Wicked Weasle wrote:Well thats why i said its what DUST was supposed to be. CCP's mission statement was to get people who just couldnt get into EVE for being to hard core into the EVE universe. You cant turn an mmo into an fps because of the overwhelming power that older players will have over the new ones. I just calculated some skills and this is what i got. So if you max out the AR proficiency at level 5 youll get 25% damage increase ok thats already unfair but not by much. BUT OH WAIT WEAPONRY level 5 gives you another 15% so now we are at 40% damage boost. NOw you can pretty much kill a militia geared nooby in like three hits assuming your at advanced or higher level gear. BUT OH WAIT, there is more Assuming you have a prototype suit you now have two high level power slots so you slap on two 10% light weapons damage boosters. WELL GOD JEZZUZ now 60% damage increase. You could kill in just a few hits with militia gear while it still takes them a clip or more to even take down your shield. All in all im saying this game is turning into an mmo and there is a reason you dont mix mmo and fps because in WOW you wouldnt make a level 5 go up agaisnt a lvl 80.
The only way to make sure this game isnt a disaster is to have a really good matchmaking service to make sure noobies have time to grow and learn and level up before they take on a big challenge just like in an mmo.
And if you think this is wrong then your doing FPS wrong my friend. This is supposed to be a fun way to get new players to enjoy EVE. NOT turn into some "LEVEL 80" gank fest for you veteran EVE players. AND if thats what you want this game to be then you can count me out.
You're putting words in their mouth. They never said anything about it being hardcore being the issue. They simply said they wanted to get more than the typical EVE audience (i.e. space and all the mechanics that make up EVE.) None of their statements preclude a deep and complex skill system, consequences, a hardcore experience, or anything else we're seeing here. Nothing they've said precludes the need for teamwork, supports the "can't compete" fallacy you and others seem to subscribe to (and many of the newbies in EVE that don't comprehend how the skill system works erroneously believe too). Pick something, specialize, and you'll be the equal of that 10 year player in that one area within about 2-3 months (maybe days or weeks here, since you get bonus SP just for playing). Also, none of those damage bonuses do you a damn bit of good if you can't hit your target, making skill the more important factor. Wanna know my usual loadouts? Militia gear + the merc pack drop suit and SMG. I haven't used a single consumable, average top 3 in most of my matches, and generally have a K/D of around 1.4 (overall is down around 1.05 due to some bad matches and the fact that controllers suck for FPS games.)
This is in spite of all the people with higher skills from having more time to play than I do, and using much better gear.
Matchmaking is 1) a bad joke in almost all cases, and 2) completely antithetical to this game's concept. All well and good for the high-sec stuff, which they said would be NPC contracts (you could theoretically work a matchmaking system into it and still let you work for the desired factions), but is completely unworkable in low- and null-sec.
Furthermore, the beauty of the skill system, and what you're some fantastically wrong about, is that it PREVENTS it turning into a "level 80 gankfest," as explained above and in other posts. I'm sorry it's too much for you. WoW and CoD are over there -->>