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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 18:10:00 -
[1] - Quote
Now tbh im sorta dead against this or mainly was but i was on EVE and chatting about this very thing, how would CCP do it, what would the EVE pilot do etc n all tht
The basic idea that mercs can board your ship to **** you up is like whut? how would they do it but also whats to stop the EVE pilot from hitting the self destruct button? nothing tbh
The self destruct mechanism is 60secs in EVE now for a big ship 60sec to run up and down the decks isnt enough time and so in EVE the timer would possibly have to be extended for bigger ships like cruisers and above but it wouldnt really to EVE since normally ppl prefer to lose the ship fighting and self destruct isnt used tht much (to my knowledge)
So just say the self destruct mech is started by the EVE pilot in a drake and the timer is 2min or maybe 2.30 so its fairly short but to extend the timer you can damage various parts of the ship to shut it down, so like destroying the cap rechargers and the engines and the power grid etc, well the more important a part is the more time is added to the clock and if the ship is damaged enough then the clock stops altogether because it is unable to self destruct and would prob count down the clones to whoever wins
For me think of Alien when Ripley sets up the self destruct sequence and the whole ships starts venting and all the main lights go and its flashing lights and generally dark with a computerized voice saying how long is left and what has been damaged or destroyed completeley and the more the ship gets damaged the more the voice is destroyed so its starts skipping words and mass repeating things
But also if the power grid is smashed then tbh the ship would be in darkness, maybe basic electronic things like doors would jam and lock shut meaning more hacking needed or even cutting tools, computer access is down longer hacking times
If the engines are destroyed on the port side it may start leaning
If the hull is breached zero G atmosphere is introduced etc etc
I was against it but the more i do think about it the more fun it could be
Anyway had to get it out, dunno if any ideas had been in other threads and tbh couldnt be arsed to look |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.07.24 20:33:00 -
[2] - Quote
didn't read it, but looks like a good post |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 20:37:00 -
[3] - Quote
4447 wrote:didn't read it, but looks like a good post
i couldn't be arsed to read it |
Ayures0
259
|
Posted - 2012.07.24 20:42:00 -
[4] - Quote
No. I do, however, support it for POS shoots. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.24 20:46:00 -
[5] - Quote
The incentive for an EVE pilot not to blow up his own ship is the cost it would be to him.
Not to mention the fact that to put ship boarding in is idiotic. Mercs travel on the war barges, and if a ship sees them coming, bam. One war barge, 250mil and hundreds of mercs dead.
Also, it would skew the balance hugely in favour of mercs. 2bil carrier + boarding = bad idea. Forget fleet fights, all it would need is a war barge to sneak in, board a titan or two, and then get out. It would render EVE as "protect the war barge, as that's the best weapon we have against capitals". |
HUNTER 78
Algintal Core Gallente Federation
3
|
Posted - 2012.07.24 21:53:00 -
[6] - Quote
self destruct is 2 mins on all ships atm |
SHADOWSFIRE514
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.07.24 22:16:00 -
[7] - Quote
i cant see ship boarding added to the game. though fighting over space stations sounds fun |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.25 00:04:00 -
[8] - Quote
EnglishSnake wrote:Now tbh im sorta dead against this or mainly was but i was on EVE and chatting about this very thing, how would CCP do it, what would the EVE pilot do etc n all tht
The basic idea that mercs can board your ship to **** you up is like whut? how would they do it but also whats to stop the EVE pilot from hitting the self destruct button? nothing tbh
The self destruct mechanism is 60secs in EVE now for a big ship 60sec to run up and down the decks isnt enough time and so in EVE the timer would possibly have to be extended for bigger ships like cruisers and above but it wouldnt really to EVE since normally ppl prefer to lose the ship fighting and self destruct isnt used tht much (to my knowledge)
So just say the self destruct mech is started by the EVE pilot in a drake and the timer is 2min or maybe 2.30 so its fairly short but to extend the timer you can damage various parts of the ship to shut it down, so like destroying the cap rechargers and the engines and the power grid etc, well the more important a part is the more time is added to the clock and if the ship is damaged enough then the clock stops altogether because it is unable to self destruct and would prob count down the clones to whoever wins
For me think of Alien when Ripley sets up the self destruct sequence and the whole ships starts venting and all the main lights go and its flashing lights and generally dark with a computerized voice saying how long is left and what has been damaged or destroyed completeley and the more the ship gets damaged the more the voice is destroyed so its starts skipping words and mass repeating things
But also if the power grid is smashed then tbh the ship would be in darkness, maybe basic electronic things like doors would jam and lock shut meaning more hacking needed or even cutting tools, computer access is down longer hacking times
If the engines are destroyed on the port side it may start leaning
If the hull is breached zero G atmosphere is introduced etc etc
I was against it but the more i do think about it the more fun it could be
Anyway had to get it out, dunno if any ideas had been in other threads and tbh couldnt be arsed to look
NO NEVER NEVER WILL HAPPIN !!!! CCP IF YOUR READING THIS AND THINKING YES ! REMEBER THE RIOTS !! REMEBER THE RIOTS OVER PAY TO WIN! REMEBER THE RIOTS AND ACCOUNTS CLOSERS OVER ALL OF IT !! WE STILL DO ! FROM : PLAYERS OF EVE ! |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.25 00:10:00 -
[9] - Quote
CCP GM AND DEVS LOCK THIS TREAD NOW !!!! http://i820.photobucket.com/albums/zz129/DavidCP1988/B%20%20folder%20%202/1338816874306.jpg |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 00:28:00 -
[10] - Quote
I am all for ship boarding, even if only PVE ships
If CCP really wanted to, they could get around the issues. The EVE player contracting the mercs could use some new electronic warfare module to disable the capsuleer's neural control preventing self destruct. Flashlights in helmets to light the way, special equipment to pry open jammed doors. Small ion thrusters on dropsuits to travel in 0 gravity, or just magnetized boots. |
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Ayures0
259
|
Posted - 2012.07.25 00:37:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:I am all for ship boarding, even if only PVE ships
If CCP really wanted to, they could get around the issues. The EVE player contracting the mercs could use some new electronic warfare module to disable the capsuleer's neural control preventing self destruct. Flashlights in helmets to light the way, special equipment to pry open jammed doors. Small ion thrusters on dropsuits to travel in 0 gravity, or just magnetized boots. The fact remains that in EVE, battles just don't last long enough to even get a game started in DUST. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 00:43:00 -
[12] - Quote
Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:I am all for ship boarding, even if only PVE ships
If CCP really wanted to, they could get around the issues. The EVE player contracting the mercs could use some new electronic warfare module to disable the capsuleer's neural control preventing self destruct. Flashlights in helmets to light the way, special equipment to pry open jammed doors. Small ion thrusters on dropsuits to travel in 0 gravity, or just magnetized boots. The fact remains that in EVE, battles just don't last long enough to even get a game started in DUST.
Consider that the person who issues the contract doesn't want the enemy ship destroyed, but wants to steal the ship and its cargo. If the battle was to destroy the ship then it wouldn't make sense, but if for capturing, then it might be worth the added wait. Temperarily paralyzing the enemy ship for boarding (with the electronic warfare module i proposed) would be a good way to stop a battle from ending the usual time an EVE ship battle would normally end. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 01:42:00 -
[13] - Quote
Laheon wrote:The incentive for an EVE pilot not to blow up his own ship is the cost it would be to him.
Not to mention the fact that to put ship boarding in is idiotic. Mercs travel on the war barges, and if a ship sees them coming, bam. One war barge, 250mil and hundreds of mercs dead.
Also, it would skew the balance hugely in favour of mercs. 2bil carrier + boarding = bad idea. Forget fleet fights, all it would need is a war barge to sneak in, board a titan or two, and then get out. It would render EVE as "protect the war barge, as that's the best weapon we have against capitals".
Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). |
Ayures0
259
|
Posted - 2012.07.25 02:03:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Warbarges = ??? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 02:10:00 -
[15] - Quote
Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Warbarges = ???
LOL I suppose you can think of it that way. The capsuleer being boarded can hire a warbarge full of mercs to enter its ship and defend it. |
Ayures0
259
|
Posted - 2012.07.25 02:26:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Warbarges = ??? LOL I suppose you can think of it that way. The capsuleer being boarded can hire a warbarge full of mercs to enter its ship and defend it. This would also require the ship to be constantly tackled and not killed for the 15+ minutes it takes for a match to run... People would have their corpmates blow them up before giving a cap to the enemy. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 02:38:00 -
[17] - Quote
Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Warbarges = ??? LOL I suppose you can think of it that way. The capsuleer being boarded can hire a warbarge full of mercs to enter its ship and defend it. This would also require the ship to be constantly tackled and not killed for the 15+ minutes it takes for a match to run... People would have their corpmates blow them up before giving a cap to the enemy.
That does sound like a problem, perhaps some sort of cloaking module could be used to hide the ship's position from the corp-mates, or anyone. What do you mean by the ship would need to be constantly tackled? I don't play EVE so I don't know what you mean, sorry. You clearly know more than me on the subject of EVE ships, so I think you might be able to think of a more plausible mechanic for shipboarding. I would like to hear different ideas on how it can be made to work. |
Demonic Chaos
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.07.25 02:47:00 -
[18] - Quote
Tackled is when ships are preventing another ship from fleeing
KAGEHOSHI Horned Wolf wrote:Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Ayures0 wrote:KAGEHOSHI Horned Wolf wrote:Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Warbarges = ??? LOL I suppose you can think of it that way. The capsuleer being boarded can hire a warbarge full of mercs to enter its ship and defend it. This would also require the ship to be constantly tackled and not killed for the 15+ minutes it takes for a match to run... People would have their corpmates blow them up before giving a cap to the enemy. That does sound like a problem, perhaps some sort of cloaking module could be used to hide the ship's position from the corp-mates, or anyone. What do you mean by the ship would need to be constantly tackled? I don't play EVE so I don't know what you mean, sorry. You clearly know more than me on the subject of EVE ships, so I think you might be able to think of a more plausible mechanic for shipboarding. I would like to hear different ideas on how it can be made to work.
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Ayures0
259
|
Posted - 2012.07.25 02:51:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:That does sound like a problem, perhaps some sort of cloaking module could be used to hide the ship's position from the corp-mates, or anyone. What do you mean by the ship would need to be constantly tackled? I don't play EVE so I don't know what you mean, sorry. You clearly know more than me on the subject of EVE ships, so I think you might be able to think of a more plausible mechanic for shipboarding. I would like to hear different ideas on how it can be made to work. Tackling someone is using certain modules that keep people from moving as fast or warping away and whatnot. This is how you keep someone from getting away so you can blow them up or hold their ship for ransom. I really can't think of a way to fit ship boarding into EVE. Like I say, though, I think invading POSes (player owned starbases) would be a fun idea. As it is right now, if you want to blow one up, you have to get a bunch of people together and shoot at the thing for quite a while (less long if there are dreadnoughts which specialize in this). Having a DUST battle break out on the POS could result in a [ercentage of shield/armor loss or something. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 02:52:00 -
[20] - Quote
Demonic Chaos wrote:Tackled is when ships are preventing another ship from fleeing KAGEHOSHI Horned Wolf wrote:Ayures0 wrote:KAGEHOSHI Horned Wolf wrote: LOL I suppose you can think of it that way. The capsuleer being boarded can hire a warbarge full of mercs to enter its ship and defend it. This would also require the ship to be constantly tackled and not killed for the 15+ minutes it takes for a match to run... People would have their corpmates blow them up before giving a cap to the enemy. That does sound like a problem, perhaps some sort of cloaking module could be used to hide the ship's position from the corp-mates, or anyone. What do you mean by the ship would need to be constantly tackled? I don't play EVE so I don't know what you mean, sorry. You clearly know more than me on the subject of EVE ships, so I think you might be able to think of a more plausible mechanic for shipboarding. I would like to hear different ideas on how it can be made to work.
Thank you. I mentioned in an earlier post in this thread that an electronic warfare module could be invented to sever a capsuleer's neural control of his ship to prevent self destruct, such a module would also prevent the capsuleer from flying his ship away. |
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Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.24 01:52:00 -
[21] - Quote
Could be as simple as a certain type of warp system used to just collect ore from the mining drones without them having to return to the vessel increasing their productivity butif hacked by another pilot sets up a match between their mercs and the other alliance's mercs over control of the mining vessel.
that way an eve pilot that doesnt want the possibility of getting boarded doesnt have to risk it - and those that do risk it have possibly a decent amount of gain |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.08.24 01:54:00 -
[22] - Quote
EnglishSnake wrote:Now tbh im sorta dead against this or mainly was but i was on EVE and chatting about this very thing, how would CCP do it, what would the EVE pilot do etc n all tht
The basic idea that mercs can board your ship to **** you up is like whut? how would they do it but also whats to stop the EVE pilot from hitting the self destruct button? nothing tbh
The self destruct mechanism is 60secs in EVE now for a big ship 60sec to run up and down the decks isnt enough time and so in EVE the timer would possibly have to be extended for bigger ships like cruisers and above but it wouldnt really to EVE since normally ppl prefer to lose the ship fighting and self destruct isnt used tht much (to my knowledge)
So just say the self destruct mech is started by the EVE pilot in a drake and the timer is 2min or maybe 2.30 so its fairly short but to extend the timer you can damage various parts of the ship to shut it down, so like destroying the cap rechargers and the engines and the power grid etc, well the more important a part is the more time is added to the clock and if the ship is damaged enough then the clock stops altogether because it is unable to self destruct and would prob count down the clones to whoever wins
For me think of Alien when Ripley sets up the self destruct sequence and the whole ships starts venting and all the main lights go and its flashing lights and generally dark with a computerized voice saying how long is left and what has been damaged or destroyed completeley and the more the ship gets damaged the more the voice is destroyed so its starts skipping words and mass repeating things
But also if the power grid is smashed then tbh the ship would be in darkness, maybe basic electronic things like doors would jam and lock shut meaning more hacking needed or even cutting tools, computer access is down longer hacking times
If the engines are destroyed on the port side it may start leaning
If the hull is breached zero G atmosphere is introduced etc etc
I was against it but the more i do think about it the more fun it could be
Anyway had to get it out, dunno if any ideas had been in other threads and tbh couldnt be arsed to look I think they meant Boarding space STATIONS not space SHIPS. Anyway the station could be gaurded by NPC in the inside.That would be fun. |
STB Vermaak Doe
558
|
Posted - 2012.08.24 02:01:00 -
[23] - Quote
EnglishSnake wrote:Now tbh im sorta dead against this or mainly was but i was on EVE and chatting about this very thing, how would CCP do it, what would the EVE pilot do etc n all tht
The basic idea that mercs can board your ship to **** you up is like whut? how would they do it but also whats to stop the EVE pilot from hitting the self destruct button? nothing tbh
The self destruct mechanism is 60secs in EVE now for a big ship 60sec to run up and down the decks isnt enough time and so in EVE the timer would possibly have to be extended for bigger ships like cruisers and above but it wouldnt really to EVE since normally ppl prefer to lose the ship fighting and self destruct isnt used tht much (to my knowledge)
So just say the self destruct mech is started by the EVE pilot in a drake and the timer is 2min or maybe 2.30 so its fairly short but to extend the timer you can damage various parts of the ship to shut it down, so like destroying the cap rechargers and the engines and the power grid etc, well the more important a part is the more time is added to the clock and if the ship is damaged enough then the clock stops altogether because it is unable to self destruct and would prob count down the clones to whoever wins
For me think of Alien when Ripley sets up the self destruct sequence and the whole ships starts venting and all the main lights go and its flashing lights and generally dark with a computerized voice saying how long is left and what has been damaged or destroyed completeley and the more the ship gets damaged the more the voice is destroyed so its starts skipping words and mass repeating things
But also if the power grid is smashed then tbh the ship would be in darkness, maybe basic electronic things like doors would jam and lock shut meaning more hacking needed or even cutting tools, computer access is down longer hacking times
If the engines are destroyed on the port side it may start leaning
If the hull is breached zero G atmosphere is introduced etc etc
I was against it but the more i do think about it the more fun it could be
Anyway had to get it out, dunno if any ideas had been in other threads and tbh couldnt be arsed to look
What if the warbarge had to launch some kind of boarding pod that could be shot down if properly defended and the npc crew woule fight against us?
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Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.24 02:07:00 -
[24] - Quote
4 ALL THE NAYSAYERS JUST HAVE ENGLISHES IDEA 4 PVE SHIP TO GET THE MECHANICS RIGHT, THEN LIMITED PVP IN HIGH SEC THEN MAYB THEN IF IT WORKED NULL SEC
PVE STATIONS FOLLOWING SAME PATH ABOVE |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.08.24 02:14:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Laheon wrote:The incentive for an EVE pilot not to blow up his own ship is the cost it would be to him.
Not to mention the fact that to put ship boarding in is idiotic. Mercs travel on the war barges, and if a ship sees them coming, bam. One war barge, 250mil and hundreds of mercs dead.
Also, it would skew the balance hugely in favour of mercs. 2bil carrier + boarding = bad idea. Forget fleet fights, all it would need is a war barge to sneak in, board a titan or two, and then get out. It would render EVE as "protect the war barge, as that's the best weapon we have against capitals". Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE).
Severely weakened in EvE means the ship blows up....there really is no way to effectively add a ship boarding mechanic in. Pilots will blow the ship up before they even think of giving it up. And also, we're in a pod that with cables in our heads and spines that are used to operate the ship. No real crew. Canon wise they have crew. As for fights in eve,......average is measured in a few minutes or less. Generally about less then 2 mins tops. |
STB Vermaak Doe
558
|
Posted - 2012.08.24 02:43:00 -
[26] - Quote
Octavian Vetiver wrote:KAGEHOSHI Horned Wolf wrote:Laheon wrote:The incentive for an EVE pilot not to blow up his own ship is the cost it would be to him.
Not to mention the fact that to put ship boarding in is idiotic. Mercs travel on the war barges, and if a ship sees them coming, bam. One war barge, 250mil and hundreds of mercs dead.
Also, it would skew the balance hugely in favour of mercs. 2bil carrier + boarding = bad idea. Forget fleet fights, all it would need is a war barge to sneak in, board a titan or two, and then get out. It would render EVE as "protect the war barge, as that's the best weapon we have against capitals". Boarding could be an option for ships already severely weakened in combat by other expensive EVE ships, so it won't be a cheap warbarge that takes down the 2billion ISK carrier. It could also just be for PVE enemy ships (i think those exist since PVE is in EVE). Severely weakened in EvE means the ship blows up....there really is no way to effectively add a ship boarding mechanic in. Pilots will blow the ship up before they even think of giving it up. And also, we're in a pod that with cables in our heads and spines that are used to operate the ship. No real crew. Canon wise they have crew. As for fights in eve,......average is measured in a few minutes or less. Generally about less then 2 mins tops.
What about some kind of module that immobilizes ships and jams the self destruct long enough for a small, skirmish like battle to ensue |
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