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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.23 23:40:00 -
[31] - Quote
For those who do not know CCP has another MMORPG in development. World of Darkness. I have almost no information on he game so I will not attempt to post anything.
However since EVE garnered them enough capital to develope two new games at the same time says something. If they use a similar model for payment in World of Darkness as they do in EVE they should do just fine. Especially given the social and political learning of that game world. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 00:21:00 -
[32] - Quote
Mr Funless wrote:And yet the people that use the "It's a beta" term are the first one's to leave when a game goes "gold". Why? Because the bugs that were complained about were not fixed. this is why i never bought Gotham City Impostors. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 00:30:00 -
[33] - Quote
Garrett Blacknova wrote:jus nukem wrote:There is only ONE problem... Most console players are of the 'instant gratification' /casual' breed, especially with their shooters! DUST 514 is going to require some heavy investing to suit your merc to your liking. That of which the majority of console gamers aren't that all into. DUST 514 would flourish on pc! But will most likely FLOP on console because of that ONE tiny reason. As a console gamer, I can safely say I know a lot of other console gamers who WANT a game that encourages greater investment in their character and the gameworld. Nobody else is doing it, and CCP have a free product that's offering us what we want. If they deliver, we'll be sticking around. this +1 |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.24 00:32:00 -
[34] - Quote
Side Splitter wrote:I applaud CCP for creating a game as deep and complex as this FOR THE CONSOLE.! I dont play PC games b/c i'm at the computer all day. However, i easily get bored with the 'instant gratification' games. In fact, i don't ordinarily play FPS at all, because they are mostly shallow and predictable. Kudos to CCP. +1 i too work with computers and the last thing i want to do is play a game on one. console is where its at, and CCP is answering a calling that has been around since PS3 launched. |
Septem Mortuus
Osmon Surveillance Caldari State
86
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Posted - 2012.07.24 01:58:00 -
[35] - Quote
Garrett Blacknova wrote: We're not PLAYING a game. We're TESTING a BETA. The problems that make the beta not fun are (mostly) the things we need to point out to the developers we're testing for. They're NOT a reason to "quit" the game over. THEY'RE THE REASON WE'RE HERE.
A lot of people aren't really understanding what this means.
I work in the area and have led UAT teams in testing etc for software and get the premise, but I'm in finance, so our software is NEVER fun, even when it's finished and working perfectly.
Seems like CCP could do themselves a favour and explain the system to people a bit better so they can stop the useless bitching and make useful comments.
I'm not having a crack at people - but from a development perspective:
REMOVE RE's YOU *****ing *******'s!!!! - This is of no use AT ALL and you have just wasted your time, and the DEVS time reading it.
Whereras:
RE's are being mainly used as a "Uber-Grenade" in most matches to the extent that grenades are for the most part a secondary choice to use as an actual grenade for many players, is this the intent? - This gives the Devs an idea of what the issue is, and why you are raising it. (And even then, this is FEEDBACK, not a bug. The REALLY useful stuff for the Devs are the bug reports, hit-detection issues, Draw-distance problems, immobile spawns etc - and you'll note that for the most part the Devs have acknowledged the issue and promised a fix, albeit Soon(tm) - Immobile spawns for example are an actual bug in the code and were never meant to be immobile from what I hear.)
As well, some explanation of the purpose of the various phases would probably help some people. For example, for a lot of us, this has VERY obviously been a large-scale vehicle test build. For others it has been an "OMG, TOO MANY VEHICLES - GAME = DOOMED!!!!1!"
Which isn't the case since throwing Free vehicles into a single map that just happens to be almost perfect for vehicles IS NOT a good game-play idea. But it's freaking awesome if you want to test large amounts of vehicles and Anti-vehicle combat throug 1 stage of testing, which is what we are seeing here.
While I understand this is quite a fun game to play, fun isn't actually the point of a Beta, it's just a nice bonus (and also the reason they don't have to pay us!) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.24 02:16:00 -
[36] - Quote
It will simply be left with a very small Playerbase at worst. I can accept this. Tbh, Dust will end up feeling that way. Battling over a planet for days/weeks/months with and against the same guys will be just like MAG in many ways. Knowing who your fighting just by the way they move, knowing who you cant allow to be revived, and knowing that when you win, you can do it all over again on another planet. Here's hoping to enough alliances having the balls to fight each other. |
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