Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 09:55:00 -
[1] - Quote
Mitchman 514 wrote:The abuse of remote explosives right now is arguably more serious than the swarm launcher issues used to be. So pretty please with sugar on, can they be fixed soon? I'll blow a gasket soon, the spawn camping and their use as instant kill grenades is pissing me off to the point I tend to just leave the game rather than throwing the PS3 out the window
Advice, before trying to take an objective, ALWAYS throw a grenage at it's control point. or have your tanks fire at it. it'll set off the RE's.
Also fun: see RE guy placing the charges. Blind fire at the ground near him. See RE guy learn to fly... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.16 09:58:00 -
[2] - Quote
Ryan Martel wrote:Mitchman 514 wrote:The abuse of remote explosives right now is arguably more serious than the swarm launcher issues used to be. So pretty please with sugar on, can they be fixed soon? I'll blow a gasket soon, the spawn camping and their use as instant kill grenades is pissing me off to the point I tend to just leave the game rather than throwing the PS3 out the window To elaborate a touch I'll make a small a suggestion. Why not change the animation in which it is deployed so that you kneel when arming the explosive at your feet then prime it rather then tossing it down like its some kind of frisbee? Nothing nerfed, nothing changed but it makes it impossible to use and abuse as it is currently during a fire fight. Heck this could be done to also drop uplinks, and nano hives just to even things up as well.
Placing an RE charge should take time. As you stated, kneel, place and arm should take perhaps 3-4 seconds, with a -10% duration timer bonus on the RE/Droplink/Nanohive proficiency skill per level.
Edit:
Also, limit the number of RE charges to be skill dependent. RE skill level 1 = 2 charges then perhaps a 50% charge count bonus per level for 2 * 250% at level 5 = 5 simultaneous charges.
And to make them more useful, have them be handled individually. You press the detonate button, and select which charge to send the signal to... To compensate for the nerfs, the player should be allowed to reconnect to his previously placed charges if he respawns in the same type of suit. It could be 5-10 second exercise to do that optional reconnect. |