Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.07.30 02:11:00 -
[1] - Quote
I'm not a regular poster on these boards, but I like the game and have been playing the last few weekends. So at the risk of getting flamed, I wanted to put my own experiences out there. I know some have already posted on similar topics, but this is what I'm seeing.
1. I'm pretty agreeable and rarely (if ever) get mad enough to curse out loud while playing a game. However, this weekend I've had 3 dropships stolen out from under me while on the ground for repairs. I pilot the ship to the edge of the map and hop out to repair only to have a gunner move into the pilot seat and take off as I finish repairs. If I'm lucky I wind up at a turret in my own ship. That wouldn't be so bad if on all 3 occasions the new pilot had not taken us straight into a forge gunner or missile installation and ended the ride in under 60 seconds. At this point, I have about $130,000 in each ship so losing one means a profitable match or not. I don't have an answer and maybe CCP is already on point with a solution, but if we weren't in a Beta with relatively easy SP and ISK this problem would be a borderline rage quit. To help this out, infantry that like to ride as dropship gunners, please equip repair tools. They are pretty easy to unlock and will get a lot of goodwill from pilots.
2. Gunners, please take a break every few seconds and sweep your field of view for targets. It's pretty common for a gunner to get fixed on a target half-way across the map and ignore the Swarm launcher or Rail-tank sitting right underneath us or the enemy dropship directly in front of us spraying missiles. I try to provide a stable platform so gunners can easily lead and put multiple shots on target. So if you see me break orbit and start aggressively maneuvering, stop shooting straight down and look around. It frustrating to get raked by concentrated AV without a single return shot. Obviously, more mic'd players and groups will help this problem but technology doesn't make up for poor decision making. Developed pilots/dropships at this point can easily absorb random small-arms fire. Focus on targets that can take us down and then send a couple of missiles at the random Assaults and Scouts.
3. I saw another post on the board where someone said they only boarded ships that had a spawn point. (presumably because that showed the pilot had invested and wasn't a noob). I want to point out that the ships with spawn points (the Eryx for shield players) have less CPU and PG than non-spawn ships. So essentially, I can equip better shields, weapons and equipment on the non-spawn ships. I run the Eryx almost exclusively now since a ship with no gunners is a sitting duck, but I hope people are more open to getting on board a passing ship to at least see what weapons are equipped. If the pilot drives straight into the side of a building or gets stuck in a corner, feel free to bail, but at least be open to hopping on a ship if the pilot lands nearby.
Sorry for the length of the post, hope the feedback stays positive and good luck. |