Asno Masamang wrote:Greetings,
Garrett Blacknova wrote:2. When the owner is within a certain distance (20 - 30m) OUTSIDE the vehicle and not dead, the driver's seat should be locked out for other players (unless they're already in control of the vehicle).
I agree with your other proposals, but not this one. If the driver if foolish enough to leave their vehicle they deserve to have it stolen. I have stated in multiple threads that support locking the vehicle when it is spawned, but once the drive is in the driver seat it is unlocked until the battle ends or the vehicle is blown up.
In EVE if you get out of your multi-million ISk ship out in space it is fair game for anyone who has the skills to fly it, Dust should work the same way. Now, having said that though I think the gunners should not need any skills at all for the guns / cargo positions.
The opposing team stealing your vehicle is one thing - and they have to hack the vehicle to do it.
Your teammates doing so while you're performing mission-critical actions, or repairing the vehicle they're stealing, is quite different.
If you go too far from the vehicle, then it's reasonable to say you've abandoned it, but if you're sticking with it - even if there's a combination of time limit AND range limit, there should be some protection.
It's easily explained lore-wise too - particularly given the opponent's need to hack your vehicle before they can steal it. You own the vehicle, you have override codes, you can lock it - but when you abandon the vehicle, traveling too far or waiting too long means your codes aren't transmitted, or expire without a direct link (as a security measure), reuiring you to stay in or near the vehicle to maintain control. Building on this idea further, killing a pilot without destroying their vehicle might be useful to enemies with appropriate hacking tools, because they'll be able to steal your override codes and get a bonus to hacking your vehicles.
I'm not going to say the whole suggestion HAS to happen as I've said, but it can be explained within the context of EVE and DUST, and it can be rationalised from a gameplay perspective as well. EVE isn't DUST, and the two games need to work differently in some ways. I think this is one of those ways. Leave your ship in EVE, and anyone - friend or enemy - can take off with it. But there are FAR fewer reasons to abandon ship in EVE than there are to hop out of a vehicle in DUST, and it's MEANT to be more of a risky move to go EVA from your spaceship in a space game than walking around as infantry should be in a first-person shooter.