Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.07.28 08:44:00 -
[1] - Quote
There appears to be some confusion about the roles of the turrets, so I am going to share what my opinions on the turret roles are, and then I will suggest how to fix the imbalance of the missile turret vs the other turrets.
Now, a higher impact damage will result in better anti-vehicle capability, while a higher splash damage will cause a increased effectiveness to infantry targets. Why? Larger targets (ie. vehicles) are easier to hit, meaning that there will be fewer near misses and more direct hits. Smaller targets (ie. infantry) are much harder to hit directly, resulting in fewer hits and more near misses.
From this, clearly, missiles should be the best against infantry, and it shouldn't be too hard to get the missile in the correct area to deal splash damage. The missiles splash damage should be high compared to it's direct damage, and the missiles travel time should make it more difficult to get direct hits. These 2 factors combined should make missiles ineffective against vehicles.
Railguns are long range anti vehicle weapons, because of the high direct damage and instant travel time, with lower splash. The low fire rate and charge time limits the anti-personnel abilities of the weapon, but the splash damage should give the weapon at least some ability to kill infantry.
Blasters are close range high damage weapons. The blasters appear to have no splash damage or a nearly non-existent splash radius (I need to check that) and have a high fire rate. The lack of splash damage makes applying damage to infantry difficult, but the high fire rate makes up for it somewhat. The high damage at close range and high fire rate means that blasters should be especially effective against vehicles at close range.
I don't believe that the problem with the missile launcher is that it is too effective, I think the problem is that the other small turrets are too ineffective against infantry, seeing as you are more likely to encounter a soldier than a tank at any particular time. The other turrets need to have their anti-infantry capabilities improved, so that they are not useless when facing enemy soldiers, but not so much that they edge in on missile's anti-infantry role.
TL;DR: Missiles are anti-infantry, other turrets are better at vehicles, more infantry than vehicles, therefore other small turrets are somewhat useless and nerfing missiles won't suddenly make them useful, other turrets must be made at least somewhat useful against infantry. |