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Norbar Recturus
Algintal Core Gallente Federation
119
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Posted - 2012.07.23 13:35:00 -
[1] - Quote
The redline problem wouldn't exist if a couple of other things were true:
- People used drop-uplinks fairy frequently OR Logistics players existed in higher frequency
- Teams play the objectives. I can't count how many times I've seen battles over the NE / NW CRUs when all objective points belong to an enemy.
- Render distance was increased / removed.
All of these issues contribute to the ability of either team to spawn-lock the other. Drop-Uplinks should, in theory, be everywhere on the map because players should recognize the importance of tactical redeployment. Instead, we load up scout suits with REs and play "explode-y kablow-y 514" instead of DUST.
The problem is not the implementation of the game, it's player psychology and kill-chasing. People don't like to camp objectives because unless an aggressor is at their doorstep then the game is "boring" to them. I personally don't mind holding a sniper rifle and pointing it over an objective. I may not be at the top of the KDR charts, but no one is getting that point...
inb4 sniping is for kiddies, etc. This isn't CSS, get over it. |
Norbar Recturus
Algintal Core Gallente Federation
119
|
Posted - 2012.07.23 15:08:00 -
[2] - Quote
Templar Two wrote: @Nobar Draw Distance is something all game shave so really it won't be removed anytime soon...not even on PS4 or even on PS5.
While this may be true, DD should never prevent me from hitting a target. As the game is currently implemented, an anti-vehicle infantry unit can not use a Swarm Launcher to gain a lock on a target that is annihilating you with direct fire from out of visual range. By the same token, Forge Gun plasma-balls do not travel further than you can see (tested and confirmed).
Draw Distance is only a problem in-so-far-as-much that you can't USE your gun / launcher / tool to do what it's intended to do. I'm not talking about "Invisible Dropships" here, I'm talking about tanks parked under the awning of Plateau and firing into spawns.
If we're going to talk about draw distance then I think we need to talk about rendering too... I can scope in and see the battlefield quite clearly... but I can't see people standing on pipes. This is a problem. |
Norbar Recturus
Algintal Core Gallente Federation
119
|
Posted - 2012.07.23 17:34:00 -
[3] - Quote
Drake Lyons wrote: And by his own logic, he lost for being such a poor soldier who can't be bothered to support his team in anything other than striclty AP combat. So he then must pay the price and die repeatedly to his aggressor until the match ends. Or...wait...would he not like that?
You don't ever expect a Sniper to kill a Tank. Your point holds no water. His logic is the same as mine: Play the game, don't chase the kills. The reason these things happen (as I stated earlier) is because no one is PLAYING DUST-514, they're playing "explode-y Kablow-y 514" (Launching Early 2013, BTW) as a CoD clone.
I think that the more this happens the better. Eventually people are going to have to learn the hard way that not dropping mobile uplinks is simply not an option. |
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