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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:43:00 -
[1] - Quote
@ OP you dont understand how the economy will work so i wont bother arguing that with you
the AUR grenade thing is noted and fixed in next build. it was a mistake they already knew about. Same as the repair tool although that got hotfixed
If you think 44k for a proto suit is ridiculous your not gonna like the game on release. Gains are currently 4x the normal amount.
The whole point of higher tier assets are that they are expensive and you shouldnt be able to wear them all the time.
dont use what you cant afford to lose |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:52:00 -
[2] - Quote
Iron Wolf Saber wrote:Yeah Ive read Stews comments and they're semi-ignorant. none the less we have to wait for august build to see how far ccp has pushed this envelope now that more of the hard work is done with hardware.
dude........I have a lot of faith with CCP.
people keep saying EVE players need to get rid of the fanboyism, but they just have never had the opportunity to raelize how great they are in their dealings since they havent played EVE and whe they think developer they think EA and their money grabbing.
Now i really played EVE for a little bit and am not current, but i know a bit about CCP and how they've learned a few lessons in good and bad ways.
What i am getting at is i cant wait for the august build cause its gonna be ground shattering |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 04:55:00 -
[3] - Quote
Vrain Matari wrote:Love your post, KingBabar.
Two topics: Scouts and pay-to-win.
I'm hoping once the build is close-to-finalized for release and optimization happens we might get better framerates. Then again the textures are going to be upgraded so who knows? I like fast scouts, although I haven't used one yet. It's true the scout suit moves faster that the frame rate, but it hasn't caused me too much trouble. I've kinda settled on switching to smg, pulsing fire, and back-pedalling/strafing. They typically go down first. I think what makes it work is having Sidearm Sharpshooter trained up - allows you to do damage at a long enough range that the scout's angular velocity isn't crippling.
That being said, those $#@$!#@!! Scouts with their $#@#$!$!! Creodron shotguns and their %$#%#%@! trained up sharpshooter skill are absolutely owning my proto assault suit right now. It p****es me off. The range on that thing is frightening.
As for the pay-to-win you'll hear points like once the market goes live we'll all be able to buy AUR items for ISK, and that for lower-tier AUR items the upgrade in stats in balanced by greater fitting requirements. These are good points, seems like CCP has done a craftsman-like job of balancing these things, imo.
There are only 2 thing in the AUR store that strike me as pay-to-win. As you point out the top-tier AUR modules have lower fitting requirements over any ISK variant - definitely pay-to-win. The second thing is the skill boosters - not availiable through ISK(for now), and pretty much mandatory if you want to be competitive - the arms race is going to be furious when this game goes live.
I'm the last guy who wants a level playing field, but these 2 things smell a little off to me. If a module or booster is so important that every player has to buy it or resign themselves to being seriously gimped it seems a little bit pay-to-win to me.
P.S. What Lurchasaurus says above - as soon as CCP was aware of it, they announced it would be changed next build. I think they're committed to no pay-to-win, but they've gotta balance that with running a business.
edit: before you read this, note that i types that in a much meaner tone than i was intending, sorry about that. no hate here
absolutely wrong in your opinion of skill boosters. CCP isnt doing this for free, even though you dont have to buy it. Boosters do nothig in the way of in-game advantages. If someone wants to pay some cash for an increase in sp gains thats perfectly fine. Theres nothing they can do that you cant with more investment. Since you will be unlikely to invest money, its fair to ask you to invest time. This is a game, you should be happy and willing to invest time |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:10:00 -
[4] - Quote
KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
hey bud, basically the economy in EVE is VERY complex. To the point of doing real life scams and market influencing things actually works in game. That is because the economy is stable from the sheer complexity of the thing. CCP even employs a professional economist to oversee things and they have all kinds of reports on goods and isk movements like in real life.
EVERY item in game (not sure if skill boosters are included tho) will be able to be traded on the market for ISK. On the other hand, if someone wants to screw with the market and make something 50 times the reasonable amount and force you to pay it if you want it....they can somehow. Dont think of it as a simple auction house system like in other games....its really something to behold. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 06:57:00 -
[5] - Quote
William HBonney wrote:Crimson MoonV wrote:KingBabar wrote:I have to admit that I have no idea whatsoever how this AUR vs ISK exchange thingy will work. And as I stated in the OP, I really don't care if someone can buy an advantage, they have to keep the AUR stuff interesting enough to create the neccissary revenue. I trust CCP to do this in a good way, lets leave it at that.
I can however say with a certainty that this cat will spend his AUR losely, at least once I get to unlock the proto AR suit. not to mention the xp multipliers. I've calculated that I can buy 2155 AUR proto suits each month at the price of a monthly buss card, so in other words; its an easy choice for those who can afford it.
I didn't mention the RE in my OP since I knew it would be nerfed. But I agree, its terrible unbalanced at the moment. I kind of pity the guys who automatically go for the easy way, using the stuff thats obviously OP. I met a guy ingame that spent more or less his entire game putting out RE at spawnpoints, he needed to be certain that he got the cheapest kills possible. I can't help but think that his time would be better spent practicing his gungame.
As for the high DPS on pistols, I agree. I did a pistol and nades only until I got about 12M skill points. I did reasonably well, I had a 1.7 kdr. When everyone got an extra million skillpoionts, I however started to struggle. The Scrambler is good vs noobs but any decent player with a decent gun should be able to take you out. The main problem with using the Scrambler as a primary is the low amount of total ammo. I would not reccomend it.
The trick is to spec into the knife 5 points and then wear the 50% damage modifiers. It saves a lot of pistol ammo and you fly across the map OHK knifing pretty much everyone. Speed modifiers help too. I can drop a 2-5 kdr with that loadout most of the time. That is doubtful unless u run a broken scout suit. The range on the knife is terrible and leveled only does 270 a swing..the pistol will do 105 a shot and 3 rounds take .3 seconds. U have to be inside someones suit for the knife to register. Not currently a viable option
you numbers are misleading....fully modded a knife will do around 450 damage a pop. doesnt matter what suit you are in, that will be effective as long as you can get the hit
although i will say if your tryin to knife someone outside of a crisis situation in a heavy suit......your doing it wrong.....L2P
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