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myZyx no Maki
Bragian Order Amarr Empire
0
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Posted - 2012.07.17 20:42:00 -
[1] - Quote
In a setting with technologies as advanced as those of these factions at war, I see a lot left wanting for sniper rifle tech on the battlefield of Dust. Already we are growing accustom to players griping and loathing the fact that snipers can get onto the tall towers at the outskirts of the map in the E3 build, yet this is a cry for the opposite; this is a pat on the back to CCP and a desire to see that kind of gameplay embraced and added onto even further, much further.
There is some incredible stuff happening right now technologically, in the real world, between Eve and Dust. The future of these two games is almost certainly going to be world-changing, at least in the gaming industry. What I see happening is the evolution of battlefield layering: the various conflicts occurring at different tiers in the world's space. Liken it to the layers of a rainforest, if your brain desires an analogy. In Dust, we have the main game-centric conflict, the fight for control and advancement, occurring heavily on the forest floor, or the ground of a planet (at least a temperate one). This is where the footsoldiers are found and where the bodies fall. Well, from the second one begins playing Dust, one is lifted above this tier.
The maps and the districts are designed to have a layers between the ground-floor and the clouds, giving a space for dropships, the MCC, and other flying tech to frolic and play their part. This second level, this understory layer of sorts, is nothing new to online gaming. We have had flying vehicles for many years now in First Person Shooters, and in more recent years MMORPGs have begun to add flying mounts more commonly... it's nothing special. What is special in this case, however, is that our vision need not stop here, because there is reason to look up even higher.
I may be stating the obvious and embellishing that which has already been foreseen, but damn if I don't want to see more emergent gameplay than that which has already been displayed. Focusing back on the sniper, since this fitting has been my focus for the latest build, I love the tremendous range that we already have to snipe foes from afar, but I think it should be greater, because why not? This is a special role with a real purpose of spending much time in the sky, or the second layer. The whole idea of connecting the two games is to destroy the boundaries between land and sky, so let our futuristic technology do just that. Build taller towers. Give us ships that we can fly ridiculously high up, to the brink of our scope's range, and then let us set it to hover and snipe from there. If I invest enough time skilling up my sniping skills, let me have more fun. Let this come at a cost, though. Perhaps to go up so high and still be effective, add certain elements which would make it easier to locate me. Perhaps those higher-ranged rifles are laser technology only, so when they fire you see a streak of vivid green or blue, much like that from the orbital assault from an Eve player's ship, and let that streak remain for a few seconds, allowing anyone curious enough to merely have to follow the trail upwards and back to my scope. For the true pilot who is flying beyond, he or she could easily find and destroy my perch. When all is said and done, though, the best counter to a sniper is a sniper.
There is action happening at all levels of the battlefield, and over time the wall of the world will be lifted off entirely. Perhaps one day we will be able to get into a ship at ground level and soar completely beyond the planet's boundaries and into the universe coinciding with Eve. In the mean time, lets have gameplay that constantly remembers this prospect. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.17 20:56:00 -
[2] - Quote
Those are comm towers there should be a massive radiation hazard associated with being near those. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.17 21:13:00 -
[3] - Quote
Only read the title but are you serious good god man |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.07.17 21:22:00 -
[4] - Quote
Iron Wolf Saber wrote:Those are comm towers there should be a massive radiation hazard associated with being near those.
You mean like the lethal and agonizing dose of radiation we get every time we use a drop uplink? Read the description of that particular piece of equipment. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.17 23:49:00 -
[5] - Quote
Ventis Gant wrote:Iron Wolf Saber wrote:Those are comm towers there should be a massive radiation hazard associated with being near those. You mean like the lethal and agonizing dose of radiation we get every time we use a drop uplink? Read the description of that particular piece of equipment.
More like sapping your shields, screwing with your tacnet, draining your powercells, and beginning to fry the armor, there is a difference one second in the microwave and 30 minutes in the microwave. |
Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.07.18 02:09:00 -
[6] - Quote
Look at all that talking you had to do to explain one desire. Kind of makes you look guilty of something. Like you are trying to hide your true intentions of wanting an given edge over other players without having any talent whatsoever.
But then again I didn't bother reading your entire post. Way too long. Sorry. I did read your topic title however and I disagree with what you want. |
HowDidThatTaste
461
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Posted - 2012.07.18 03:08:00 -
[7] - Quote
I think more ladders would be the answer . |
Stile451
Red Star.
76
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Posted - 2012.07.18 03:14:00 -
[8] - Quote
I wouldn't mind being able to fly around on my personal sniping platform, but make it have a huge signature lockable by swarm launchers at any range. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
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Posted - 2012.07.18 03:41:00 -
[9] - Quote
HowDidThatTaste wrote:I think more ladders would be the answer . And elevators. Also, launch platforms that can toss mercs waaay into the air.
Perhaps wall running equipment so you can just run up the walls, or wall climbing 'spider' equipment that lets you scale towers and such.
Grappling hooks and short range wormhole generators. |
Havok Razor
Tronhadar Free Guard Minmatar Republic
14
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Posted - 2012.07.18 06:38:00 -
[10] - Quote
I hate that people are up THAT high to the point where I can't even see them, but I read your entire post (I may be the first to reply that actually did...) and I must say, this isn't a bad idea. Just make sure there's a disadvantage to it so that people who aren't carrying a sniper/dropship can actually fight back. Maybe the high spots are exposed to undestroyable gun platforms that cover the person inside from the sniper spot? |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.07.18 07:55:00 -
[11] - Quote
Sniper flying platforms ? Just ask to be over-powered. It will be shorter than this wall of text.
.......... |
Finn Kempers
BetaMax.
222
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Posted - 2012.07.18 10:15:00 -
[12] - Quote
How about make all buildings destructible? Sniper perched on top of tower? Rig the whole building base with a lot of RE and it comes toppling down, possibly crushing a few on the way. A bit like the radio mast on BF3 in the map Caspian Border. That radio mast once crushed a tank right in front of me. Personally I want the game to be more dynamic in the sense that the whole landscape can be changed by the effects of battle, be it hills blown to pieces or artificial structures blown/knocked over by either explosives, missiles or orbital strikes. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.18 20:15:00 -
[13] - Quote
acutally I wouldnt mind more ladders and elevators, its hard enough to get to top of towers to ruin some peoples days with the swarm lancher folks constantly looking down. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.18 22:52:00 -
[14] - Quote
Finn Kempers wrote:How about make all buildings destructible? Sniper perched on top of tower? Rig the whole building base with a lot of RE and it comes toppling down, possibly crushing a few on the way. A bit like the radio mast on BF3 in the map Caspian Border. That radio mast once crushed a tank right in front of me. Personally I want the game to be more dynamic in the sense that the whole landscape can be changed by the effects of battle, be it hills blown to pieces or artificial structures blown/knocked over by either explosives, missiles or orbital strikes. See, while I realize this idea might not be practical, I think its the perfect answer to anyone that has issue with people using the towers as "unassailable" positions. Not only that, such actions would feed back into the emergent gameplay of Dust, namely that if you start taking down buildings to ensure snipers don't get on them, that's an asset that you now don't get when you take over the district, or that you'll be penalized by the contractor if you do so as the defender. |
Kiso Okami
Militaires Sans Jeux
19
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Posted - 2012.07.19 08:33:00 -
[15] - Quote
Mobius Wyvern wrote:Finn Kempers wrote:How about make all buildings destructible? Sniper perched on top of tower? Rig the whole building base with a lot of RE and it comes toppling down, possibly crushing a few on the way. A bit like the radio mast on BF3 in the map Caspian Border. That radio mast once crushed a tank right in front of me. Personally I want the game to be more dynamic in the sense that the whole landscape can be changed by the effects of battle, be it hills blown to pieces or artificial structures blown/knocked over by either explosives, missiles or orbital strikes. See, while I realize this idea might not be practical, I think its the perfect answer to anyone that has issue with people using the towers as "unassailable" positions. Not only that, such actions would feed back into the emergent gameplay of Dust, namely that if you start taking down buildings to ensure snipers don't get on them, that's an asset that you now don't get when you take over the district, or that you'll be penalized by the contractor if you do so as the defender. Maybe this will be possible if DUST ever gets on the PS4 and if the Unreal Engine 4 allows for all of these dynamic environmental stuff. It also means that all of the districts in the game have to be fully valuated, meaning the price of conquering the place with all of it's assets intact should be given a contract payment that falls in line with the total value of all the structures located there.
I kinda' want to see this coming up in the future, really...
Scratch that... I REALLY want to see this happen. Make people think twice about bringing a structure down just for the sake of not letting the enemy keep it. Placing more value in having standing structures should put more pressure into both the attackers (who would be having to lose the bonus on capturing structures unharmed) and the defenders (who would be having to pay collateral damage for destroying their own structures). |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.07.19 08:58:00 -
[16] - Quote
Kiso Okami wrote: Maybe this will be possible if DUST ever gets on the PS4 and if the Unreal Engine 4 allows for all of these dynamic environmental stuff. It also means that all of the districts in the game have to be fully valuated, meaning the price of conquering the place with all of it's assets intact should be given a contract payment that falls in line with the total value of all the structures located there.
I kinda' want to see this coming up in the future, really...
Scratch that... I REALLY want to see this happen. Make people think twice about bringing a structure down just for the sake of not letting the enemy keep it. Placing more value in having standing structures should put more pressure into both the attackers (who would be having to lose the bonus on capturing structures unharmed) and the defenders (who would be having to pay collateral damage for destroying their own structures).
^^ This.
Merc Commander: "Yeah so, we took that planet like you wanted boss."
Alliance leader: "OMFG, how do you get 6 billion ISK in collateral damage?"
Merc Commander: " They were coming outta the walls. They were coming outta the godd_mn walls!" |
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