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norman self
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.20 08:54:00 -
[1] - Quote
So, even tough I have not yet tried Dust 514 with Move but even before I try, I bet that the Move functionality is like other games where the aiming floats around the screen (which is totally rubbish)
The best way for Move to work would be for the aiming acts exactly like the right stick on a dualshock 3. this would help you sell large quantities of both Move & Sharpshooter for Sony.
As no game does this with Move I feel like Dust 514 can revolutionise this sector of Motion Gaming.
So to reiterate. MOVE should act like the right stick on a dualshock 3, this would provide much better control scheme for all.
Another thing is the general control layout. I think that actions like change weapon, stance etc, should be changed to mirror other games in the genre, ie crouch should be R3, Triangle to change weapon (still have the selection wheel, but by holding triangle instead)....
Another feature that needs to be added to the game soon, would have to be a party / friends system. At the moment it is impossible to play with friends which means playing with "randoms" which does not help team play in a team based game. I'm sure that this feature will be implemented in the future & for the full release. I look forward to playing with friends.
Loving Dust 514, don't play it nearly enough (battlefield just sucks me in ;) ) but will continue to provide freedback where I can. Keep up the good work peeps. See you on the battlefield.
PS. do ytou think that the mercenary pack is worth a shot? I already have access to the beta so is it worth getting for the dropsuit etc.?
Thanks.
normanself |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.20 09:17:00 -
[2] - Quote
Ok, with your proposed system, how do you turn around to shoot at something behind you? With what you're proposing, you'd have to turn your back to your TV, not that the move controller would work that way in the first place.
There's a reason no one has done this, because it simply wouldn't work. |
norman self
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.20 09:40:00 -
[3] - Quote
Well I don't think you'd have to turn your bak to the TV, much like you don't have to with a Dualshock 3 controller.
The Move would act exactly like the right stick meaning that if you look up the screen would also move up, if you turn left the screen would also turn left. ie while moving the "sharpshooter" left the character & view would move around similar to how it does with the aiming as it is now, but much more accurately & with less chance of being mowed down & without the reticle moving wildly around the gameworld, the gameworld moving around the reticle.
I truely think this method would work, probably even better than with a dualshock. (maybe not)
hope that explains it a bit more |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.20 10:42:00 -
[4] - Quote
You're not understanding the problem. The controller stays in one place, when you hit hard to one side, the input keeps going, similar to how the moving crosshairs hit one side of the screen and turn you now. If anything, the way the move system is currently implemented is like the controller more than what you're asking for.
The problem is the way the move works. You're standing in front of a camera with a limited field of view. Imagine that as a cone extending from the camera lens. Move outside of that cone, and you're no longer being tracked because the camera can no longer see you. Now, with that concept in mind, imagine the following situation:
You spawn, turn to the left, your view perfectly tracks with the movement of the move controller... until you go outside the field of view. You can't turn left anymore. Once you return to the field of view, you can now only turn right. At least you can until you hit the edge of the field of view again. You're now trapped there, only able to view about a 60 degree cone in front of you. Walk across the map, but you can only turn so much, and never ever look behind yourself because there's no way for the camera to pick that up.
That's what linking the sensed position to the actual movement of your game view would cause. The only way to get around this is to map 180 degrees of movement within the MUCH more confined area the camera can view you, or a number of other oddities that completely disassociates the movement of the controller being related to movement in the game. You've hamstringed the entire point of using a move controller at that level of tinkering, and have made something so unwieldy that no one would want to use it.
Simply put, what you want would require a head mounted display and a lot more sophisticated tracking than the move system allows for.
edit: a simple way of thinking about this would be to play a FPS on the computer, on a tiny mouse pad and not be able to pick the mouse up and move it to the other side to keep turning in one direction. Try that, and you'll get a feel for why what you're asking for is broken. |
norman self
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.20 13:45:00 -
[5] - Quote
i see now yes, sorry. i'm sure they could sort it though. move is plain pointless in FPS games as is.
Move = Fail with core games
shame |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.20 13:50:00 -
[6] - Quote
Yeah, and there's no real way to fix it within the restraints of the technological limitations. Short of releasing a console that comes with goggles, we aren't going to be seeing that level of immersion.
I agree with you though, if it could work, it'd be awesome. |
Blu Milk
Tronhadar Free Guard Minmatar Republic
31
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Posted - 2012.07.20 14:15:00 -
[7] - Quote
Seeker of Cheese wrote:You're not understanding the problem. The controller stays in one place, when you hit hard to one side, the input keeps going, similar to how the moving crosshairs hit one side of the screen and turn you now. If anything, the way the move system is currently implemented is like the controller more than what you're asking for.
The problem is the way the move works. You're standing in front of a camera with a limited field of view. Imagine that as a cone extending from the camera lens. Move outside of that cone, and you're no longer being tracked because the camera can no longer see you. Now, with that concept in mind, imagine the following situation:
You spawn, turn to the left, your view perfectly tracks with the movement of the move controller... until you go outside the field of view. You can't turn left anymore. Once you return to the field of view, you can now only turn right. At least you can until you hit the edge of the field of view again. You're now trapped there, only able to view about a 60 degree cone in front of you. Walk across the map, but you can only turn so much, and never ever look behind yourself because there's no way for the camera to pick that up.
That's what linking the sensed position to the actual movement of your game view would cause. The only way to get around this is to map 180 degrees of movement within the MUCH more confined area the camera can view you, or a number of other oddities that completely disassociates the movement of the controller being related to movement in the game. You've hamstringed the entire point of using a move controller at that level of tinkering, and have made something so unwieldy that no one would want to use it.
Simply put, what you want would require a head mounted display and a lot more sophisticated tracking than the move system allows for.
edit: a simple way of thinking about this would be to play a FPS on the computer, on a tiny mouse pad and not be able to pick the mouse up and move it to the other side to keep turning in one direction. Try that, and you'll get a feel for why what you're asking for is broken.
Unfortunatly this has been tried and it still sucks about as bad as other controll schemes with motion controls the problem is stopping your screen from moving all over the place when your making tiny adjustments to your aim |
Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.20 14:23:00 -
[8] - Quote
I'm confused Blu. You quoted my post explaining why it doesn't work to tell me that it's been tried and doesn't work? I know, I just said it.
Basically, I'm at a loss as to what you're trying to tell me here. Care to elaborate? |
Asator1
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.20 14:47:00 -
[9] - Quote
i hope this game will support ps move like kz3. In this beta test isn't possible set up the move controlls like in the sharpshooter and so i can't test very good the game. i trust in the next future.. |
Arson1
Maphia Clan Corporation CRONOS.
0
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Posted - 2012.07.20 15:00:00 -
[10] - Quote
Asator1 wrote:i hope this game will support ps move like kz3. In this beta test isn't possible set up the move controlls like in the sharpshooter and so i can't test very good the game. i trust in the next future..
i agree. |
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Seeker of Cheese
Villore Sec Ops Gallente Federation
163
|
Posted - 2012.07.20 15:46:00 -
[11] - Quote
Arson1 wrote:Asator1 wrote:i hope this game will support ps move like kz3. In this beta test isn't possible set up the move controlls like in the sharpshooter and so i can't test very good the game. i trust in the next future.. i agree.
I think agreeing with yourself on 2 different accounts that are obviously related is a little disturbing. |
Mouse of Madness
Seituoda Taskforce Command Caldari State
1
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Posted - 2012.07.20 15:46:00 -
[12] - Quote
Seeker of Cheese wrote:Arson1 wrote:Asator1 wrote:i hope this game will support ps move like kz3. In this beta test isn't possible set up the move controlls like in the sharpshooter and so i can't test very good the game. i trust in the next future.. i agree. I think agreeing with yourself on 2 different accounts that are obviously related is a little disturbing.
Couldn't have said it better myself. |
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
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Posted - 2012.07.21 02:18:00 -
[13] - Quote
norman self wrote:i see now yes, sorry. i'm sure they could sort it though. move is plain pointless in FPS games as is.
Move = Fail with core games
shame
No, you just suck. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 03:39:00 -
[14] - Quote
Move in this game is currently not very well implemented, and needs work.
But it can be done well, and has been done well, and works well when it's been done right.
If you're bad with it (I know I am), use a different option. |
Flame Highsea
Doomheim
28
|
Posted - 2012.07.21 23:28:00 -
[15] - Quote
Seeker of Cheese wrote:Arson1 wrote:Asator1 wrote:i hope this game will support ps move like kz3. In this beta test isn't possible set up the move controlls like in the sharpshooter and so i can't test very good the game. i trust in the next future.. i agree. I think agreeing with yourself on 2 different accounts that are obviously related is a little disturbing.
Asator1 and Arson1 = different names.. ;)
And yes.. Kz3 work so nice with Move --> same to Dust! |
Soul Deadlock
Amarr Templars Amarr Empire
2
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Posted - 2012.07.22 01:52:00 -
[16] - Quote
The only way for this to work is for you to be wearing goggles or something that show you the game like a tv would and be in a small chamber with sensors all around you. Sadly very few if any at all have made this so sorry bro just use the dual shock controler |
Hybrid Hale
0
|
Posted - 2012.07.25 07:14:00 -
[17] - Quote
Cherry Mercenary wrote:norman self wrote:i see now yes, sorry. i'm sure they could sort it though. move is plain pointless in FPS games as is.
Move = Fail with core games
shame No, you just suck.
Agreed if I can hit targets without sharpshooter at a decent range people shouldn't complain |
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