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Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.23 07:11:00 -
[1] - Quote
the forge gun is about as accurate as throwing a fat kid!!!! it take 2.5 seconda to charge and wobbles worse than said fat kid, its accuracy is shocking against targets smaller than a house so any sniper shots i have got with it have been a fluke. its shot will be somewhere within the crosshairs, and it got big crosshairs.
please use it before you start crying about it. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 07:21:00 -
[2] - Quote
against infantry the forge gun is hugely satisfying, when you get a killshot that is. killshots always feel like a fluke. my personal best is 2 scouts with one shot, close range, i hit one directly and the splash killed the second.
As IRON WOLF has said it is an anti vehicle weapon so yes it should kill you in one hit, but its accuracy makes it a terrible choice against infantry.
if your a sniper being killed by it YOU are doing something wrong. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 07:28:00 -
[3] - Quote
Iron Wolf Saber wrote:I just feet shot scouts they dont have the HP to live though that once just keeping up with them in close range is a bit hard sometimes but its better than playing bullets go though the dancer.
Assaults on the other hand I have to make direct hits or Im dead. Heavies I typically have good luck with as they either get side arms or suck with thier current heavy weapon and do the one mistake of standing still. Forge Gun + Stationary Target = Bad reaction.
nothing wrong with putting a huge hole in a player dumb enough to stand still. but yea, as well as the forge gun being inaccurate, us AV guys have a serious lack of mobility, we make easy targets for snipers. so i really cant figure out how the hell OP keeps getting killed!!! |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 07:31:00 -
[4] - Quote
Buzzwords wrote:personally i'd like to see the forge guns buffed... more damage, put the charge UI back in, and restore the wielders movement speed like in the last build.
but i'd also remove the splash damage completely because it's an AT weapon and AT weapons don't need splash damage to be AT weapons. just leaves the door open for douchebaggery IMO
I agree, there isnt really any need for splash damage, and our movement speed sucks in comparison to the vehicles we hunt
Makes sense now, poor sniping techniques make for easy targets |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 07:42:00 -
[5] - Quote
good point, i tend to attack from ground level playing cat and mouse, i must admit it is nice when someone gets out the tank and the splash kills them.
i think blast armour would act as a nerf on grenades though.
thinking about it, if the forge gun is essentialy a large calliber rail gun then there would be kinetic impact splash and also a localised EM burst at the point of impact as the round would superheat to a plasma state and then on impact a portion of that energy would shift though the EM spectrum. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 07:50:00 -
[6] - Quote
i will admit Buzzwords i do get as many if not more kills with my smg as i do with the forge gun |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 08:14:00 -
[7] - Quote
its a large calliber railgun, having a lock on would not make sense, as it has no target tracking capabilitys.
most forge gun users will agree that using a forge gun on any infantry at almost any range is hit or miss (sorry couldnt help it) and there really is no need to go messing with a weapon that works exactly how its ment to. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.23 08:25:00 -
[8] - Quote
Furry your comparing a weapon that has an accuracy of 70, no zoom, and a really slow rate of fire to a sniper rifle, and saying its better.
as all the forge gun users have been saying, long shots are litterally a long shot, even with all skills and upgrades its still not an effective anti sniper weapon, and it never will be. its an anti vehicle weapon and you were unlucky enough to be at the recieving end of some lucky shots. doesnt mean that it needs nerfing, it just means you need to think about your suroundings and techniques a little bit more
it kinda boils down to teamwork as well, a heavy should not have to engage long range infantry. once team play is up an running properly you wont be on the recieving end of a forge gun as often. its only due to a lack of friendly snipers that we have to take pot shots at you.
as for the future lack of tanks, theres always gonna be dropships and LAV to blow up, and im happy to use my smg |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.24 05:40:00 -
[9] - Quote
i use the boundless breach smg, and the range on smg is terrible until you max sidearm sharpshooter. the pistol is much better but its mag size kept getting me killed.
as to railguns not having splash, i know from experience that a Kv railgun will cause shrapnel, thermal and EM splash at the point of impact. |
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