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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Velexia Ombra
 
 29
 
 
      | Posted - 2012.07.29 23:51:00 -
          [1] - Quote 
 It's not very fun, and there is very little payout... so mostly it is a waste of time to be dropped into a game that is just about to end. Perhaps give a minimum amount of SP to a player if the game ends say, 3 minutes after they enter the game?
 
 Or allow us to pick games to enter, and see how much time is left?
 
 I've had several games in a row where I entered less than a minute before the game ended.
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        |  CookieStein
 
 32
 
 
      | Posted - 2012.07.30 02:35:00 -
          [2] - Quote 
 You're right it isn't any fun...here's a chart I made for my ppl so you can at least know when it's rolled over to a new match loading so you end up on a war barge instead of having 2 mins to go.
 
 
 
 1 - 0
 2 - 24
 3 - 48
 4 - 72
 5 - 96
 6 - 120
 7 - 144
 8 - 168
 9 - 192
 10 - 216
 11 - 240
 12 - 264
 13 - 288
 14 - 312
 15 - 336
 16 - 360
 17 - 384
 18 - 408
 19 - 432
 20 - 456
 21 - 480
 22 - 504
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        |  Velexia Ombra
 
 29
 
 
      | Posted - 2012.07.30 02:42:00 -
          [3] - Quote 
 I'm afraid that there is not enough information given, for those numbers to make any sense.
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        |  CookieStein
 
 32
 
 
      | Posted - 2012.07.30 02:46:00 -
          [4] - Quote 
 Of course there is...column one is match number, column two is the total player count when that match number starts to fill...watch the numbers for when it rolls into a new match, join...easy.
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        |  Velexia Ombra
 
 29
 
 
      | Posted - 2012.07.30 02:48:00 -
          [5] - Quote 
 The fact that you had to explain it, means there wasn't enough information. I can't read your mind, sorry.
 
 You're still going to have to explain it a little further, maybe explain how you came to these conclusions, why those specific numbers... I assume it has something to do with the maximum player count in a match... but I am not sure how that is a proper gauge for how long a match has been going... so is that chart meant to show me when a match has filled and a new one has just begun...? Or what?
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        |  CookieStein
 
 32
 
 
      | Posted - 2012.07.30 03:03:00 -
          [6] - Quote 
 If I Iook at a skirmish match and see that there are 458 ppl playing I know I'll end up in a war barge=brand new, full match. If you are repeatedly playing most of the night without prolonged menu breaks and hop right back in to a match then you probably wouldn't have to check again. You'ld be in a full match cycle probably all night.
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        |  Aniarch
 Algintal Core
 Gallente Federation
 
 9
 
 
      | Posted - 2012.07.30 03:06:00 -
          [7] - Quote 
 
 It would be wise to put some kind of block on games that have under 20% of the time left in the match from allowing new players. (less than 20% shield on the skirmish, and less than 20% of lives left on the ambush).
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        |  Velexia Ombra
 
 29
 
 
      | Posted - 2012.07.30 03:15:00 -
          [8] - Quote 
 I just joined a game with 19 current games and 432 players... and the game started just after I joined, and it was a fresh game... Your chart has the number 18-432...
 
 18 - 448 just joined after, and I am in a War Barge... so exactly what numbers are supposed to be the ones where the match will be in progress/almost over...?
 
 17- 399, War Barge
 
 3 - 58, In progress, but just barely.
 
 1 - 24, Game froze... woo
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        |  Velexia Ombra
 
 29
 
 
      | Posted - 2012.07.30 03:59:00 -
          [9] - Quote 
 
 Aniarch wrote:It would be wise to put some kind of block on games that have under 20% of the time left in the match from allowing new players. (less than 20% shield on the skirmish, and less than 20% of lives left on the ambush).
 
 That seems to be a poor solution, because it's a slippery slope for the losing team. Better to provide better reward/incentive for players joining late in the match.
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