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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Darky SI
232
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Posted - 2012.07.20 16:04:00 -
[1] - Quote
Everyone hates people who steal tank/dropship and drive them away with or without you and most of the time they end up killing you and your vehicle. I came up with an idea to solve such problem i call it Force Switch. How it works? pressing and holding the Triangle button will insta-put you on the driver seat if you were for example in a dropship passenger seat or a tank turret seat and this only works if you are the owner of the vehicle.
This way if a noob stole your tank you can just enter it and hold Triangle to force your way to the drive seat and the noob will take your previous seat. This also will help dropship pilots to switch quickly from the gunner seat to the driver seat if you were alone on your dropship and as all of you know switching from a gunner to the driver seat takes times cause you have to go through all seats which is stupid imo.
i was curious what you guys think?!
EDIT: here is the original post in the Feedback section if anyone want to add anything: https://forums.dust514.com/default.aspx?g=posts&t=27640&find=unread |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.07.20 16:14:00 -
[2] - Quote
I like it!! Someone needs to stop the tank tea leaves (thieves). +1 did you post this on requests and feedback? The devs need to see it. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
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Posted - 2012.07.20 16:20:00 -
[3] - Quote
I like this idea. Lost track of how many times I call in a drop ship and someone jumps in and takes off. Now it costs me twice as much for that same drop ship. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.20 16:21:00 -
[4] - Quote
I think there needs to be a 3 second lockout for anyone but the owner unless owner steps in first. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.20 16:24:00 -
[5] - Quote
Iron Wolf Saber wrote:I think there needs to be a 3 second lockout for anyone but the owner unless owner steps in first.
Increase that time to 5 seconds. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 16:29:00 -
[6] - Quote
I like it.
A few people have thought it was a good idea, but I haven't seen any specific suggestions for a way to implement it. This is a very sensible way to make the system work. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.07.20 16:56:00 -
[7] - Quote
dude happend to me last night lost at LEAST 1.1 million isk in one match. DUDE TOOK THE TANK TWICE!! we were about to get spawned owned. Thinking to myself, if i spawn my sagaris I can possibly take out the enemy tank. Spawned then immediatly spawned my tank walked away so I wouldnt get crushed by it then dude spawns right next to it jacks it then runs it into the other tank like it was a bumper car or something, its as though he went full ****** forgot tanks had guns and proceded to try to drive up to the guy and deliver him pizza. Why would you do that WHY!!!
anyone who likes OPs post im also liking there post. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.20 16:58:00 -
[8] - Quote
+1 |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.20 17:02:00 -
[9] - Quote
This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.20 17:38:00 -
[10] - Quote
Its **** in a tank
What if im the gunner and force out the driver? the games doesnt know whos tank it is |
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Darky SI
232
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Posted - 2012.07.20 17:39:00 -
[11] - Quote
tribal wyvern wrote:I like it!! Someone needs to stop the tank tea leaves (thieves). +1 did you post this on requests and feedback? The devs need to see it. Yeah i did post there first then posted here to see what other thinks |
Darky SI
232
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Posted - 2012.07.20 17:43:00 -
[12] - Quote
EnglishSnake wrote:Its **** in a tank
What if im the gunner and force out the driver? the games doesnt know whos tank it is if you are not the owner of the tank you can't force the driver out and if the owner of the tank is not inside it no one can force his way to the driver seat |
Chihiro Itto
66
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Posted - 2012.07.20 21:25:00 -
[13] - Quote
There should definitely be some kind of lock out when a vehicle is initially ordered so only the player ordering it can get in first.
Following that, if the driver/pilot should get out for any reason it's another thing altogether. You can argue that if they get out then it should be possible for anyone else to use it, and certainly if the pilot gets killed it would be stupid (and punish the team with a lost vehicle slot) not to be able to use the vehicle.
You can also argue that drivers have legitimate reasons to get out for a short time (repairing for example, which crew may not be able to do or think is important while the pilot wants to protect their investment).
So, should it be a free-for-all, with any vacant pilot seat free to any other team-mate, regardless of the cost the player has put into the vehicle purchase? Or should there be some kind of delay, lock-out, push-from-pilot-seat or similar function that gives the owner preference over other team-members?
I have a feeling CCP have this covered, or are watching what happens here, but it can't stay like it is now - having 1.2M ISK stolen from under you and lost/wrecked by a team-mate is no way to run a corp...
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Darky SI
232
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Posted - 2012.07.20 23:13:00 -
[14] - Quote
@Chihiro totally agree with you man there should be something to give the owner full control over his ride.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 23:31:00 -
[15] - Quote
I have another idea.
Vehicle owner (and YES, the game SHOULD know who called in a tank, because it has their fitting and name on it) should be able to reclaim driving position whenever they want. it's THEIR tank. THEY built it. THEY made it so it will follow THEIR instructions. While in the driver's seat, holding triangle should let you move to one of the turrets EVEN if there's someone else in the tank (kicking them into the driver's seat). |
Demonic Chaos
Sanmatar Kelkoons Minmatar Republic
14
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Posted - 2012.07.20 23:46:00 -
[16] - Quote
Just make it so you can't drive the tank without the skills to use it other then milita tanks still might be stolen but hopefully if it is they'd have a clue also in eve you can steal ships if floating there but only if you have the skills to use it also any mods you don't have skill to use you still can't use even if fitted although I can uderstand anyone useing any turret just not haveing the skill to put it on the ship or set it up |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 23:49:00 -
[17] - Quote
Demonic Chaos wrote:Just make it so you can't drive the tank without the skills to use it other then milita tanks still might be stolen but hopefully if it is they'd have a clue That too... But they'd need to either have a marker to show if you can drive the tank or not, or they'd need to make them look more unique than they currently do. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.21 00:17:00 -
[18] - Quote
1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ |
Chihiro Itto
66
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Posted - 2012.07.21 16:43:00 -
[19] - Quote
I'd say you should be able to hack an enemy vehicle if it's empty because... you're hacking it? In the interests of balance and sneakiness you could say your team-mates should be able to hack a friendly vehicle that doesn't belong to them, as long as you can tell it's a friendly vehicle you're hacking and not an enemy one.
The problem with that is, say you approach a vehicle, are you going to have two prompts? One to enter a crew seat and one to try hacking it? Perhaps that might work if you held the X button to hack or something. A better way might be to let you enter the vehicle as crew, but if the driver seat is vacant then you can start to hack from there. Since you are then partially protected in the vehicle and in the interests of the owner I'd say that time should be 10-20 seconds. (I'm not sure how long it takes to hack an enemy vehicle though - anyone?).
The trick to all this is to make the solution simple and elegant, not over-complicated. The skills-limit idea is not bad, but one issue is if a driver/pilot jumps out of their ride and then gets killed. If no-one else has the skills or inclination to jump into the vehicle then there's an empty and useless vehicle sat on the field, which means one less vehicle slot is available for the team and worse, it could get hacked by the enemy. Allowing any team-member to assume control means that isn't a problem. For that reason I still think some kind of lock-out is preferable for both driver and team. |
Bresker Veyne
Algintal Core Gallente Federation
152
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Posted - 2012.07.21 16:46:00 -
[20] - Quote
This is what I think of it:
http://www.youtube.com/watch?v=Opl77bP7vbY |
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Chihiro Itto
66
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Posted - 2012.07.21 17:31:00 -
[21] - Quote
... I forgot to add, the reason I'm keener on a lockout as opposed to Darky's force switch suggestion is because although it's a good solution it only works if you are able to get back into the vehicle once it's been stolen. If the appropriated tank gets away from you, or the dropship lifts off the ground, neither of which take more than a few seconds, you are screwed. A lockout means that for the length of the lockout you are safe from Grand Theft Auto.
Of course, there's no reason you couldn't have both solutions... |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 18:00:00 -
[22] - Quote
5 - 10 second lockout to anyone but the player who called the vehicle when it first arrives. 10 - 20 second lockout from the driver's position AND ONLY THE DRIVER'S POSITION when the owner HOLDS the exit button instead of tapping it. While in the vehicle in any position, the own can reclaim the driver's seat by pressing and holding triangle.
This sounds good. Now all we need is comment from CCP. It makes sense based on the lore, too (as shown below in an answer to gangsta nachos (and I'm fairly sure I answered this same objection in another thread)
gangsta nachos wrote:1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ 1. You can't just hop in and take off with an enemy vehicle though. As you already admitted, YOU HAVE TO HACK IT FIRST.
2. If there's nobody in the vehicle, or at least nobody in the driver's seat, it's fair game. BUT if the owner of the vehicle (WHO IS YOUR ALLY) comes along and asks for their stuff back, it's reasonable to expect it, BECAUSE YOU'RE ALLIES. Also, because you don't have to hack friendly vehicles, you're leaving the computer systems in their initial state, meaning the owner of the vehicle can be reasonably expected to have an override code built into their suit which lets them take control. |
Chihiro Itto
66
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Posted - 2012.07.21 18:12:00 -
[23] - Quote
Garrett Blacknova wrote:5 - 10 second lockout to anyone but the player who called the vehicle when it first arrives. 10 - 20 second lockout from the driver's position AND ONLY THE DRIVER'S POSITION when the owner HOLDS the exit button instead of tapping it. While in the vehicle in any position, the own can reclaim the driver's seat by pressing and holding triangle.
...
2. If there's nobody in the vehicle, or at least nobody in the driver's seat, it's fair game. BUT if the owner of the vehicle (WHO IS YOUR ALLY) comes along and asks for their stuff back, it's reasonable to expect it, BECAUSE YOU'RE ALLIES. Also, because you don't have to hack friendly vehicles, you're leaving the computer systems in their initial state, meaning the owner of the vehicle can be reasonably expected to have an override code built into their suit which lets them take control.
... and if the owner dies then the override code goes team-wide and anyone can take control of the vehicle.
(Conceivably your team could defend or relinquish it back to the owner when they respawn. The reclaim driver seat option could also continue regardless of death, as long as the vehicle is intact).
Sounds like a plan to me.
EDIT: the 5-10 second initial lockout should also be driver's position only, and although non-essential it would be good to hear say three bleeps to count down the end of your 10-20 second lockout period. Like I said, non-essential but fair warning. |
Darky SI
232
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Posted - 2012.07.21 20:29:00 -
[24] - Quote
Thank you Garrett Blacknova and Chihiro Itto for your great feedback i took the pleasure to quote your ideas to my Original Post on the Feedback section, thank you guys again its good to know we have such helpful and mature people like you on this beta. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.21 21:31:00 -
[25] - Quote
This Idea is too awesome not be implemented. (Edit: was messed up lol) |
Chihiro Itto
66
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Posted - 2012.07.21 23:07:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:This Idea is too awesome not too awesome to not be implemented.
I just went cross-eyed trying to figure that one out. I think you think it's awesome and want it to be implemented.
Darky, you're welcome. Start the love-in. |
Septem Mortuus
Osmon Surveillance Caldari State
86
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Posted - 2012.07.23 04:45:00 -
[27] - Quote
+1
Love the idea, I get VERY narky when some 'tard refuses to get out of the Dropship to cap a point, and if I lose patience and do it myself they invariably steal my expensive dropship and either get it blown up in seconds, or go tower-camping with it.
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Jose the Destroya
Royal Uhlans Amarr Empire
8
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Posted - 2012.07.23 05:08:00 -
[28] - Quote
Great idea! I think the lockout idea for 15 seconds would be perfect too. I hate driving Dropships, but it's even worse when I hop in, it puts me in the driver seat, than I move for the person who ordered it, and SOMEONE ELSE jumps in and takes off. The lockout would help this greatly. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.07.23 05:20:00 -
[29] - Quote
would support the force driver/pilot thing. Cause last time after i was piloting my dropship all around the map to get people to the objectives ive got several hits from swarm launchers and it had only like 8% armor left over. So i went up to one of those towers to repair my ship with a repair tool. the gunner that i had with me was cool with that but then some noob spawned in the dropship (CRU on board) and thought it would be a good idea with 20% shields and 30% armor to fly away. As soon as i heard the engines starting i jumped back in finding myself as gunner and after a 5 sec flight we got shot down stright away. The other door gunner and i survived just to find ourself facing 2 Surya's on open field which resulted in a instant death. Seriously not every dropship thats in the match is a viper-hatch that can be wasted. |
Chihiro Itto
66
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Posted - 2012.07.23 05:34:00 -
[30] - Quote
Yup. Sucks.
I put up an alternate idea in the feedback thread:
Chihiro Itto wrote:As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driver dies or wanders beyond this zone then the driver seat unlocks and the vehicle can be taken.
That might be the simplest solution of all. No need to kick players, no need for extra buttons or combos, no worries about vehicle delivery and all automatic. It even lets team-mates GTA if they are watching the pilot's distance-from-vehicle.
As Vrain Matari points out, that also allows team-killing (if FF is on) to steal rides, so EVE-style subversive freedoms remain possible. |
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