testguy242
44
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Posted - 2012.08.05 09:34:00 -
[2] - Quote
Jax The Tank wrote:To be honest I fully disagree with this entire topic. A good fitted tier 3 tank costs 250k at the moment. sure it might be hard or slow to take out such an tank playing as a heavy but that is the fricking point right? that player dumped all his SP into tanks to be viable with them. even if you did the same with the heavy dropsuit he still pays 5 times more than you do at that moment. The problem currently is teamwork; if you'd were to go in with 4 militia class heavies that tank would still go down and you wouldn't have paid a penny....
Basicly you are saying tanks are OP because you can't beat them when you run up to them toe-to-toe with a proto forgegun and you got yourself killed. Except you encrypted it in the sentence - give weak spot plz
The problem they don't make it so that when a tank drives over a RE it ohk's is because this isn't battlefield with infinite tank spawns that get ohk'd by mines, people driving these uber tanks actually invested most of their resources into them and what you have in dropsuits they lack, but compensate with tanks.
So no, I disagree, unless you want to give dropsuits a weakspot on their bottoms too ( pun intended )
Let me tell you about titans in EVE. These are super-capital ships that are large enough to alter the tide on nearby planets, so about as massive as a moon. They cost trillions of ISK to make and take like a month of real time to build in space. They are extremely valuable alliance assets and they don't go into the field without fleet support. Why? Because a titan by itself could get destroyed by a fleet of much smaller ships eventually because it's not suited to fighting small ships. It's used for fleet logistics and anti-capital ship combat.
Getting enough skills to use one effectively takes 3+ years of real time.
The point is that big, expensive vehicles need support or otherwise they'll get swarmed and blown up. Tanks should be called in and used for a specific tactical reason. The golden rule in EVE is "don't fly what you can't afford to lose". In DUST, this would be "don't wear or drive what you can't afford to lose". Just because you have the skills to use something doesn't mean you are entitled to that thing for the rest of your DUST career--you have to weigh the risk vs the reward and decide if it's worth it to use. Otherwise, use a cheaper version.
It's not that tanks are overpowered, it's that if they had a weak spot in, say, the rear it would make them tactically more interesting--you have to be aware of your facing and have infantry or terrain protecting your rear and flanks. I'd even be okay with making them harder to kill from the front or sides as long as they have a weak spot in the rear.
Also, if you have a corporation backing you, 250k is nothing. It's like pocket change. Even a single EVE player can easily afford to throw away 250k. |