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Dao Ferret
BetaMax.
25
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Posted - 2012.07.16 14:13:00 -
[1] - Quote
It would be nice if, when you are in a vehicle, you could see the players populating the vehicle. Put it in a small log window under the map: For a LAV: Driver: X Gunner: Y Passenger: Z
For a HAV: Driver: X Gunner F: Y Gunner T: Z
For a DropShip: Pilot: X Gunner R: Y Gunner L: Z Cargo 1: a Cargo 2: b Cargo 3: c Cargo 4: d Cargo 5: e Cargo 6: f
You only need to show the populated positions, so even a DropShip won't clutter the screen unless its fully populated, and even then, its useful for the crew to know who is driving/gunning (even with comms, I can't tell you how many times I've heard "Are you my gunner?" "I don't know, which tank are you?") |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 15:06:00 -
[2] - Quote
I'm giving you a like just because LAVs have passengers and Dropships have cargo.
Also, it's a good idea. I would like it for that if I wasn't already liking it over calling me "cargo" :D |
Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.16 15:58:00 -
[3] - Quote
Greetings,
This display would fit well on the left hand side of the screen. Use the same fonts as the current kill notifications and change the color... |
Dao Ferret
BetaMax.
25
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Posted - 2012.07.16 16:42:00 -
[4] - Quote
Asno Masamang wrote:Greetings,
This display would fit well on the left hand side of the screen. Use the same fonts as the current kill notifications and change the color...
Left hand side, under the map was what I had in mind (top or bottom of the open space, no matter). They could make the font Green (the SQUAD color), so it wouldn't interfere with Red/Blue. |
Dao Ferret
BetaMax.
25
|
Posted - 2012.07.16 16:46:00 -
[5] - Quote
Garrett Blacknova wrote:I'm giving you a like just because LAVs have passengers and Dropships have cargo.
Also, it's a good idea. I would like it for that if I wasn't already liking it over calling me "cargo" :D
Hey, when you have one person not shooting the enemy, they're a passenger. ... when you get up to six, they're cargo, and you're looking for the "eject" button (mentioned in another thread, and an excellent idea ). |
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