Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TabbieKat
72
|
Posted - 2012.07.16 02:33:00 -
[1] - Quote
I know it is a little early for this but I am just curious. How are these going to work in live. Are they just going to be placed on the target world. Will they be towed to the planet being assaulted. Will an NPC fly them though the EVE universe from destination to destination.
From what I understand about EVE... (only played it for a month, had too many things going on to play longer) People camp the warp points to keep players that own a system to defend it while their Corp. takes control. I like this tatic and would just like to know how this will affect Dust Merc Barges.
If they just appear on the target planet then that would be convenient but then again would make it over powered. I mean other ships without the proper parts can not just pop into a system and it takes a while to go from one side of the universe to the other side.
If they have to be towed then you would have to rely on the company contracting you to take you to the planet and protect you until you can make planet fall. This would be better suited to the EVE universe do to the fact they could get rid of the ship towing you and leave you stranded waiting for pick up. It would also make it more realistic and fun for the EVE players keeping Mercs from the other side getting onto the planet they are taking over. Or instead of being towed, it is piloted by an EVE pilot, give it enough room to stow one of the smaller ships so when they are on site they can bug out and help with the space battle.
If it is an NPC that pilots your ship from point to point you still have to worry about your ship being taken out while you try to get to your contract. It would get annoying at times but would require the EVE players to protect the ship as it travels to the target.
I am in favor of the two last options seeing as it gives a physical avatar for the EVE pilots to worry about. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 02:42:00 -
[2] - Quote
TabbieKat wrote:I know it is a little early for this but I am just curious. How are these going to work in live. Are they just going to be placed on the target world. Will they be towed to the planet being assaulted. Will an NPC fly them though the EVE universe from destination to destination.
From what I understand about EVE... (only played it for a month, had too many things going on to play longer) People camp the warp points to keep players that own a system to defend it while their Corp. takes control. I like this tatic and would just like to know how this will affect Dust Merc Barges.
If they just appear on the target planet then that would be convenient but then again would make it over powered. I mean other ships without the proper parts can not just pop into a system and it takes a while to go from one side of the universe to the other side.
If they have to be towed then you would have to rely on the company contracting you to take you to the planet and protect you until you can make planet fall. This would be better suited to the EVE universe do to the fact they could get rid of the ship towing you and leave you stranded waiting for pick up. It would also make it more realistic and fun for the EVE players keeping Mercs from the other side getting onto the planet they are taking over. Or instead of being towed, it is piloted by an EVE pilot, give it enough room to stow one of the smaller ships so when they are on site they can bug out and help with the space battle.
If it is an NPC that pilots your ship from point to point you still have to worry about your ship being taken out while you try to get to your contract. It would get annoying at times but would require the EVE players to protect the ship as it travels to the target.
I am in favor of the two last options seeing as it gives a physical avatar for the EVE pilots to worry about. The concern CCP raised was that having the barge itself be a vulnerable asset in EVE would be unfair to Dust players, as it would make their ability to play at all completely dependent on the whims and luck of New Eden. In EVE, you can do something else if you're gate-camped, or at war. With Dust, you'd have no real way to defend yourself, be sneaky, etc., and being unable to get to the planet completely prevents your gameplay; getting there is part of EVE gameplay, not Dust.
The end answer here might be to (maybe) use a cyno field in the target system for the barge to jump to (unlimited range; it breaks immersion, but it keeps logistics down and lets the Dust players get to the fight and do their part and have their fun). This would make it possible for the defenders to keep the dustbunnies out, while not making the Dust players vulnerable to an enemy they have no means of addressing. This might also have the interesting side-effect of causing cynojammers to protect a system from dustbunnies.
There's a lot of different ways it could be implemented, but as awesome and amazing as it would be to have to get the barge there, I'm not too sure how to implement it in a way that would be fun, immersive, and fair, to all parties. |
TabbieKat
72
|
Posted - 2012.07.16 02:54:00 -
[3] - Quote
Like I said it was probably to early to ask about it LOL. A lot of stuff needs to be addressed in Dust before integration. But yea something to think about. I would really like to hear there ideas on the topic. :D |
Angavu Vulgaris
Tronhadar Free Guard Minmatar Republic
4
|
Posted - 2012.07.16 05:59:00 -
[4] - Quote
The solution is clone jumping?
You don't have to transport the soldiers. They kill themselves and their clone is spawned at the new planet.
Not sure how gear is handled in those situations though.
I don't play EVE.
EDIT: I'm sure they'll figure out a way to explain it. . . |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 06:51:00 -
[5] - Quote
Angavu Vulgaris wrote:The solution is clone jumping?
You don't have to transport the soldiers. They kill themselves and their clone is spawned at the new planet.
Not sure how gear is handled in those situations though.
I don't play EVE.
EDIT: I'm sure they'll figure out a way to explain it. . . You're talking about "splat taxi" or "bloodporting" as it's called in some MMOs. Clone jumping doesn't require dying, just that you be docked. Your consciousness leaves one body and enters another (useful since when you lose your pod, you lose your implants, and removing implants also destroys them; since implants stay with the body, jump clones can allow you to have different "loadouts" of implants for different purposes, and to protect the really high-end training-speed ones in a body you don't take into PvP).
The only thing that's moved, though, is your concsiousness. Physical assets still need to be transported somehow, and the only forms of teleportation are the aforementioned jump clones (which can't move "stuff") and jump engines (which require a jump capable ship and a cynosural field at the destination.) This latter is basically the solution I proposed. Give warbarges jump engines (CONCORD already has some magical uber-tech from the Jovians that lets them get anywhere they need nearly instantly, we could find some way to say that CONCORD allows use of the tech to ensure the ground war is fought on the same terms as the space one), and make it so the attackers clients in EVE simply need to light a cyno (possibly with a special script, kind of like the dedicated orbital strike module we saw at fanfest, to trigger the warbarge jumping) and the warbarge would appear and the ground war can then start.
Definitely very early, yet. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |