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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.22 23:05:00 -
[1] - Quote
Bhal Jhor wrote:Well, either the tanks are underpowered or the prototype swarm launchers are overpowered. They apparently come out of nowhere (they can be fired through a rather narrow peek-hold apparently), track you forever and dodge obstacles when you try and run. They also seem to two-shot my surya.
You are just a bad tank driver no offense, but on my serious AV load out I have a prototype swarm launcher with 3 complex damage mods and it does ~2900 per shot. The good tank drivers can survive all 6 shots, it must be something you are doing wrong. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.23 18:47:00 -
[2] - Quote
Learning to operate a vehicle such as a TANK requires much much more training than it does to operate a firearm, if anything there should be a bigger disparity than there currently is. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.23 21:22:00 -
[3] - Quote
I must be the only person who thinks that gun mechanics should be more important than vehicle mechanics in an FPS. I play FPS games to first person shoot but I guess others play to use vehicles. Every player plays the way they want to play and thats the way it should be. The fact is that tank drivers mock people when they say that tanks are overpowered and then they complain that their tanks are underpowered when half the game community specs out for AV. If you want to sit in a tank and get EASY kills against infantry than thats cool but don't complain when an AV guy destroys your vehicle. A Prototype AV user with damage mods still takes several shots with either the forge gun or SL to destroy a very good marauder, while a tank can 1 hit (with a well placed shot) that same AV guy (maybe 2 hits for a maxed out proto-heavy) not to mention the tank driver has a turret and 2 gunners. Also don't complain about the gunners, 90% of the games I play in people are using comms and the GOOD tank drivers ask who would like to be a gunner and then they meet to make sure that the tank driver gets gunners that are communicating. If you get in a game when no one is talking then too bad, everyone has to deal with that occasionally. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.23 22:50:00 -
[4] - Quote
Noc Tempre wrote:My main issue is the AV weapons are so inconsistent in performance. Same fits in 1 v 1 with neither side moving, sometimes the railgun does no damage with a direct hit, sometimes it does full damage with splash. Conversely, the swarm will sometimes bug off into the abyss, and the next second a double fire swarm glitch that will track you across the map around corners. It's the same problems of polish and consistency on the vehicle scale, nothing more, nothing less.
Mostly directed at carlos - this is a combined arms game, all the way up to spaceships the size of cities demolishing a battlefield. Everything needs to work in concert and that doesn't mean anyone forgot that the small arms still need love too.
I agree but I can't account for the railgun issues, however I uses the prototype swarm launcher with a prototype SMG as my main fit I can say that your SL assessment is wrong, no offense. The SL doesn't travel around corners, I believe tank drivers are mistaken when they travel under buildings or pipes and feel that the SL won't hit them. It depends on the distance that they are fired from. They have to travel for some distance before they are tightly packed, but before then they are spread out. When a tank driver is near an obstacle and the SL is fired close by some of the missiles will hit the obstacle and some will manage to hit the tank. I have seen SL missiles come in contact with an obstacle and skim across the surface rather than explode, but only when they just barely come in contact with the edge of that surface. |
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