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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.23 18:24:00 -
[1] - Quote
There are two issues with HAV vs AV fights right now.
1) Swarm launchers are stupid good at following ground targets, including around corners and chasing you for several kilometers. They are inconsistent, but they when they work they are stupid good. 2) Draw distance stupidity means people on roofs and REs are invisible 99% of the time. Again this is inconsistent,, but also not that things that fire from beyond draw distance give no hit indicator (missiles travel, but forge guns... not knowing which direction that gun is coming from is a recipe for disaster.)
The health is a touch low for the SP investment comparisons vs the counters, but it's certainly not glaring. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.23 19:22:00 -
[2] - Quote
Thor Thunder Fist wrote:Noc Tempre wrote:There are two issues with HAV vs AV fights right now.
1) Swarm launchers are stupid good at following ground targets, including around corners and chasing you for several kilometers. They are inconsistent, but they when they work they are stupid good. 2) Draw distance stupidity means people on roofs and REs are invisible 99% of the time. Again this is inconsistent,, but also not that things that fire from beyond draw distance give no hit indicator (missiles travel, but forge guns... not knowing which direction that gun is coming from is a recipe for disaster.)
The health is a touch low for the SP investment comparisons vs the counters, but it's certainly not glaring. I agree with Noc and with the price hike I'd like to see a little hp increase or just fix the skill book bugs where they don't affect vehicles(ie shield management and mechanics to name 2)
Those skills DO work. Hop in and out of a vehicle with 10% damage or less. Your shields will jump to 70% and your armor will jump to 100%. This is because bonus shield HP is lost first and bonus armor HP is lost last. I am pretty sure you can kill yourself by exiting a vehicle too close to death this way (since it's armor goes to 0 with shields down). |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.23 22:32:00 -
[3] - Quote
My main issue is the AV weapons are so inconsistent in performance. Same fits in 1 v 1 with neither side moving, sometimes the railgun does no damage with a direct hit, sometimes it does full damage with splash. Conversely, the swarm will sometimes bug off into the abyss, and the next second a double fire swarm glitch that will track you across the map around corners. It's the same problems of polish and consistency on the vehicle scale, nothing more, nothing less.
Mostly directed at carlos - this is a combined arms game, all the way up to spaceships the size of cities demolishing a battlefield. Everything needs to work in concert and that doesn't mean anyone forgot that the small arms still need love too. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.24 01:29:00 -
[4] - Quote
I will grant it may be a rendering issue (as in they appear to be flying in a very erratic, corner bending path, but actually follow a much more logical, less off-bore flight plan) but that still leaves it as an issue where the game is *inconsistently* feeding you bad intel. I am in favor of eliminating that level of risk analysis where you have to meta if the game/RNG is killing you or your opponent's craft and guile. |
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