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Thread Statistics | Show CCP posts - 0 post(s) |
Fatmanpro
Paladin Survey Force Amarr Empire
251
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Posted - 2012.07.18 15:51:00 -
[1] - Quote
?? |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.18 15:56:00 -
[2] - Quote
Doubt it, it will be a part of the game I don't think there should be a vote option at all |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.07.18 16:13:00 -
[3] - Quote
gangsta nachos wrote:Doubt it, it will be a part of the game I don't think there should be a vote option at all
It will be the Drop Site Massacre of Istvaan V all over again
If you get that reference your as big a nerd as me lol |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.18 16:17:00 -
[4] - Quote
I think whoever does the first FF kill should be penalized for one FF kill. Then the person they killed should be able to set them as an 'enemy' and kill them as much as they want that round without any penalty.
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Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.07.18 16:50:00 -
[5] - Quote
Sephoran Griffith wrote:I think whoever does the first FF kill should be penalized for one FF kill. Then the person they killed should be able to set them as an 'enemy' and kill them as much as they want that round without any penalty.
Maybe a mark as traitor vote or something
I like it |
VigSniper101
204
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Posted - 2012.07.18 16:55:00 -
[6] - Quote
Team killers should just loose points per tk and be kicked automatically[and locked out of the the battle]after so many.
What l dont like in most other shooters, is the person tked gets it counted against them as a death. I dont want to see that here. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 17:23:00 -
[7] - Quote
Fatmanpro wrote:Sephoran Griffith wrote:I think whoever does the first FF kill should be penalized for one FF kill. Then the person they killed should be able to set them as an 'enemy' and kill them as much as they want that round without any penalty.
Maybe a mark as traitor vote or something
I like it
me versus everyone mode.
I like it too!
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.18 17:25:00 -
[8] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Fatmanpro wrote:Sephoran Griffith wrote:I think whoever does the first FF kill should be penalized for one FF kill. Then the person they killed should be able to set them as an 'enemy' and kill them as much as they want that round without any penalty.
Maybe a mark as traitor vote or something
I like it me versus everyone mode. I like it too!
I would love that.
RE everywhere.. ohh the joy.. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.18 17:29:00 -
[9] - Quote
Hehe fatman, I agree. Thankfully Dust is keeping me clear of 6th ed and it's op shooting. There has to be a vote to kick feature. This is not an option. Otherwise 1 griefers joins your game/corp you are FORCED to finish the game with them on your team. Seriously no VTK is death to any FPS with friendly fire, especially f2p games... Seriously, how can you justify your corp activating another clone of the guys who's team killed your whole damn team 3 times. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.07.18 17:38:00 -
[10] - Quote
I am pretty sure there will be no vote to kick feature. You get assigned a contract to fight for a corporation (contracts can be for a given player in EVE, I'm sure the same will be here) and then when you get into battle to you get kicked out by trolls? DAFUQ?
Just leave the game as is. No friendly fire and no voting. This isn't a democracy. Friendly fire is bullshit anyway. There is maybe one or two good things about friendly fire, and there are twenty other bad things about it. |
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Maken Tosch
263
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Posted - 2012.07.18 17:40:00 -
[11] - Quote
Well, Eve Online has a vote to kick feature of its own. However, such an option is only available to players with certain director roles applied to them by the CEO of their corp. This is to ensure that only the most trust worthy of players have that power. If the vote-to-kick power is given to just all players in general, there is potential for misuse if the group doesn't understand what really happened (accidental vs. intentional).
I would say, implement the Eve system of kicking players from the corp for insubordination. Also, give the commander the option to target one of his own troops as a primary in case a merc decides to be an insubordinate who should be shot by his own peers.
When I was in Majesta Empire Alliance in Eve, under Metalworks Corp, the corp was trained with the mentality that anyone who disregards an order or is found to be a spy will become the primary target regardless of their standings... then they get kicked from the corp. We liked our enemies to suffer a little longer. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 17:43:00 -
[12] - Quote
Fuma Centuri wrote:I am pretty sure there will be no vote to kick feature. You get assigned a contract to fight for a corporation (contracts can be for a given player in EVE, I'm sure the same will be here) and then when you get into battle to you get kicked out by trolls? DAFUQ?
Just leave the game as is. No friendly fire and no voting. This isn't a democracy. Friendly fire is bullshit anyway. There is maybe one or two good things about friendly fire, and there are twenty other bad things about it.
If you have a team of trolls, it's better to be kicked. Or maybe they are trying to get a corp buddy in? You do sound like you have had bad experience, and so have I. However, someone like Proto or zitro griefing your team, and you can't kick them? Stuff that.
Friendly fire is a must. Vote to kick is a must because of this. Yes it sucks when you get voted out of a game because you are doing more than your team put together, but because you won't go suicide at the objective, your team kicks you. But it sucks more to e team killed for 30 minutes. |
Maken Tosch
263
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Posted - 2012.07.18 17:44:00 -
[13] - Quote
PS: I'm in favor of friendly fire as long as the penalty system doesn't punish those who are retaliating against the traitor (example: one friendly merc shooting another friendly merc for insubordination.. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.18 17:45:00 -
[14] - Quote
For me id be on the ending of the kick since i do so much better than my team the majority of the time and retards would obv abuse the power like they always do |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 17:52:00 -
[15] - Quote
Just don't walk into people's line of fire. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 17:57:00 -
[16] - Quote
Benjamin Hellios wrote:Just don't walk into people's line of fire.
Take your finger, Off the trigger... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 18:02:00 -
[17] - Quote
Tony Calif wrote:Benjamin Hellios wrote:Just don't walk into people's line of fire. Take your finger, Off the trigger...
Nope
If they walk infront of me its ther fault not mine
They can see what im doing
Darwins law = workin |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 18:02:00 -
[18] - Quote
Tony Calif wrote:Benjamin Hellios wrote:Just don't walk into people's line of fire. Take your finger, Off the trigger...
Go...around... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 18:03:00 -
[19] - Quote
Tony Calif wrote:Benjamin Hellios wrote:Just don't walk into people's line of fire. Take your finger, Off the trigger...
Nope
If they walk infront of me its ther fault not mine
They can see what im doing
Darwins law = working as intended
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 18:09:00 -
[20] - Quote
No really, don't shoot your team mates just because they walk infront of you. Stop firing, or move so that the guy in front of you who doesn't have eyes in the back of his head doesn't drop dead and try to start a vote. I know snake will shoot through my legs while I bunny hop. People who can aim can hit their target even when it is obscured (Robocop). People who can't aim shoot their team mates in the back because they have no fire discipline. |
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PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:10:00 -
[21] - Quote
Tony Calif wrote:No really, don't shoot your team mates just because they walk infront of you. Stop firing, or move so that the guy in front of you who doesn't have eyes in the back of his head doesn't drop dead and try to start a vote. I know snake will shoot through my legs while I bunny hop. People who can aim can hit their target even when it is obscured (Robocop). People who can't aim shoot their team mates in the back because they have no fire discipline.
Yep, people who can't aim are just holding R1 down and praying.
The rule is, if you can seem them and they can't see you, its your job to avoid them. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.07.18 18:11:00 -
[22] - Quote
Vote-kick should only be an option in high-sec and low-sec "open contract" matches.
In corp vs corp fights the players should police themselves. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 18:18:00 -
[23] - Quote
Well it would make for a nice gameplay element.
Player 1: Diiiiiieeee! Enemy: Diiiiieeee! Player 2: Pardon me gentlemen, would you mind terribly to forestall your duel for an instance as I would like to pass by, I have quite the busy schedule, quite the busy schedule indeed. Player 1: Oh no, not at all ol' chap, please do continue on your journey. Enemy: Hear hear, Godspeed to you my good sir. Player 2: Well thank you ever so kindly, as you were gents, cheerio! Player 1: Diiiiiieeee! Enemy: Diiiieeee! |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:20:00 -
[24] - Quote
Benjamin Hellios wrote:Well it would make for a nice gameplay element.
Player 1: Diiiiiieeee! Enemy: Diiiiieeee! Player 2: Pardon me gentlemen, would you mind terribly to forestall your duel for an instance as I would like to pass by, I have quite the busy schedule, quite the busy schedule indeed. Player 1: Oh no, not at all ol' chap, please do continue on your journey. Enemy: Hear hear, Godspeed to you my good sir. Player 2: Well thank you ever so kindly, as you were gents, cheerio! Player 1: Diiiiiieeee! Enemy: Diiiieeee!
I lol'd
Player 2 just has such a busy schedule. SO MANY MEETINGS TO ATTEND! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 18:20:00 -
[25] - Quote
Nu11u5 wrote:Vote-kick should only be an option in high-sec and low-sec "open contract" matches.
In corp vs corp fights the players should police themselves.
Which is why the vote is needed derp derp. It's a vote not auto kick. High sec sure allow auto kick after 5 maybe. But VTK is the only way to police your team. You need them out of game righ then. Not out of your corp after the game (though that will be a likely consequence). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 18:20:00 -
[26] - Quote
Nope
I dont care about randoms, they shouldnt be in the way between a snake and its prey |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:23:00 -
[27] - Quote
EnglishSnake wrote:Nope
I dont care about randoms, they shouldnt be in the way between a snake and its prey
SOOOOO LAMMMMMMEEEEEEEE ENGLISH |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 18:23:00 -
[28] - Quote
There's always some git who just don't care... *points large foam hand at Snake* |
Maken Tosch
263
|
Posted - 2012.07.18 18:29:00 -
[29] - Quote
I agree that the vote-to-kick option should only be available for open NPC contracts in high-security space, but only the team leader should have that power. I don't want a group of ignorant trolls ruining it for the individual players.
As for low-sec and null-sec (0.0/outlaw) space, where contracts are provided only by player-run corporations, such a system should only be reserved for the Corporation's CEO or key Directors who are trust worthy of making sound decisions without the influence of the trolls. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 18:32:00 -
[30] - Quote
Trespassers will be shot. Leeroy Jenkinsens will be shot continuously.
All kidding aside, obviously I'm not gonna keep shooting as a teammate enters my sights...well, maybe once or twice in the groin, but that's it, je le promise! |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 18:32:00 -
[31] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:EnglishSnake wrote:Nope
I dont care about randoms, they shouldnt be in the way between a snake and its prey SOOOOO LAMMMMMMEEEEEEEE ENGLISH
My care cup is empty
Please refill with your tears |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 18:34:00 -
[32] - Quote
EnglishSnake wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:EnglishSnake wrote:Nope
I dont care about randoms, they shouldnt be in the way between a snake and its prey SOOOOO LAMMMMMMEEEEEEEE ENGLISH My care cup is empty Please refill with your tears
you'll get none from me.
|
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 18:34:00 -
[33] - Quote
Maken Tosch wrote:I agree that the vote-to-kick option should only be available for open NPC contracts in high-security space, but only the team leader should have that power. I don't want a group of ignorant trolls ruining it for the individual players.
As for low-sec and null-sec (0.0/outlaw) space, where contracts are provided only by player-run corporations, such a system should only be reserved for the Corporation's CEO or key Directors who are trust worthy of making sound decisions without the influence of the trolls.
Or the in game commander overseeing the game in the MCC (I suppose that's how it'll work, not sure) |
Heinrich Jagerblitzen
Autocannons Anonymous Late Night Alliance
142
|
Posted - 2012.07.18 19:26:00 -
[34] - Quote
I wouldn't be surprised at all if the vote-to-kick mechanism in the final build, is the assault rifle that's in your hand. Don't want a member on your team? Shoot him enough times he'll drop the match.
In EVE, friendly fire is 100% sanctioned, in fact corpmates are the ONLY people you can shoot without committing a crime, other than declared war targets. CCP expects people to resolve their own HR problems, with deadly force if necessary and / or fun.
I bet this Darwinian style of management will probably exist in Dust as well, since everyone will want to be part of a corp, and griefing will probably get you kicked from your corp, even if make it you through a match while killing your team mates recklessly. Likewise, team killing will just as likely be used to enforce rules that a member isn't listening to - like repeatedly spawning the wrong vehicle or ignoring orders.
What is UNLIKELY are arbitrary mechanisms that punish you or prevent you from shooting a team member. I highly suspect this is just in place to make the beta learning curve a bit more shallow while we wait corp organization. |
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