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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.30 11:09:00 -
[1] - Quote
Multiple threads addressing this in various ways.
I think we need a combination of several ideas (I didn't personally suggest any of them in the first instance).
1. Owner of a vehicle can hold triangle and take over the driver's position. 2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control of the vehicle). 3. Without the appropriate vehicle skills, you can't be driver/pilot of the vehicle you're in, even without the owner around.
This means that a Dropship/Gunship pilot or HAV/LAV driver will have precedence when claiming the driver's/pilot's seat, but will be free to man the guns and let someone else take over, or to run off and do something else. It also means that you can hop out, patch your vehicle up with a Repair Tool, then hop back in without worrying about losing your vehicle, OR that you can jump out and hack something while your gunners cover you and DON'T steal your ride.
On top of all this, it means that if your driver runs off and abandons you, or gets shot, you still have options - as long as you're capable of flying/driving the vehicle for yourself. And it also means that if you're a good driver, and your vehicle's owner is on mic and not so good, you can say "hey, want to let me drive?" and they'll have the option to do so. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.30 14:31:00 -
[2] - Quote
Asno Masamang wrote:Greetings, Garrett Blacknova wrote:2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control of the vehicle). I agree with your other proposals, but not this one. If the driver if foolish enough to leave their vehicle they deserve to have it stolen. I have stated in multiple threads that support locking the vehicle when it is spawned, but once the drive is in the driver seat it is unlocked until the battle ends or the vehicle is blown up. In EVE if you get out of your multi-million ISk ship out in space it is fair game for anyone who has the skills to fly it, Dust should work the same way. Now, having said that though I think the gunners should not need any skills at all for the guns / cargo positions. The opposing team stealing your vehicle is one thing - and they have to hack the vehicle to do it.
Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different.
If you go too far from the vehicle, then it's reasonable to say you've abandoned it, but if you're sticking with it - even if there's a combination of time limit AND range limit, there should be some protection.
It's easily explained lore-wise too - particularly given the opponent's need to hack your vehicle before they can steal it. You own the vehicle, you have override codes, you can lock it - but when you abandon the vehicle, traveling too far or waiting too long means your codes aren't transmitted, or expire without a direct link (as a security measure), reuiring you to stay in or near the vehicle to maintain control. Building on this idea further, killing a pilot without destroying their vehicle might be useful to enemies with appropriate hacking tools, because they'll be able to steal your override codes and get a bonus to hacking your vehicles.
I'm not going to say the whole suggestion HAS to happen as I've said, but it can be explained within the context of EVE and DUST, and it can be rationalised from a gameplay perspective as well. EVE isn't DUST, and the two games need to work differently in some ways. I think this is one of those ways. Leave your ship in EVE, and anyone - friend or enemy - can take off with it. But there are FAR fewer reasons to abandon ship in EVE than there are to hop out of a vehicle in DUST, and it's MEANT to be more of a risky move to go EVA from your spaceship in a space game than walking around as infantry should be in a first-person shooter. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.31 05:37:00 -
[3] - Quote
Asno Masamang wrote:Garrett Blacknova wrote:Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different. And right there you hit on a critical point. What is to stop me from spawning in my pure passive dropship, taking two buddies to a couple of special areas on the map, hopping out and shield repping my dropship while my two buddies wreak havoc with my missile turrets. The reason I am against it for issues like this where it becomes a way to exploit the system. As far as I have been able to determine the skills of the driver are what is used for shield / armor stats. Once the driver leaves the vehicle it appears to retain those stats until someone else becomes the driver. So in example above, you are looking at the maximum possible passive shield tank being augmented by a very high rate of active shield transfer.... No too easy to exploit. EDIT: BTW, I am also all for giving the owner of the vehicle a way to forcefully take back the driver's seat. If they're your "buddies" and you're doing this, what's to stop you from only picking up "buddies" who won't be stealing the ship anyway?
How is removing the ability for a teammate to steal the ship going to make this less of an exploit? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.01 07:17:00 -
[4] - Quote
RedBleach wrote:I have not read the Garret Threads yet so this might be in there, but this just came to me. Non-gunners should be able to repair while in the ship... and be able to fire all weapons
Several forge cannons from a harrier WOHOO I don't remember where it's been said, but multiple players have said they want to be able to shoot from passenger positions in vehicles. Devs have supposedly (only evidence I know of is people saying it was mentioned in EVE Fanfest) said they intend to include that option in future - no word I can remember seeing about whether it's happening before release or in an expansion. |
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