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          El'Eeuht Ness 
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        Posted - 2012.07.20 18:15:00 -
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          I really like piloting. I got in a match today where these two dudes were just lighting up the other team with my rocket launchers. But every once in a while I would just get molested by swarm launchers and drop quicker than I could even activate my shield. Right now, there's no sound alert that someone has a swarm launcher locked on you, so your only alert is actually seeing the missiles flying towards you. I cannot for the life of me avoid them. Or if I do, they turn on a dime. Even navigating around a building doesn't really yield much protection. My two questions are:
  1.) Any tips on what to do about swarm launchers instead of just crying OP? 2.) Are there going to be countermeasures (like flares from jets and helicopters in BF3) that will help you survive once the game is released? | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.20 18:16:00 -
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          Fly fast fly in a orbit fly by obstacles in an orbit (the missiles try to intercept sometimes they just seem to slow down when they get near) | 
      
      
      
          
          Sephoran Griffith 
          Sanmatar Kelkoons Minmatar Republic
  96
  
          
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        Posted - 2012.07.20 18:22:00 -
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          El'Eeuht Ness wrote:I really like piloting. I got in a match today where these two dudes were just lighting up the other team with my rocket launchers. But every once in a while I would just get molested by swarm launchers and drop quicker than I could even activate my shield. Right now, there's no sound alert that someone has a swarm launcher locked on you, so your only alert is actually seeing the missiles flying towards you. I cannot for the life of me avoid them. Or if I do, they turn on a dime. Even navigating around a building doesn't really yield much protection. My two questions are:
  1.) Any tips on what to do about swarm launchers instead of just crying OP? 2.) Are there going to be countermeasures (like flares from jets and helicopters in BF3) that will help you survive once the game is released?  
  They are like the T-rex from Jurassic park. If you sit/hover perfectly still and don't fire any weapons they can't see you. | 
      
      
      
          
          El'Eeuht Ness 
           0
  
          
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        Posted - 2012.07.20 18:22:00 -
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          Iron Wolf Saber wrote:fly in a orbit   LOL! wut...
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          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.20 18:40:00 -
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          If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
  If you're near ground level, go over obstacles and drop back down.
  If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
  This message was brought to you by someone who has probably shot you down with a Swarm Launcher before... | 
      
      
      
          
          Bzeer 
          MG GROUP
  41
  
          
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        Posted - 2012.07.20 19:03:00 -
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          I have a 3d sound headset and can hear when missiles are close by, problem is they are nearly impossible to avoid, even when snaking around buildings they will avoid impacting them. I generally have to out run them, prime my armor rep, and hope their isn't a follow up salvo to the first one, even in a grimese I'm lucky if I can tank two good swarm launchers... Militia swarm launchers on the other hand usually don't even threaten my custom gorgon build. (the economy version of my gremesis) 
 
 
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          Bzeer 
          MG GROUP
  41
  
          
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        Posted - 2012.07.20 19:04:00 -
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          Garrett Blacknova wrote:If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
  If you're near ground level, go over obstacles and drop back down.
  If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
  This message was brought to you by someone who has probably shot you down with a Swarm Launcher before...  
  Good advice. 
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          Rhadiem 
          Algintal Core Gallente Federation
  496
  
          
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        Posted - 2012.07.20 23:17:00 -
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          To OUTRUN them, you need to.. outrun them. ;) Get speed and keep it up until they time out. The smallness of the map means you need to do laps around the place until you're safe. Practice flying around at max speed when you're not under fire and you'll be more comfortable when you're taking heat. I've seen dropships outrun 3 full sets of missiles I've unleashed at them. | 
      
      
      
          
          Los Silencio 
          D3ath D3alers RISE of LEGION
  123
  
          
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        Posted - 2012.07.20 23:23:00 -
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          I would like to see (or hear rather) a "lock-on" indication when your dropship has been locked onto. Chances are it'll be difficult to avoid anyway, but a semi-skilled pilot should be able to evade a few. Not sure if it is feasible, but well fitted dropships are going to cost a pretty penny,so it would be nice to be able to save a few from being blown up. 
  And no...i don't have ANY SP invested in vehicles. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.20 23:38:00 -
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          Rhadiem wrote:I've seen dropships outrun 3 full sets of missiles I've unleashed at them.    I'm sorry, but when that happens, you're doing it wrong. I had it a few times before I found ways to counter it. Reposition when they start to fly away form the first shot, and fire a second volley so it approaches from as close to the opposite angle as possible. They usually panic and turn sharply, getting themselves hit by both. The smart ones tank their way through the second volley and keep running from the first.
 
 Los Silencio wrote:I would like to see (or hear rather) a "lock-on" indication when your dropship has been locked onto. Chances are it'll be difficult to avoid anyway, but a semi-skilled pilot should be able to evade a few. Not sure if it is feasible, but well fitted dropships are going to cost a pretty penny,so it would be nice to be able to save a few from being blown up. 
  And no...i don't have ANY SP invested in vehicles.   And this is also a good idea.
  It should be a pilot only warning, and it should be when the missiles are already fired, not immediately when the shooter is locking on. | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.20 23:41:00 -
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          Los Silencio wrote:I would like to see (or hear rather) a "lock-on" indication when your dropship has been locked onto. Chances are it'll be difficult to avoid anyway, but a semi-skilled pilot should be able to evade a few. Not sure if it is feasible, but well fitted dropships are going to cost a pretty penny,so it would be nice to be able to save a few from being blown up. 
  And no...i don't have ANY SP invested in vehicles.  
 
  If they do this there needs to be a missile speed increase, and shorting missile fly distance. | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.20 23:44:00 -
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          Garrett Blacknova wrote:Rhadiem wrote:I've seen dropships outrun 3 full sets of missiles I've unleashed at them.   I'm sorry, but when that happens, you're doing it wrong. I had it a few times before I found ways to counter it. Reposition when they start to fly away form the first shot, and fire a second volley so it approaches from as close to the opposite angle as possible. They usually panic and turn sharply, getting themselves hit by both. The smart ones tank their way through the second volley and keep running from the first.  
  I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.20 23:46:00 -
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          Iron Wolf Saber wrote:I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit.   To get into a position where it wouldn't work, I'm already in "it's ok, he ran away" mode. And if you ran away, I achieved my secondary goal of area denial, so I still win. Killing isn't always necessary for victory. | 
      
      
      
          
          Rhadiem 
          Algintal Core Gallente Federation
  496
  
          
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        Posted - 2012.07.20 23:49:00 -
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          Garrett Blacknova wrote: I'm sorry, but when that happens, you're doing it wrong. I had it a few times before I found ways to counter it. Reposition when they start to fly away form the first shot, and fire a second volley so it approaches from as close to the opposite angle as possible. They usually panic and turn sharply, getting themselves hit by both. 
  
  It's rare, but it can happen. They're usually hovering at max range and I'm locking my third salvo when they run. You can't always quickly chase to reposition. But thanks for the criticism.   | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.20 23:53:00 -
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          Rhadiem wrote:It's rare, but it can happen. They're usually hovering at max range and I'm locking my third salvo when they run. You can't always quickly chase to reposition. But thanks for the criticism.     Well in THAT case, I'd say well played by the Dropship pilot and let them run.
  Thanks for clarifying. | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.20 23:59:00 -
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          Garrett Blacknova wrote:Iron Wolf Saber wrote:I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit.  To get into a position where it wouldn't work, I'm already in "it's ok, he ran away" mode. And if you ran away, I achieved my secondary goal of area denial, so I still win. Killing isn't always necessary for victory.  
  I only run away from forge gunners, I orbit swarm launcher people to death while my gunner wittles them away the orbit for avoiding missile fire is pertty tight, just have to have a slightly above average loiter alititude <3 nanofibers. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.21 00:19:00 -
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          Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit.  To get into a position where it wouldn't work, I'm already in "it's ok, he ran away" mode. And if you ran away, I achieved my secondary goal of area denial, so I still win. Killing isn't always necessary for victory.  I only run away from forge gunners, I orbit swarm launcher people to death while my gunner wittles them away the orbit for avoiding missile fire is pertty tight, just have to have a slightly above average loiter alititude <3 nanofibers.    Oooh... I remember someone doing this to me in a game last weekend...
  We spent at least 5 minutes with him orbiting while I was cover-hopping. Neither one of us died, but I kept 2 players with at least 100,000ISK worth of gear busy while my team won, and my fitting didn't even cost 10% of their Dropship. You're probably better than that guy was though. | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.21 01:10:00 -
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          Flight wise we could have been equal it depends on the IQ of my gunners. some are smart some are total idiots like the two I picked up today absolutely refused to shoot anything on the ground such as 2 swarm launcher guys a forge gunner and 2 sagaris, and not a single shot from either gunner went down side. Forge gunner forced my run off and the sagaris nailed me on the exit slope. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.21 01:47:00 -
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          Iron Wolf Saber wrote:Flight wise we could have been equal it depends on the IQ of my gunners. some are smart some are total idiots like the two I picked up today absolutely refused to shoot anything on the ground such as 2 swarm launcher guys a forge gunner and 2 sagaris, and not a single shot from either gunner went down side. Forge gunner forced my run off and the sagaris nailed me on the exit slope.    I'm pretty sure you're smart enough not to spend literally half the match, while your team is losing, chasing after a lone Swarm Launcher guy in a remote and otherwise-abandoned corner of the map.
  This guy was.
  Good pilot. Not too bright, though. | 
      
      
      
          
          Iron Wolf Saber 
          BetaMax.
  2867
  
          
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        Posted - 2012.07.21 02:45:00 -
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          Garrett Blacknova wrote:Iron Wolf Saber wrote:Flight wise we could have been equal it depends on the IQ of my gunners. some are smart some are total idiots like the two I picked up today absolutely refused to shoot anything on the ground such as 2 swarm launcher guys a forge gunner and 2 sagaris, and not a single shot from either gunner went down side. Forge gunner forced my run off and the sagaris nailed me on the exit slope.   I'm pretty sure you're smart enough not to spend literally half the match, while your team is losing, chasing after a lone Swarm Launcher guy in a remote and otherwise-abandoned corner of the map. This guy was. Good pilot. Not too bright, though.  
  Me no I'd wait until you got occupied with another dropship pilot or target and flatten you. Only time I go after specific targets is when I am in battlefield control mode, as in we got three points and your team is redlined and I am just making sure you dont have a nastly little surprise for a counter attack. | 
      
      
      
          
          howard sanchez 
          Conspiratus Immortalis
  448
  
          
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        Posted - 2012.07.21 03:37:00 -
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          Los Silencio wrote:I would like to see (or hear rather) a "lock-on" indication when your dropship has been locked onto. Chances are it'll be difficult to avoid anyway, but a semi-skilled pilot should be able to evade a few. Not sure if it is feasible, but well fitted dropships are going to cost a pretty penny,so it would be nice to be able to save a few from being blown up. 
  And no...i don't have ANY SP invested in vehicles.  
 
   You know that directional red flash on your UI that you get when you take damage? What if you could fit a module (EW: radar lock detector) on your dropship? When the missiles get detected by your module (Range dependent on module quality) this same flashing indicator would light on your UI in yellow. 
 
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          Chihiro Itto 
           66
  
          
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        Posted - 2012.07.21 16:49:00 -
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          Personally I'd like a meaty 'AWOOGA!' alarm and lots of flashing red lights going off, but hey, that's my just my loud noise and flashing things fetish coming out again.   | 
      
      
      
          
          El'Eeuht Ness 
           0
  
          
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        Posted - 2012.07.25 16:56:00 -
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          Stupid question: Is there a way to look behind you while piloting a dropship? | 
      
      
      
          
          DILLIGAD 
           50
  
          
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        Posted - 2012.07.30 13:35:00 -
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          Garrett Blacknova wrote:If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
  If you're near ground level, go over obstacles and drop back down.
  If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
  This message was brought to you by someone who has probably shot you down with a Swarm Launcher before...  
  See the thing is once I see you flying in a dropship I lock on you and fire in the opposite direction. I then lock on you again and fire in the opposite direction again. Then I lock on you and fire at you. So by the time you realize it you have 3 sets of prototype swarm launcher rockets up your tail. Try running away from that and my tripple complex damage mods  .
  Yours truely A HAV/LAV/Dropship destroyer | 
      
      
      
          
          TiMeSpLiT--TeR 
          Planetary Response Organisation Test Friends Please Ignore
  326
  
          
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        Posted - 2012.07.30 13:39:00 -
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          El'Eeuht Ness wrote:Iron Wolf Saber wrote:fly in a orbit  LOL! wut...  
  Fly in circular move like in sideways. | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.30 13:49:00 -
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          DILLIGAD wrote:Garrett Blacknova wrote:If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
  If you're near ground level, go over obstacles and drop back down.
  If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
  This message was brought to you by someone who has probably shot you down with a Swarm Launcher before...  See the thing is once I see you flying in a dropship I lock on you and fire in the opposite direction. I then lock on you again and fire in the opposite direction again. Then I lock on you and fire at you. So by the time you realize it you have 3 sets of prototype swarm launcher rockets up your tail. Try running away from that and my tripple complex damage mods   . Yours truely A HAV/LAV/Dropship destroyer   Added bold to emphasise that you're not telling me anything I don't already know.
  But thanks for that.
  (I don't usually fly Dropships. I usually kill them. I was giving advice from someone who's seen the best ways to avoid my weapon of choice. And even with that advice, it's not an easy feat) | 
      
      
      
          
          Tyas Borg 
          Osmon Surveillance Caldari State
  112
  
          
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        Posted - 2012.07.30 14:43:00 -
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          Swarms aren't the issue I've found, it's all about the forge gun. They always get the killing blow imo.
  On anything other than a bog standard dropship you can tank the first salvo of swarms easily without any boosting/repairing. If your still there to recieve the second then your doing it wrong. The first hit should be telling you to move out ASAP imo.
  I've kept at least 3 guys with swarms busy an entire match before, sure they hit the first salvo but they never get killing blow. Not even protos. I know I had at least 2 guys on me because I could hear their comms and them whining about me "out-running" them. I wasn't, I was simply out maneuvering them. Forge guns however are really deadly.
  Use your surroundings to break the missiles line of tracking, that is all I'll say on the matter. These things should be figured out by the player, that way you'll do it instinctively after a while.
  Also turn your sound up a little when piloting. Even in mono on my TV I can hear missiles approaching, if you can hear a hiss then get your toe down!.
  Lastly your fitting is just as important, if not more so than your skills as a pilot. A poorly fitted dropship flown by an ace pilot will still go down like a new pilot was flying it. | 
      
      
      
          
          Garma QUDA 
          Zumari Force Projection Caldari State
  468
  
          
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        Posted - 2012.07.30 14:46:00 -
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          El'Eeuht Ness wrote:Iron Wolf Saber wrote:fly in a orbit  LOL! wut...  
  Its okay to fear what you dont understand :< | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  1849
  
          
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        Posted - 2012.07.30 14:53:00 -
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          Tyas Borg wrote:Swarms aren't the issue I've found, it's all about the forge gun. They always get the killing blow imo.
  On anything other than a bog standard dropship you can tank the first salvo of swarms easily without any boosting/repairing. If your still there to recieve the second then your doing it wrong. The first hit should be telling you to move out ASAP imo.
  I've kept at least 3 guys with swarms busy an entire match before, sure they hit the first salvo but they never get killing blow. Not even protos. I know I had at least 2 guys on me because I could hear their comms and them whining about me "out-running" them. I wasn't, I was simply out maneuvering them. Forge guns however are really deadly.
  Use your surroundings to break the missiles line of tracking, that is all I'll say on the matter. These things should be figured out by the player, that way you'll do it instinctively after a while.
  Also turn your sound up a little when piloting. Even in mono on my TV I can hear missiles approaching, if you can hear a hiss then get your toe down!.
  Lastly your fitting is just as important, if not more so than your skills as a pilot. A poorly fitted dropship flown by an ace pilot will still go down like a new pilot was flying it.   Seen a well-fitted Dropship with a cautious pilot get shot down by two players running Militia Swarm Launchers.
  Took more than half the match for us to make it happen though. | 
      
      
      
          
          Tyas Borg 
          Osmon Surveillance Caldari State
  112
  
          
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        Posted - 2012.07.30 15:06:00 -
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          That's kinda my point though Garret. The whole match and I bet the dropship was still getting the odd kill here and there. Meanwhile 2 guys are solely trying to get a Dropship.
  Two guys with Militia Forges would've nailed it in half the time imo.
  Both in my Sagaris and Eryx I'll sit there taking swarms, but if a forge hits me I'll run like a big girl. Swarms alone aren't great at all, even the protos. Forge guns are feared by drivers/pilots imho. | 
      
      
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