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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.16 14:52:00 -
[1] - Quote
Greetings,
I have suggested this multiple times before, but usually in response to various nerf requests... At which point people start crying and whining that it would ruin the game. I disgree.
In EVE, we have friendly fire turned on everywhere and yes I have lost a couple of Myrmidons and even a T2 rigged Dominix before I found the option to disable auto-target back. Yes, it sucks to get Concorded like that, but it taught me valuable lessons. I also learned that you don't use smart bombs in high sec... Unless you are going after a Hulk fleet anyway. ;)
The point is, that your players will adapt and be the better for it. Additionally, it will improve the game in a lot of ways;
- It will reduce the current abuses of Remote Explosives.
- It will encourage more coordinated activities. If for no other reason than to avoid getting sniped by your own people.
- It will discourage people from certain types of spawn / objective camping activities.
- It will foster a need among vehicle drivers to use and help balance other weapons besides the currently broken missiles.
Obviously one of the big questions is how this would work in High Sec. Well, I would suggest that instead of getting Concorded for any act friendly fire, the punishment would be for any act that results "directly" in the death of a teammate. So taking a teammate down to 2% armor would not result in actions by Concord, but killing him would.
As an alternative, leave friendly fire off for all direct damage combat, but turn it on for ALL explosives. Remember explosives deliver are omni-directional damage and are in no way capable of determining friend or foe while they are doing it.
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Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.16 15:45:00 -
[2] - Quote
Dante Daedrik wrote:Adding penalties to TK'ing is not on par with the vision for the EVE/Dust community/environment. That was actually part of the reason I went with Concording rather than fines as Garrett suggests. But, at the same time I think Garrett's proposal does fit. Remember, we are immortals, killing us in Dust doesn't really have the same affect as killing us in EVE does. By making it monetary and standing based, they mix a little bit of EVE (Standings) and a little bit of Dust (ISK for kills) to come up with a suitable punishment.
Also note that unless the penalties are HUGE it will not stop sabotage, only make it more "expensive" and that is not such a bad thing considering how fast the ISK comes in when you are playing it straight... I am getting 80K - 300K ISK per match right now. if I had to pay for your LAV for TKing you, it wouldn't stop me, but it would make me think twice before doing it gratuitously.
Quote:When Dust starts having Corporations there will eventually be spies and saboteurs whose main jobs are to infiltrate corporations and destroy them from the inside out, such as becoming a commander of an enemy corp and calling in an orbital strike on your own force (being a spy afterall); with penalties such as what you suggest, this will take away from the cut throat community that EVE/Dust are based around. I disagree here... In fact I think when the Corporations and Alliances get involved, they will be more than happy to pay for these acts... Remember, most corps / alliances already have SRPs and if my Corp is willing to pay to replace my 100M ISK Ishtar, I am sure they would be more than willing to pay an extra 5M ISK when I blow the snot out of the opposing team by sacraficing one of my team's Sagaris. |
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