Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Calidius Eroticus
Zumari Force Projection Caldari State
6
|
Posted - 2012.07.17 23:44:00 -
[1] - Quote
I know that any mention of the dreaded COD will bring howls of derision from some. And comparisons to Battlefield will probably attract similar dire hatred.
BUT...
Is it possible to discuss the straight mechanics of the game, the shooting, kneeling and running around bit while discounting the opinions of anybody who mentions COD, or Battlefield, as I have seen on this forum?
In truth DUST514 will compete with COD and BF3 for players attention. If this game plays badly in comparison to those games it will fail to attract big numbers. |
Anatoly Gasputin
Doomheim
40
|
Posted - 2012.07.17 23:50:00 -
[2] - Quote
No you did not just do this?
Well you are correct, if the mechanics and the other stuff are not atleast on par with them, only thing left is that this is a much deeper experience.
ps. Stop with the negative waves guys. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.17 23:50:00 -
[3] - Quote
I dont hate BF3 CoD so yes we can have a normal conversation. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.17 23:57:00 -
[4] - Quote
I believe it shares many traits from many games... such as an economy from EvE, gameplay mechanics from many shooters, BF2/3 being the most similar i could think of, and the customization from tons of RPGs (EvE included).
However, DUST 514 definitely needs to work on a few things, for example, hit detection. Also, I don't graphically render half of the explosions, so I think that needs to be fixed too. Reloading gets interrupted quite too often for me, and the customization so far is doing good. I think there's tons of room for improvement, and I haven't run into major problems yet, just imbalance problems on the player's part. So yeah, good game, the mechanics are good so far, and needs more tweaking; exactly where a beta should be. |
Calidius Eroticus
Zumari Force Projection Caldari State
6
|
Posted - 2012.07.17 23:59:00 -
[5] - Quote
Absol Evoxazon wrote:I dont hate BF3 CoD so yes we can have a normal conversation.
Lovely
I have to admit to being Colonel 20 on BF3. It does not matter that i played EVE for years and have a good understanding of that game. When I play DUST and I have to move my right thumb up to crouch it pisses me off, the flow is lost. One tiny gripe I know, but I really want this game to play as well as Battlefield because I really want this game to succeed, |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.18 00:01:00 -
[6] - Quote
If I was told I had to steal one feature from another game for dust 514.
It would be ground vehicle controls from halo. If they do that I can live with myself. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.18 00:03:00 -
[7] - Quote
Calidius Eroticus wrote:Absol Evoxazon wrote:I dont hate BF3 CoD so yes we can have a normal conversation. Lovely I have to admit to being Colonel 20 on BF3. It does not matter that i played EVE for years and have a good understanding of that game. When I play DUST and I have to move my right thumb up to crouch it pisses me off, the flow is lost. One tiny gripe I know, but I really want this game to play as well as Battlefield because I really want this game to succeed,
Nice im just col 2. But yea i play a multitude of games and try to fnd different ways to do thngs |
Rugman91
Deep Space Republic
143
|
Posted - 2012.07.18 00:08:00 -
[8] - Quote
Seems like a near perfect blend of mag, bf and halo. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.07.18 00:12:00 -
[9] - Quote
Somebody said MAG? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 00:24:00 -
[10] - Quote
I find the gunplay too simple currently. I think the recoil/bullet spread does need more work. The assault rifle just feels like a toy. Point shoot win. Too much recoil is bad in a game with shields, however I don't think the spread is correct. Seems too circular, more verticle feedback would be good IMHO. The headshot multiplier might need to be adjusted, but it depends how things change. |
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.18 03:38:00 -
[11] - Quote
Calidius Eroticus wrote:I know that any mention of the dreaded COD will bring howls of derision from some. And comparisons to Battlefield will probably attract similar dire hatred.
BUT...
Is it possible to discuss the straight mechanics of the game, the shooting, kneeling and running around bit while discounting the opinions of anybody who mentions COD, or Battlefield, as I have seen on this forum?
In truth DUST514 will compete with COD and BF3 for players attention. If this game plays badly in comparison to those games it will fail to attract big numbers.
Great question, Eroticus(forgive me, just can't type that with a straight face =p).
The comparison would be valuable if we can all remain impartial - "Just the facts, Ma'am" kind of thing. A wise friend once told me that there are only 2 ways to compare things: How are they the same and how are they different? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.18 04:34:00 -
[12] - Quote
gunplay/pacing of replication with more responsive controls would attract large numbers to this game. |
Ventis Gant
Osmon Surveillance Caldari State
37
|
Posted - 2012.07.18 04:48:00 -
[13] - Quote
I always shake my head at the people complaining about the actual shooter mechanics...they are way better than they were last build, and I expect them to continue to get better with each build going forward. If the next build comes and the base mechanics aren't improved, then I will start to worry. For those that aren't aware, last build you were lucky to make it through more than a couple or three matches without having the game hard freeze while you were trying to respawn or something, forcing a hard reset of the PS3. I haven't had any in battle freezes that I can recall, and have only had a couple of other issues (occasionally the "uplink" screen stays on forever). Of course, we have discovered new issues, such as all of your loadouts, including the infinite starter ones, going invalid, that I don't remember from the last patch.
For right now, I would say don't worry about mechanics that are in a state of "not working" or "not working well". Note them, mention them if no one has done so already, and then move on. Of course, if there is a mechanic that is working, but is a poor mechanic, then that is where the discussion comes in from us. CCP knows the it detection still isn't where it should be, and that the draw distance needs to be improved, etc. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.07.18 07:50:00 -
[14] - Quote
This game is not for competing with CoD or BF. This game is for people who already got bored with those games and want something more challenging.
Fast pacing? What a joke. The last thing you will see in a game where every life you have costs you money is a fast pace of respawning and rushing straight into enemy positions. This game will be squad-based assault groups with slow advances and softening of enemies through missile bombardment from dropsuits. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 08:28:00 -
[15] - Quote
Fast paced shooters rock. Softening people with missile bombardment? Doyou have any idea how screwed vehicles are once the draw distance is fixed? Drop ships aren't going to be very useful once that's done...
Secondly with out changing the hip fire to be MUCH less accurate, the game will remain a sidestepping spray fest. The last build was more fun, but worse than this one from many aspects.
Put simply, a decision needs to be made by CCP if the want realistic gun play, tactics and pacing, or the strafe&spray game they have currently. There is a good reason for both, but you can only do 1 or the other really. They probably decided spray fest already. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.18 08:32:00 -
[16] - Quote
I doubt it, the sidestep sprayfest gameplay is inherently pretty shallow and hardly allows for squad dynamics or tactics which seems counter to CCP's vision. More likely they will fine tune the mechanics better once they nail down the hit detection problems. I know this may **** off the fans of Arcadey shooters but ultimately this is more than just a run and gun type game, which should be obvious given the prevalence of vehicles. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.18 08:56:00 -
[17] - Quote
keyboard and mouse / 10 |
Quagers
Algintal Core Gallente Federation
2
|
Posted - 2012.07.18 09:35:00 -
[18] - Quote
Rugman91 wrote:Seems like a near perfect blend of mag, bf and halo. LOL are you high? Perhaps put down and step away from the crack pipe. You've had too much. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.07.18 10:08:00 -
[19] - Quote
I think people here seem to have forgotten the game known as Star Wars Battlefront. Surely that game series is closest to Dust in most ways... I mean it has futuristic weapons, a class system similar to Dust in how roles are distributed, space ships, tanks (sort of) etc. Obviously it has also the space battles and I want to dock on an MCC like you could dock ships on Battlefront and destroy it from the inside out Oh and it is objective based like Dust where what your K/D is has little value over who wins lol |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.18 10:24:00 -
[20] - Quote
Finn Kempers wrote:I think people here seem to have forgotten the game known as Star Wars Battlefront. Surely that game series is closest to Dust in most ways... I mean it has futuristic weapons, a class system similar to Dust in how roles are distributed, space ships, tanks (sort of) etc. Obviously it has also the space battles and I want to dock on an MCC like you could dock ships on Battlefront and destroy it from the inside out Oh and it is objective based like Dust where what your K/D is has little value over who wins lol
SWBF2 was fun as f
however the vehicles in that game were mild compared to this |
|
Finn Kempers
BetaMax.
222
|
Posted - 2012.07.18 10:42:00 -
[21] - Quote
night-times wrote:Finn Kempers wrote:I think people here seem to have forgotten the game known as Star Wars Battlefront. Surely that game series is closest to Dust in most ways... I mean it has futuristic weapons, a class system similar to Dust in how roles are distributed, space ships, tanks (sort of) etc. Obviously it has also the space battles and I want to dock on an MCC like you could dock ships on Battlefront and destroy it from the inside out Oh and it is objective based like Dust where what your K/D is has little value over who wins lol SWBF2 was fun as f however the vehicles in that game were mild compared to this Vehicles though worked differently. The At-At and AT-TE were completely more like walking spawns armed in every angle with guns. I think personally though the SW vehicles were buffed on elite squadron for PSP which my favourite mechanic of being able with ships going from atmosphere to space and back, as well as Ion cannons down below which are like playable versions of the current meltcannons that fire at the MCC. You are perfectly right though vehicles were mild mainly because the soldiers were capable of so much more than in Dust. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.18 11:00:00 -
[22] - Quote
Finn Kempers wrote:night-times wrote:Finn Kempers wrote:I think people here seem to have forgotten the game known as Star Wars Battlefront. Surely that game series is closest to Dust in most ways... I mean it has futuristic weapons, a class system similar to Dust in how roles are distributed, space ships, tanks (sort of) etc. Obviously it has also the space battles and I want to dock on an MCC like you could dock ships on Battlefront and destroy it from the inside out Oh and it is objective based like Dust where what your K/D is has little value over who wins lol SWBF2 was fun as f however the vehicles in that game were mild compared to this Vehicles though worked differently. The At-At and AT-TE were completely more like walking spawns armed in every angle with guns. I think personally though the SW vehicles were buffed on elite squadron for PSP which my favourite mechanic of being able with ships going from atmosphere to space and back, as well as Ion cannons down below which are like playable versions of the current meltcannons that fire at the MCC. You are perfectly right though vehicles were mild mainly because the soldiers were capable of so much more than in Dust.
oh my goshhhh you made me remember the AT-ATs jees those were the days, it was fun attacking them and also fun defending AGAINST them, that's the mark of a good game
yeah you're actually right lol i didn't think of it that way, the conquest or capture the flag mode is similar to the MCC stuff especially on hoth |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.18 11:01:00 -
[23] - Quote
omg. ton-tons == LAVs
kk done nerding sry |
Tariq Tamir
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.07.18 13:05:00 -
[24] - Quote
Ventis Gant wrote:I always shake my head at the people complaining about the actual shooter mechanics...they are way better than they were last build, and I expect them to continue to get better with each build going forward. If the next build comes and the base mechanics aren't improved, then I will start to worry.
This is a bit self-contradictory. Being a beta, if no one provides feedback on the current build mechanics for you to shake your head at, then there won't be improvement in the next build and you will start to worry. |
Jace Kane
Amarr Templars Amarr Empire
21
|
Posted - 2012.07.20 06:07:00 -
[25] - Quote
Like or hate CoD it is one of more fluid shooter engines out there. It's also the one with the most gimmicks and that's where a lot of the hate comes from and breeds from but if you strip away the gimmicks to the bare bones of your character's actions you can't deny it, it just feels fluid and good and has nothing to do with 'arcadey'. That's why people like it so much, it's the controls. Every action in the game is smooth and fluid, from the way you change your weapons to how you change stances to and from crouch, the way grenades are thrown, how you aim down sights, the drug-inducing sound and fluidity of the gun reloading, the way actions can be canceled, and the way the running/jumping is balanced (no Halo superman jumps). I can go on. The only thing I dont like is it's knife, it feels good the way you melee is but its too powerful. Knifing should only be powerful from behind your target like BF3 (don't bring a knife to a gun fight).
The sooner more shooters devs realize this the better. The more popular and niche titles that do smooth fast controls right - CoD, Counterstrike, Starsiege Tribes, MAG, Halo, Quake, Doom
The way some shooters go about is to make character actions 'natural' but they just end up feeling sluggish instead, a.k.a. 'shooter tank controls' like BF3, and Section 8 for example. The way Dust has it now feels kind of like inbetween CoD and BF3. Some things feel kind of fluid but most others feel sluggish (when they work, seems glitchy). For example, jumping even in scout feels like your trying to jump while carrying a ten ton hammer. Switching weapons feels like a chore, especially when you have equipment equipped it just gets in the way there should be different wheel for equipment if you insist on using the wheel system. Trying to crouch or stand feels like some old man, even in scout.
If you want to attract the CoD market like you say you do CCP then you need to have your character actions feel like CoD. The way it is now, it doesn't. Forget the gimmicks and learn from your competitors - Once you get the controls down to a fluid and smooth system then this game's depth will keep players coming back for more. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.21 01:07:00 -
[26] - Quote
Jace Kane wrote:Like or hate CoD it is one of more fluid shooter engines out there. It's also the one with the most gimmicks and that's where a lot of the hate comes from and breeds from but if you strip away the gimmicks to the bare bones of your character's actions you can't deny it, it just feels fluid and good and has nothing to do with 'arcadey'. That's why people like it so much, it's the controls. Every action in the game is smooth and fluid, from the way you change your weapons to how you change stances to and from crouch, the way grenades are thrown, how you aim down sights, the drug-inducing sound and fluidity of the gun reloading, the way actions can be canceled, and the way the running/jumping is balanced (no Halo superman jumps). I can go on. The only thing I dont like is it's knife, it feels good the way you melee is but its too powerful. Knifing should only be powerful from behind your target like BF3 (don't bring a knife to a gun fight).
The sooner more shooters devs realize this the better. The more popular and niche titles that do smooth fast controls right - CoD, Counterstrike, Starsiege Tribes, MAG, Halo, Quake, Doom
The way some shooters go about is to make character actions 'natural' but they just end up feeling sluggish instead, a.k.a. 'shooter tank controls' like BF3, and Section 8 for example. The way Dust has it now feels kind of like inbetween CoD and BF3. Some things feel kind of fluid but most others feel sluggish (when they work, seems glitchy). For example, jumping even in scout feels like your trying to jump while carrying a ten ton hammer. Switching weapons feels like a chore, especially when you have equipment equipped it just gets in the way there should be different wheel for equipment if you insist on using the wheel system. Trying to crouch or stand feels like some old man, even in scout.
If you want to attract the CoD market like you say you do CCP then you need to have your character actions feel like CoD. The way it is now, it doesn't. Forget the gimmicks and learn from your competitors - Once you get the controls down to a fluid and smooth system then this game's depth will keep players coming back for more.
I don't know @#%& about shooters, CCP, but I do know people absolutely gotta write about your game this way. HTFU. |
Rhino 9407
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.07.21 01:18:00 -
[27] - Quote
SW:BF2 was awesome. I never got to play the first one, but the second one was so much fun, where a game should truly shine. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.21 01:24:00 -
[28] - Quote
Brahma El Indio wrote:Somebody said MAG? O NO YOU DINT !!!! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 02:04:00 -
[29] - Quote
Fuma Centuri wrote:This game is not for competing with CoD or BF. This game is for people who already got bored with those games and want something more challenging.
Fast pacing? What a joke. The last thing you will see in a game where every life you have costs you money is a fast pace of respawning and rushing straight into enemy positions. This game will be squad-based assault groups with slow advances and softening of enemies through missile bombardment from dropsuits. A lot of the "make the game more like (insert other shooter here)" complaints AREN'T about making the game faster-paced though. I think the game already is decently paced (turning still feels a little slow to me, but I'm getting used to it), but the problem is that other shooters almost all have SMOOTHER and more FLUID control. Speed isn't the important factor. It's the feeling of control. The ability to knife through a reload. The ability to press the knife button and expect it to actually work CONSISTENTLY. Being able to tap the grenade button and see the grenade thrown IMMEDIATELY instead of at least a full second later. Going straight into a sprint from crouching. A weapon quickswap command that's RELIABLE in combat. Little details like that can make all the difference, and in DUST, they're still falling WELL short of the requirements for a high-grade FPS. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |