will be able to be sold/bought using ISK so everyone is on the same level. As for the high loadout price, it's something that has to happen. Obviously when your fighting for a planet with millions and millions of ISK worth of resources or your paid a high price to take it, ofcourse you and the clan your vsing are going to bring your A-game and win no matter how much you lose. 15 deaths with a 100k suit, 1.5mil, x12 (or 16) thats only 18mil worth of ISK lost. As far as I'm concerned, thats not a large amount (however we are moving at 4x ISK/SP). I don't know, we will just have to find out when the game is fully finished. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 11:57:00 -
[4] - Quote
Mostly well-said, but I do have a couple of criticisms...
KingBabar wrote:Framerate and lag issues. I really don't know what people are on about. Stew (the notorious PS2 fanboy from the MAG forums) keep saying how both these qualities and the graphics suck in Dust. I hardly get any framerate or lag issue at all. And are you running on ADSL? Or something better? Not everyone has the luxury of the best internet, or of being based close to the game servers. Some of us have problems with lag because the game's netcode isn't good enough for our connections to be supported properly. That may not necessarily be causing lag for YOU, but that doesn't mean it doesn't affect others.
Quote:Its pay to win. Many will claim that its not, but it is. Yes you can buy a proto suit for 44K ISK or whatnot, but who can afford this in the long run? It might be that this ingame economy system isn't fully tuned yet, but I have a hard time seeing people pay for a 100K loadout only by using the ISK they earn as off today. And yes you might claim to be so good that you hardly ever die and that you basically earn enough ISK to keep it up. But what do you do later on when you face a clan of elite killers or whatnot, when you suddenly die 15 times in a hard fought (in lack of a better term) clan battle? And I'm pretty sure that a guy with all top notch AUR equipment will have severly better stats (on the suit, armor, stamina recovery and so on) than somebody using only ISK equipment. (Low CPU/PG cost on the AUR equipment will give you room for more or better equipment) Its not like a total noob can buy his way to success, far from it. But with high quality players an extra +10 damage buff might be exactly whats needed to come out on top. And I'm sorry, but this is INCORRECT.
For one, no amount of AUR will compensate for a player's stupidity. No amount of AUR gear will eliminate the value of SPs and their passive bonuses to things. With high SMG skill and the Toxin SMG, I can keep up with someone using the Advanced AUR SMG - because my skills (SP skills, not game skills) make my FREE INFINITE USE SMG more powerful. My level 5 Mechanics skill gives me +25% Armour HP on any Dropsuit I choose to wear. These things AREN'T affected (directly) by Aurum. You can get SP boosters, and use them to make your character gain SPs faster, but you can't just BUY them - and SP boosters only apply to ACTIVE SP, so you hae to be going out and fighting to get the SP bonuses.
Also, when you're able to use the top-tier gear, and buying expensive ISK gear, no, you won't make a profit if you're dying more than a few times while using that top-tier gear. BUT you can start the match in lower-level gear (even Militia fittings), and only bring out your good stuff once you know how the battle's going. Or you can bring your expensive gear at the beginning of a battle, and if you lose it, stick to low-grade equipment from there on.
And this current model iSN'T the final method that will be used to determine ISK earning - except maybe in HighSec. A lot of battles will be bought and paid for by Corporations - either in DUST or EVE. People will pay what they think you're worth, to get you fighting on their behalf, or by their side. You'll be capturing planets, and getting paid by the people who you're taking that territory for - at a rate agreed to by both parties. Also, some battles will be fought by corporations on their own behalf - and if you can hold the planet, the profits for doing so will potentially be MUCH greater than the cost of capturing it. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.30 12:55:00 -
[5] - Quote
If I can afford, in the future, a 1.4 million tank. You can afford a 44k ISK suit... cmon now. |
KingBabar
37
|
Posted - 2012.07.30 13:02:00 -
[6] - Quote
First off, I have a pretty standard nett, currently wireless. Normally I get the short hand of the stick since I'm placed in Norway and have 5-7 jumps just to get to the UK. When the lag hit the fan in MAG I got totally owned, with the server placed in Los Angeles. It might be that i have a bit of lag but that I simply don't notice it much. This is a crude, aim assisting game after all. And again, compared to MAG, a 0.3 second delay doesn't really mean much in this game, except for the mentioned scout bunnies. In MAG on the other hand, I can get headshotted and die before I even see my enemy coming around the corner.
And when it comes to the "pay to win" isue, I find your reply a little insulting, or perhaps its just you who don't have the smarts. Read my text again please. I said something like "AUR equipment doesn't make a noob good". Far from it. You say that your passive skills will make up for this and that, and it does. I wrote under the assumption that we have skill wise evenly matched players. This goes for both playing skills, and experience (passive skills) progression in the game. So basically you have two identical players in every consiveable way, except that one player spends AUR and can therefore equip an ekstra shield extrender, damage buff or whatever, BECAUSE OF THE LOWER CPU/PG COST OF SAID ITEMS THE PLAYER SPENDING AUR ARE USING.
And another point: If its not "pay to win", then please explain to me why there isn't an ISK equivalent to the Tucker nades? And don't dismiss them as "just nades" they're a definite advantage to all that can afford them. And again, I don't really mind the if not "pay to win", lets call it "pay to get a slight advantage which may result in a win" its still not a level playing field. But as I said in my OP, I don't mind, its a brilliant way to fund a game. But lets at be honest. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.30 13:02:00 -
[7] - Quote
And besides, battle rewards are going to go up in the next build. This is in preperation for the EVE market integration. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.07.30 13:30:00 -
[8] - Quote
Kleanur Guy wrote:Yes and no. One big thing to remember is AUR bought weapons will be able to be sold/bought using ISK so everyone is on the same level. As for the high loadout price, it's something that has to happen. Obviously when your fighting for a planet with millions and millions of ISK worth of resources or your paid a high price to take it, ofcourse you and the clan your vsing are going to bring your A-game and win no matter how much you lose. 15 deaths with a 100k suit, 1.5mil, x12 (or 16) thats only 18mil worth of ISK lost. As far as I'm concerned, thats not a large amount (however we are moving at 4x ISK/SP). I don't know, we will just have to find out when the game is fully finished. o.O quoting myself. Read it OP |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 13:34:00 -
[9] - Quote
KingBabar wrote:First off, I have a pretty standard nett, currently wireless. Normally I get the short hand of the stick since I'm placed in Norway and have 5-7 jumps just to get to the UK. When the lag hit the fan in MAG I got totally owned, with the server placed in Los Angeles. It might be that i have a bit of lag but that I simply don't notice it much. This is a crude, aim assisting game after all. And again, compared to MAG, a 0.3 second delay doesn't really mean much in this game, except for the mentioned scout bunnies. In MAG on the other hand, I can get headshotted and die before I even see my enemy coming around the corner.
And when it comes to the "pay to win" isue, I find your reply a little insulting, or perhaps its just you who don't have the smarts. Read my text again please. I said something like "AUR equipment doesn't make a noob good". Far from it. You say that your passive skills will make up for this and that, and it does. I wrote under the assumption that we have skill wise evenly matched players. This goes for both playing skills, and experience (passive skills) progression in the game. So basically you have two identical players in every consiveable way, except that one player spends AUR and can therefore equip an ekstra shield extrender, damage buff or whatever, BECAUSE OF THE LOWER CPU/PG COST OF SAID ITEMS THE PLAYER SPENDING AUR ARE USING.
And another point: If its not "pay to win", then please explain to me why there isn't an ISK equivalent to the Tucker nades? And don't dismiss them as "just nades" they're a definite advantage to all that can afford them. And again, I don't really mind the if not "pay to win", lets call it "pay to get a slight advantage which may result in a win" its still not a level playing field. But as I said in my OP, I don't mind, its a brilliant way to fund a game. But lets at be honest. See, "pay for shortcut" (which most AUR items are) and "pay to win" are very different things. You can get high-tier gear EARLIER with AUR, but you don't have the passive skills to back it up, and don't necessarily have the actual gaming skill to back it up either. The Proto AUR gear is a little different - there ARE cases where I think the advantages it gives are more than it should provide - I'm not going to say otherwise, and have pointed that out myself, and also agreed with other people pointing it out. Given that we're still in beta, though, there's time for those excessive imbalances to be remedied, or at least reduced.
And as mentioned in a couple of posts, that's before we take the player marketplace into account, and the fact that it will be possible to buy AUR gear with ISK as well in future. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.07.30 13:52:00 -
[10] - Quote
MAG flash blacks..welcome to the party. I agree with OP. Only OP items are the scout suit and RE. The RE are getting a huge nerf so that leaves scout suits. I have rather fast internet (12meg) and I have discussed the scout with some players who say they notice no difference. I am confused because most players say they just do not receive a hit marker. I have personally emptied 60 rounds of the Duvalle and went 20 deep into my smg only to see the scouts suit lose ZERO hp. This fight occurred at 5-10 meter distance. I was irate. Now when I see a proto scout I quickly switch to the RE and change my distance to 20 meters and out if I engage with an AR.
The easy way to see an OP weapon that needs balancing is to measure the most used weapon that causes deaths. I imagine the most used weapons are: Creodon, Boundless SMG, RE, and the Duvalle in that order. (excluding vehicles) The DuValle is becoming more popular. The Creodon has intense damage and an insane low recoil. It is my number one choice.
Damage Per Second is a great indicator in a perfect lagless game of the choice weapons. One still has to account for recoil unless your are kissing the enemy and all bullets connect. Here is a list that is not perfect truth like the bible but I believe is correct. Note most pistols have a higher DPS but I just listed one because of game use. This assumes all SP full in all categories. Sorry I did not not include HMG's. I do not use these and am not quite sure on the upgrades. First build though this was insanely high. I believe it is still the highest DPS but does not work for this logic because of game play. (One can not connect all the bullets) Same with the forge gun. It is not a weapon one will fight with one vs. one.
#1 proto pistol You need at least 10 bullets in the clip to obtain the DPS because it shoots 10 bullets in a second. (however clip size...getting 10 bullets at second tier 4 proficiency 5x multiplier is not often got because it is so expensive and it is "just the pistol" #2 iskambulol assault (spelling) Smg #3 Duvalle AR...tactical but rounds per second may be unattainable. It is single fire. #4 Duvalle AR #5 Boundless SMG #6 Creodon AR...the low recoil makes this king IMO. At anything 15 meters to 100ish watch out, and it still holds its own close up.
Thanks to William Bonney for supplying most of the math. When the game is up and I am bored maybe I will post with numbers. This was done from memory on a Monday morning. |
|
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.30 13:52:00 -
[11] - Quote
Babar!!!!!!!!
Creo over everything.
I need to make you a space signature. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 13:56:00 -
[12] - Quote
Quote:
The easy way to see an OP weapon that needs balancing is to measure the most used weapon that causes deaths. I imagine the most used weapons are: Creodon, Boundless SMG, RE, and the Duvalle in that order. (excluding vehicles) The DuValle is becoming more popular. The Creodon has intense damage and an insane low recoil. It is my number one choice.
You forgot the small missile launcher. I'd say atleast 50% of my deaths are missiles. |
Iceyburnz
316
|
Posted - 2012.07.30 14:05:00 -
[13] - Quote
KingBabar wrote:First off, I'm KingBabar wich some of you may now from MAG. I haven't been able to log into this forum until now due to lousy password memory.
I haven't read anything yet so my statements and comments will be my own, not influenced by any drama.
The critique I'e heard from other players:
Framerate and lag issues. I really don't know what people are on about. Stew (the notorious PS2 fanboy from the MAG forums) keep saying how both these qualities and the graphics suck in Dust. I hardly get any framerate or lag issue at all.
Its a beta, those will be fixed.
KingBabar wrote:
Except when encountering scout suits up close. Its the only hardware in the game that I consider to be OP. Its not so much the speed or general build of the suits themselves, its the game's lack of speed to update my screen fast enough. I've stood right infront of guys dancing around me and fired my 72 SMG bullets without taking them down. This never happens when I face an assault suit. Its not enough to break the game for me, but it should definately be looked into.
Scout suit combined with meta 4 shield rechargers is just ridiculous. I totally agree with you on that point. But then again Assault rifles seem pretty good at pasting scouts.
KingBabar wrote:
Again Stew told me about the poor 30 frames per sec, and that it should really be 60 frames per sec. Really? I can't even count to 30 in a second... As for graphics; its quite clear that this isn't COD or near in quality to many of the A-Line shooters out there. Neither was MAG. I'll take gameplay over graphics any day. Me being close to blind (no joke) I do prefer games with "bad" graphics compared to the fanzy ones, which only result in me being dropped without having the slightest idea who did it. If I've understood it correctly there will be loads and loads of map as the game progresses and quantity in different maps is something new and much desired from any shooter fan. One point that I think is lacking by the guys telling me how bad everything is, is the map layout. In short, its very good. I really like the three objectiva approach and the way the two back spawns make it possible to attack and many different ways. I also see that some of the containers or cover thingys in general are very well placed. Many of them are slightly at ascew, wich is more important than you might think.
Complaints about maps are irrelevant. People who do this don't understand who dust will work on release. /7000 planets with 20 districts each. As for the whole "bad graphics" complaint. I don;t see it. Looks like every other console shooter to me. Maybe they are confusing Dusts stylistic choices for graphics. Remember these are "other planets" it isn't supposed to look like the nevada desert. Because it doesn't does not mean the graphics are bad.
KingBabar wrote: pay to win. Many will claim that its not, but it is. Yes you can buy a proto suit for 44K ISK or whatnot, but who can afford this in the long run? It might be that this ingame economy system isn't fully tuned yet, but I have a hard time seeing people pay for a 100K loadout only by using the ISK they earn as off today. And yes you might claim to be so good that you hardly ever die and that you basically earn enough ISK to keep it up. But what do you do later on when you face a clan of elite killers or whatnot, when you suddenly die 15 times in a hard fought (in lack of a better term) clan battle? And I'm pretty sure that a guy with all top notch AUR equipment will have severly better stats (on the suit, armor, stamina recovery and so on) than somebody using only ISK equipment. (Low CPU/PG cost on the AUR equipment will give you room for more or better equipment) Its not like a total noob can buy his way to success, far from it. But with high quality players an extra +10 damage buff might be exactly whats needed to come out on top.
Again you don't seem to understand what will happen on release with the Eve / Dust integration. Eve alliances have Multi Trillion isk bank accounts (not exaggerating). They could easily give a dust corp billions just for a few battles. And CCP still have industry, the player market, and tech 2 to put in the game. Could be you'll be making your own meta 4 from salvage and drone loot. Don't worry about this. Its a non-issue.
KingBabar wrote: I got a PSN message from a very good english MAG player claiming that the Creodon AR is OP. I don't really get this. Its the best AR so I guess its supposed to be good? As far as I know it has a lower DPS than the Duvalle but it has better accuracy, mostly due to the slow rate of fire. I did try a Creodon with a proto suit two rounds and I did fairly well, like 18-2 the first round and 34-7 the second. Then again, I've done 28-2 and 30-4 with only nades and a pistol so I dunno if its even measurable. Seeing that the snipers kill me from the top of all kinds of installations and drop me with a single shot, I face guys with 1100 hp fireing HMs and those big ass anti tank guns with 600 damage and 150-200 in splash, I just don't se what makes that AR so OP compared to all the rest.
Well said. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.07.30 14:08:00 -
[14] - Quote
Tony Calif wrote:Quote:
The easy way to see an OP weapon that needs balancing is to measure the most used weapon that causes deaths. I imagine the most used weapons are: Creodon, Boundless SMG, RE, and the Duvalle in that order. (excluding vehicles) The DuValle is becoming more popular. The Creodon has intense damage and an insane low recoil. It is my number one choice.
You forgot the small missile launcher. I'd say atleast 50% of my deaths are missiles.
That is why I said...(excluding vehicles) |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.07.30 14:26:00 -
[15] - Quote
This is the first time I've felt the need to whole heartedly agree with someone on these boards or even post my thoughts.
Hats off to the OP, he pretty much nailed the current state of the game without the typical "OMFG!!, this isn't CoD wtf?!?!" posts.
Granted for me the game is all about the vehicles, but when I do end up outside my tank my experience is pretty much the same as you described.
Just seeing the leap in performance from the pre-e3 patch to what we have now instils me with faith that it'll only get better as they weed out the memory leaks and such. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.30 15:01:00 -
[16] - Quote
As a Brit scout suit player I notice when I'm on the US servers i get shot alot and dont take any dmg. Sure its funny to troll em alot but its kinda broken and to hit anyone with my smg I have to lead em by alot.
On the eu server tho it feels liek every dam shot connects but then again so do mine
So EU servers for me all the way I guess but this does seem to be an issue for when we are all on the same one. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.30 15:09:00 -
[17] - Quote
Your hard enough to hit on EU. If I haven't got my trusty Duvolle I'm history (btw I like the mass driver, SMG loadout you were using. Looks cool) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.30 15:26:00 -
[18] - Quote
Tony Calif wrote:Your hard enough to hit on EU. If I haven't got my trusty Duvolle I'm history (btw I like the mass driver, SMG loadout you were using. Looks cool)
Heheh thanks man it is fun that build tho I have to admit I had to pay to win to fit it all on that suit. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.31 01:51:00 -
[19] - Quote
It kills me that people have no idea how to adjust to adversity.
If I'm getting owned on foot by someone with better gear,I hop into someones Sagaris and wreak mad havok on them.
Of course then there's people that try to say that tanks are OP,but look at how many forge gunners there are now.
Everything has a counter.It might not be the counter that you would think of,but there is one.
|
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.07.31 03:38:00 -
[20] - Quote
KingBabar wrote:First off, I'm KingBabar wich some of you may now from MAG. I haven't been able to log into this forum until now due to lousy password memory.
I haven't read anything yet so my statements and comments will be my own, not influenced by any drama.
The critique I'e heard from other players:
........ ........
...........Its pay to win. Many will claim that its not, but it is. Yes you can buy a proto suit for 44K ISK or whatnot, but who can afford this in the long run? It might be that this ingame economy system isn't fully tuned yet, but I have a hard time seeing people pay for a 100K loadout only by using the ISK they earn as off today. And yes you might claim to be so good that you hardly ever die and that you basically earn enough ISK to keep it up. But what do you do later on when you face a clan of elite killers or whatnot, when you suddenly die 15 times in a hard fought (in lack of a better term) clan battle? And I'm pretty sure that a guy with all top notch AUR equipment will have severly better stats (on the suit, armor, stamina recovery and so on) than somebody using only ISK equipment....
I stopped reading and had a good chuckle after that. I have used zero AUR to buy equipment and i seem to do just fine, and if you look at the stats for AUR gear its the same but sooner.. sure maybe ill buy some AUR but not for gear, maybe a skill booster.. elite killers? In the end? The True end? It's whoever has the most beans, bullets, and bandages ~ and you can bet your a*$ it's not gonna be an AUR elite killer squad. its gonna be 30 tanks on your head with a Dread in orbit! all bought with isk
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:43:00 -
[21] - Quote
@ OP you dont understand how the economy will work so i wont bother arguing that with you
the AUR grenade thing is noted and fixed in next build. it was a mistake they already knew about. Same as the repair tool although that got hotfixed
If you think 44k for a proto suit is ridiculous your not gonna like the game on release. Gains are currently 4x the normal amount.
The whole point of higher tier assets are that they are expensive and you shouldnt be able to wear them all the time.
dont use what you cant afford to lose |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.31 04:48:00 -
[22] - Quote
Yeah Ive read Stews comments and they're semi-ignorant. none the less we have to wait for august build to see how far ccp has pushed this envelope now that more of the hard work is done with hardware. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.31 04:49:00 -
[23] - Quote
Love your post, KingBabar.
Two topics: Scouts and pay-to-win.
I'm hoping once the build is close-to-finalized for release and optimization happens we might get better framerates. Then again the textures are going to be upgraded so who knows? I like fast scouts, although I haven't used one yet. It's true the scout suit moves faster that the frame rate, but it hasn't caused me too much trouble. I've kinda settled on switching to smg, pulsing fire, and back-pedalling/strafing. They typically go down first. I think what makes it work is having Sidearm Sharpshooter trained up - allows you to do damage at a long enough range that the scout's angular velocity isn't crippling.
That being said, those $#@$!#@!! Scouts with their $#@#$!$!! Creodron shotguns and their %$#%#%@! trained up sharpshooter skill are absolutely owning my proto assault suit right now. It p****es me off. The range on that thing is frightening.
As for the pay-to-win you'll hear points like once the market goes live we'll all be able to buy AUR items for ISK, and that for lower-tier AUR items the upgrade in stats in balanced by greater fitting requirements. These are good points, seems like CCP has done a craftsman-like job of balancing these things, imo.
There are only 2 thing in the AUR store that strike me as pay-to-win. As you point out the top-tier AUR modules have lower fitting requirements over any ISK variant - definitely pay-to-win. The second thing is the skill boosters - not availiable through ISK(for now), and pretty much mandatory if you want to be competitive - the arms race is going to be furious when this game goes live.
I'm the last guy who wants a level playing field, but these 2 things smell a little off to me. If a module or booster is so important that every player has to buy it or resign themselves to being seriously gimped it seems a little bit pay-to-win to me.
P.S. What Lurchasaurus says above - as soon as CCP was aware of it, they announced it would be changed next build. I think they're committed to no pay-to-win, but they've gotta balance that with running a business. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:52:00 -
[24] - Quote
Iron Wolf Saber wrote:Yeah Ive read Stews comments and they're semi-ignorant. none the less we have to wait for august build to see how far ccp has pushed this envelope now that more of the hard work is done with hardware.
dude........I have a lot of faith with CCP.
people keep saying EVE players need to get rid of the fanboyism, but they just have never had the opportunity to raelize how great they are in their dealings since they havent played EVE and whe they think developer they think EA and their money grabbing.
Now i really played EVE for a little bit and am not current, but i know a bit about CCP and how they've learned a few lessons in good and bad ways.
What i am getting at is i cant wait for the august build cause its gonna be ground shattering |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.31 04:53:00 -
[25] - Quote
I got fait but people like stew if you ever read his comments are the sort of people you need to hurt with superior information that further downsizes his position. Currently we dont have that he can ramble how much better ps2 is over dust 514 and honestly we dont have the ammo yet to fire at him. Then again he doesnt have ammo to fire either as ps2 beta isnt available yet. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 04:55:00 -
[26] - Quote
Vrain Matari wrote:The second thing is the skill boosters - not availiable through ISK(for now), and pretty much mandatory if you want to be competitive - the arms race is going to be furious when this game goes live. With no skill boosters used yet (although I have one thanks to the Merc Pack), I have to disagree with this.
They're a way to shorten the grind, NOT a direct advantage.
You can get the same benefits from playing the game more often, or for longer at a time, as you get from a Skill Booster. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:55:00 -
[27] - Quote
Vrain Matari wrote:Love your post, KingBabar.
Two topics: Scouts and pay-to-win.
I'm hoping once the build is close-to-finalized for release and optimization happens we might get better framerates. Then again the textures are going to be upgraded so who knows? I like fast scouts, although I haven't used one yet. It's true the scout suit moves faster that the frame rate, but it hasn't caused me too much trouble. I've kinda settled on switching to smg, pulsing fire, and back-pedalling/strafing. They typically go down first. I think what makes it work is having Sidearm Sharpshooter trained up - allows you to do damage at a long enough range that the scout's angular velocity isn't crippling.
That being said, those $#@$!#@!! Scouts with their $#@#$!$!! Creodron shotguns and their %$#%#%@! trained up sharpshooter skill are absolutely owning my proto assault suit right now. It p****es me off. The range on that thing is frightening.
As for the pay-to-win you'll hear points like once the market goes live we'll all be able to buy AUR items for ISK, and that for lower-tier AUR items the upgrade in stats in balanced by greater fitting requirements. These are good points, seems like CCP has done a craftsman-like job of balancing these things, imo.
There are only 2 thing in the AUR store that strike me as pay-to-win. As you point out the top-tier AUR modules have lower fitting requirements over any ISK variant - definitely pay-to-win. The second thing is the skill boosters - not availiable through ISK(for now), and pretty much mandatory if you want to be competitive - the arms race is going to be furious when this game goes live.
I'm the last guy who wants a level playing field, but these 2 things smell a little off to me. If a module or booster is so important that every player has to buy it or resign themselves to being seriously gimped it seems a little bit pay-to-win to me.
P.S. What Lurchasaurus says above - as soon as CCP was aware of it, they announced it would be changed next build. I think they're committed to no pay-to-win, but they've gotta balance that with running a business.
edit: before you read this, note that i types that in a much meaner tone than i was intending, sorry about that. no hate here
absolutely wrong in your opinion of skill boosters. CCP isnt doing this for free, even though you dont have to buy it. Boosters do nothig in the way of in-game advantages. If someone wants to pay some cash for an increase in sp gains thats perfectly fine. Theres nothing they can do that you cant with more investment. Since you will be unlikely to invest money, its fair to ask you to invest time. This is a game, you should be happy and willing to invest time |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.31 05:05:00 -
[28] - Quote
Garrett, Lurch
You guys may be right, but I'm not ready to come over to your side yet on the skill boosters.
They remind me of the learning skills in EVE - one of the first choices I liked to hit a noob with to gauge his decision-making and impulse-control. Except in DUST it costs real money.
Lurchasaurus:
No worries, bud, it's all good. Honestly, I'd rather be slapped around a liitle when i'm spouting shite - best way to learn quickly, imo. |
KingBabar
37
|
Posted - 2012.07.31 06:01:00 -
[29] - Quote
I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 06:08:00 -
[30] - Quote
KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:10:00 -
[31] - Quote
KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
hey bud, basically the economy in EVE is VERY complex. To the point of doing real life scams and market influencing things actually works in game. That is because the economy is stable from the sheer complexity of the thing. CCP even employs a professional economist to oversee things and they have all kinds of reports on goods and isk movements like in real life.
EVERY item in game (not sure if skill boosters are included tho) will be able to be traded on the market for ISK. On the other hand, if someone wants to screw with the market and make something 50 times the reasonable amount and force you to pay it if you want it....they can somehow. Dont think of it as a simple auction house system like in other games....its really something to behold. |
KingBabar
37
|
Posted - 2012.07.31 06:19:00 -
[32] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Babar!!!!!!!!
Creo over everything.
I need to make you a space signature.
Petreeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!
Been seing you a lot ingame!
Well if you insist I would xcertainly like a space signature!
- As long as it has a pink KingBabar elephant with bunny ears... |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.07.31 06:47:00 -
[33] - Quote
Crimson MoonV wrote:KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. That is doubtful unless u run a broken scout suit. The range on the knife is terrible and leveled only does 270 a swing..the pistol will do 105 a shot and 3 rounds take .3 seconds. U have to be inside someones suit for the knife to register. Not currently a viable option |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:57:00 -
[34] - Quote
William HBonney wrote:Crimson MoonV wrote:KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. That is doubtful unless u run a broken scout suit. The range on the knife is terrible and leveled only does 270 a swing..the pistol will do 105 a shot and 3 rounds take .3 seconds. U have to be inside someones suit for the knife to register. Not currently a viable option
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
|
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.07.31 07:14:00 -
[35] - Quote
Lurchasaurus wrote:absolutely wrong in your opinion of skill boosters. CCP isnt doing this for free, even though you dont have to buy it. Boosters do nothig in the way of in-game advantages. If someone wants to pay some cash for an increase in sp gains thats perfectly fine. Theres nothing they can do that you cant with more investment. Since you will be unlikely to invest money, its fair to ask you to invest time. This is a game, you should be happy and willing to invest time
That's an interesting point. For your EvE subscription price you get passive skill training on one character. But then again EvE doesn't have active skilling (although I hear it once did).
So skill boosters seem to be your optional "subscription." |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 07:30:00 -
[36] - Quote
Lurchasaurus wrote:
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
The knife can do well over 500HP of damage fully modded, enough to make it an incredibly efficient killing weapon, even against heavies.
In case you wanted the actual proof: Base knife damage: 135HP lvl 5 Knife handling (50%): 202HP 1 complex MS (50%): 303HP 2 complex MS (43.5%): 434HP 3 complex MS (28.5%): 558HP
On that note...
Crimson MoonV wrote: The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time.
How do you actually manage to consistently connect with the knife? I tried a knife fitting some time back, but had to drop it due to the sheer difficulty and inconsistency of getting the knife to actually register a hit. I get plenty of knife kills finishing off heavies that survive my two shotgun blasts, but it is never consistent enough to use regularly in my experience. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 07:44:00 -
[37] - Quote
Shutter Fly wrote:Lurchasaurus wrote:
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
The knife can do well over 500HP of damage fully modded, enough to make it an incredibly efficient killing weapon, even against heavies. In case you wanted the actual proof: Base knife damage: 135HP lvl 5 Knife handling (50%): 202HP 1 complex MS (50%): 303HP 2 complex MS (43.5%): 434HP 3 complex MS (28.5%): 558HP On that note... Crimson MoonV wrote: The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time.
How do you actually manage to consistently connect with the knife? I tried a knife fitting some time back, but had to drop it due to the sheer difficulty and inconsistency of getting the knife to actually register a hit. I get plenty of knife kills finishing off heavies that survive my two shotgun blasts, but it is never consistent enough to use regularly in my experience. With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility. The aim assist feels like its 2 seconds behind. Yeah its lag abuse...This is still the beta and im not really playing it seriously. Or I would have just skilled for the AR. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 07:55:00 -
[38] - Quote
Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun.
I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting.
Maybe I just had a string of bad luck? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 08:09:00 -
[39] - Quote
Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior.
Watch some knife only game play. You have to be really sneaky.
PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away.
Oh and don't drink and use this fitting you will wake up with nothing but militia gear.
This has gotten way off topic. Sorry about that KingBabar |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 08:23:00 -
[40] - Quote
Crimson MoonV wrote:Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior. Watch some knife only game play. You have to be really sneaky. PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away. Oh and don't drink and use this fitting you will wake up with nothing but militia gear.
I know it isn't meant to be a primary killing fitting, no matter how much damage you can do with the knife, you can always be more effective with a gun (in the current build, at least).
After hearing this, I might actually consider trying again. I still have about 50 complex MSs sitting around, AUR and ISK. I'd like to be able to get some good all knife games like I could in MAG, I can see the potential, but I don't know if it will actually pan out in practice.
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KingBabar
37
|
Posted - 2012.07.31 08:27:00 -
[41] - Quote
The topic is Dust so its quite OK crimson, I find the various input interresting.
With this Beta package I got 50 fused locus nades in the starting pack, but I can't find them in the market. Anybody have any idea why?
Does anybody know when they'll reset the Beta? I'll be more than happy to start over again without spending 6 million xp on pistol upgrades....
And lastly, anybody else ready for the laser guns? I'm so excited... |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.31 08:29:00 -
[42] - Quote
You can't buy any of the unique items that come with the merc pack on the market. For the consumables, you get the 50 that you start out with and that's it.
Oh and laser guns will be cool too, I'm all for more AV based weapons. Even though I don't use any AV equipment. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 08:52:00 -
[43] - Quote
Shutter Fly wrote:Crimson MoonV wrote:Shutter Fly wrote:Crimson MoonV wrote: With all speed modifiers I can stack and triple damage modifiers on the proto scout suit. Sprint knife is a consistent 1HK on everyone other then heavies. No one expects you sprint up and just knife them with a OHK. So I get away with it alot. If people with ARs see you run away and flank them. Most people are to slow to keep up with scout flank tactics.
This is pretty much an expensive joke load out. It throw people off to knife them in the face because it is a rare tactic. Some people will come back and try and knife me after I kill them just to get OHK again. lol
For those that think that this is hard. Have you ever tried to get hit markers on a scout with his pistol out and lvl 5 mobility.
That is pretty much the exact fitting that I used, only substituting the pistol for a shotgun. I even managed to find an assault suit running, completely oblivious to my presence. I ran up behind him knifing and knifing and knifing...and knifing, even bumping into him a few times, not a single hit marker. I eventually got bored of it and shot him in the back of the head. Similar situations happened over and over again until I finally got fed up and deleted the fitting. Maybe I just had a string of bad luck? idk maybe connection? I have OHK plenty of people and I have been OHK a couple times by JIM BILL 420 warrior. Watch some knife only game play. You have to be really sneaky. PRO TIP-When people are headglitching walk up behind them and trap them up against the wall so they can't get away. Oh and don't drink and use this fitting you will wake up with nothing but militia gear. I know it isn't meant to be a primary killing fitting, no matter how much damage you can do with the knife, you can always be more effective with a gun (in the current build, at least). After hearing this, I might actually consider trying again. I still have about 50 complex MSs sitting around, AUR and ISK. I'd like to be able to get some good all knife games like I could in MAG, I can see the potential, but I don't know if it will actually pan out in practice. Oh and remember the knife is directly connected to stamina so keep that in mind, and don't be afriad to use that pistol. Sometimes you have to if someone is lagging or you knife decides to have a delay.
This fitting has the potential to ruin your KDR but **** it. Its a beta. Play for real when the actual game comes out. I just think its fun to stab people. Next build im going logi though. Scout suit is to squishy. |
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