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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.20 15:12:00 -
[1] - Quote
Greetings,
Sin3 DeusNomine wrote: Drop ship interaction needs to be changed. Currently in this build a dropship pilot can be followed forever and have no ability to tell if they have lossed them swarms on a building or not. This leads to alot of proto drop ships getting insta popped by huge mobs of swarms coming out of no where after they feel they have lost them. So it looks like you have drank the infinite range cool-aid as well in regards to swarms. Look very closely at the current map and assume for a moment that the DS pilot chooses to fly in a straight line from the defender spawn to the attacker spawn. Now assume that a SL gunner fires at them just as they are leaving the defenders spawn. They stop at the attackers spawn and the swarm hits them... Infinite range right? Wrong, the swarms have flown a grand total of 300 meters. Less than 1/3 of a kilometer... Less than 1/4th of a mile.
So let's assume that the DS pilot flies from the defender's spawn to the attacker's spawn and then back to the defender's spawn in a straight line... The Swarm will hit him on his way back... How far has the swarm flown now? Less than 300 meters. It only APPEARS infinite because we have such a small engagement field.
Now, you will notice that the Swarms did not hit him until he stopped at the attackers spawn or when he turned around, because the DS travels just a tad slower than the Swarm missiles... And any good DS pilot (And I have seen quite a few) can avoid the entire swarm simply by flying well. Had an opposing DS pilot on comms last night that avoided an entire clip (4 volleys) of swarms.... They did not hit him, he flew all of them into walls / buildings. It sucked for me, but was awe inspiring to watch, especially since I was on top of one of the hangars and could see the whole thing.
EDIT: BTW, contrary to what some think, I am one of the proponents for giving DS pilots a warning when SL has been locked onto them and it is for this reason. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.20 15:31:00 -
[2] - Quote
Fivetimes Infinity wrote:Heavies with forge guns engaged by infantry ought to be pulling out their sidearm, just as they would if they had a swarm launcher. Either that, or the anti-vehicle ability needs to be taken down a notch in recognition of their anti-infantry ability. I think I have died to two Forge Guns at close range... Please note that I don't use heavy or assault suits.
From my experience on the business end of Forge guns they seem just about right as far as their anti-infantry capabilities are concerned. Yes I have been sniped by em, and yes, I have had them spank me while I was running through an open area, but I have chalked those kills up to players who were mastering their weapons and me doing things wrong. Having said that, if I where to suggest any changes to the Forge Gun, I would suggest reducing it's splash radius by about 50% and increase their splash damage by about 25% to compensate. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.20 15:39:00 -
[3] - Quote
Sin3 DeusNomine wrote:Before swarms became big I would have my gunners hitting 30-0 and matches lost where few and inbetween because I was able to be great gun support and spawn guys ontop of objectives. But all of a sudden swarms where everywhere and I may not have ever lost my drop ship but I was not doing my duty anymore. Ahh, but that is a different story. Yes, right now Swarms are every where.. Why? Because you need 3 - 4 SL players to take out a good tank, so right there you have 1/3 of a team carrying SL. Once tanks / DS stop being spammable , I think you will see the number of SL drop to about 2 per team max. Right now though, DS and Tanks are too good at killing infantry, so people are adding SL to their fits to try to offset the tanks and DS.
As a matter of fact one of the games I played with you recently, I was the only SL on our team, until the enemy spawned a Surya... Two of my games last night there were only 2 SL and the enemy team was spam spawning cheap tanks.
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.20 19:20:00 -
[4] - Quote
Fivetimes Infinity wrote:Well, how many times have you been in a fight with someone using a forge gun at close range? Far more often than any scout should. ;)
Seriously though, I tend to move around the battle field ALOT, and I run into Forge users at close range at least twice per battle. 9 out of 10 times when the heavies see me switch from my SL or Sniper to my SMG. Of the hand full that have tried to keep using their Forge, only two of them have killed me... I understand that is a small number but given how many battles I play and how often I engage enemy Forge users, I would say my experiences are fairly average.
At range is a different story. I have been killed by Forge guns while sniping more often than by enemy snipers. The reason for this is that I tend to avoid squatting in full view, which means that I usually have a wall very close or a roof over my head. Now, I die more often to Forge guns in these situations because of the splash damage and my use of scout suits. My HP skills are maxed, but a scout has only so many HP and unless I am running around in my skirmish fit, my scout suit has no shield extenders, so I am easy pickings for Forge gunners... Assuming they can find me that is.
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