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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.15 01:46:00 -
[1] - Quote
Rule 1 To ensure safe flight, make the area is safe for flight, do this by taking out turrets where possible, capturing only works if you can maintain pernament control, if you cannot destroy it. Do this faster and Ill start being your flying bus much earlier, I can dodge player shot bullets all day long but AI controlled blasters tear my ship into shreads and missile launchers are highly unpleasant for me. To maxmize my flying bus time please help the team out and take these tings out.
Rule 2 My ship is expensive I pefer not getting shot down I also very much better perferr to at least survive getting shot down. Please do not cry over the comms because I had to pull out of an area due to forge gunners and the sorts. I will do my best to maintain area presence if possible it usually takes about 4-6 threat vectors for me to completly pull out mostly multiple launchers forge gunners and annoyed tank/lav gunners.
Rule 3 If you are a gunner PAY ATTENTION. There are times I'll swing by an area to try to present to you a target of easy oppertunity if I am not repairing myself and there are no targets where you are looking if I remain stationary, there is something I can see that you need to shoot. So instead of looking down at a wall face look slightly up and see yourself an unattentive sniper I cannot seem to squash at the moment. If you see me climbing to get above the towers thats your queue to start checking for any targets top side of that tower as I only park up there to ensure rule 1. Finally I am a very steady flyer, failure to do this may result getting your head shot off by the sniper I tried to have you kill. And look for glowing orbs of any sort the quicker these get killed the quicker I bring you to the next target.
Rule 4 Do not fire on the MCC, reasons for this is first off you're not paying attention, and secondly I am going to assume some drop ship got the jump on me and is currently above me and I will bug out. This wastes everyone's time for little effort as its not a sagaris railgun cannon you're shooting at an mcc.
Rule 5 When I land it typically means get out and capture something, there will be times when there are no soldiers in the area and I need people to leave the vehicle to get points of interest back. I only need 1 gunner to provide air cover for the capturer and dont worry I will do my best to get you back out of there and at least pick you back up.
Rule 6 if you need a ride and your in a safe spot where I can loiter a short bit please do shot at the ship so I know you want on.
Rule 7 Understand what my evasive orbit is if you find yourself in my dropship after a spawn and I'm going around in circles pray that I dont hit something mid air because I have about 50 missiles on my rear end. If you are not a gunner try to find a good spot to exit while I'm performing my orbit, when I am going evasive I orbit over all three capture points so plan accordingly.
Rule 8 Target Priority is Objective Hacker first, whoever is shooting at me second and the biggest fattest target you can find thirdly, for example if there are non aa infantry in the area and a sagaris I want the sagaris dead more than anything and killing that sagaris will net far more isk than any foot mobile you can mow down. Do this and I will help you ruin murader pilot's days. So far managed to help gunners get revenge on ten of these things so far and I expect many more in the future. Tank and LAV drivers definetly hate me for that alone.
Rule 9 I make periodic stops to any position where its high ground to allow for easier depature and pick up take advantage if you need to. Gunners please dont get fustrated I play as a flying bus sometimes.
Rule 10 If it looks like I am about to go down DO BAIL and save yourself, you're usless to the team if you are dead but do so smartly usually I am high enough and have enough velocity to buzz several stragetic locations before hitting the dirt. If I survived by some miracle and you are in the middile of nowhere I will swing on by back where you possibly dropped off to offer a ride back.
Rule 11 Do understand one of my objectives is to get as many as the hostile team attempting to go AA so other ground forces can deal with them much more effectively. So when I stir up the hornets nest of swarm launchers feel free to exit safely if you cant handel the amount of attempted stinging.
Rule 12 If you have voice chat use it, I will listen and do my best just have to understand the rules above that there will be times I will not bring you to an area because its too hot. Just because I cant use voice comms yet doesnt mean you cant. Also as a gunner listen to team chatter sometimes they're praying to be saved and you're the messiah, don't dissapoint.
Rule 13 If I am in an amarrian heavy with a forge gun and get well far away from everyone else to order in a Caldari Milita Ship DO NOT JUMP ON, there is a reason why I uninstalled the CRU, put on nanofibers and named this the torpedo and you would not appreciate its end destination, trust me on this. The bus driver will not refund any dissatisfaction boarding this ship.
Rule 14 Keep all hands and feet inside the vehicle at all times, turn off all mobile devices upon liftoff, and wear seatbelts as turbulence can be unexpected, unless the craft is deemed no longer safe for flight and do not distract the bus driver and enjoy your flight. <^-^>
Feel free to use these rules for your own drop ship, this publication is intendened for passengers but if you are clever enough this can be reversed engineered for a drop ship manual. |
Monocle Cognac
Universal Allies Inc.
14
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Posted - 2012.07.15 02:07:00 -
[2] - Quote
I would ride in your drop ship any day sir.
I was in a match the other day where I jumped in a drop ship along with another squad member to man the guns. The driver was performing very much in the manner you described. Calling out enemy positions, dropping us off at objectives and providing covering fire for other hackers while we were in the air. Toward the end of the battle, we asked him if he was a pilot specialist or if he planned on making it his focus in the game. He replied by saying "I don't know. To be honest, this is my first time flying one of these things". Turns out we were in some cheapo militia ship. The fact that he had clear methods and objectives in his head though made it into an effective endeavor. I myself would like to gun for a pilot like that in the future. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.15 02:43:00 -
[3] - Quote
Great post.
I kinda raged on the mic to a voice-com-less gunner who I literally had him within spitting distance of a hacker at C and the guy still wouldn't shoot him.
Great gunners mixed with great dropship pilots are a team to behold.
For new pilots, practice with your freebie stuff and the skills will help you even more once you have the in-game skills and better ships.
Lesson one - learn when it's time to bail. :) Lesson two - learn how to build a fit that can take a hit and get out alive.
Cheers |
Icy Tiger
496
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Posted - 2012.07.15 02:53:00 -
[4] - Quote
I want to get in your dropship. Love being a gunner in a well fitted dropship. As long as you dont have useless turrets. |
SHADOWSFIRE514
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.07.15 05:39:00 -
[5] - Quote
another rule. keep an eye on the dropships shields, when its gone, bail out |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 05:48:00 -
[6] - Quote
SHADOWSFIRE514 wrote:another rule. keep an eye on the dropships shields, when its gone, bail out
real men armor tank like I do. Thats the beauty of gallente, they're able to stay fast with armor plates on. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:50:00 -
[7] - Quote
Iron Wolf Saber wrote:SHADOWSFIRE514 wrote:another rule. keep an eye on the dropships shields, when its gone, bail out real men armor tank like I do. Thats the beauty of gallente, they're able to stay fast with armor plates on.
hull tank it.
but why aren't you always on my team :P |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 06:07:00 -
[8] - Quote
I sometimes use the husk as a nice warm welcome gift to any murader pilot. So I say that is much better than hull tanking. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.15 06:11:00 -
[9] - Quote
SHADOWSFIRE514 wrote:another rule. keep an eye on the dropships shields, when its gone, bail out
I keep an eye on the armor, myself, when its at a 3rd its time for me to hit the inertial. |
King Snuggler
Villore Sec Ops Gallente Federation
9
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Posted - 2012.07.15 06:19:00 -
[10] - Quote
Rhadiem wrote:Great post.
I kinda raged on the mic to a voice-com-less gunner who I literally had him within spitting distance of a hacker at C and the guy still wouldn't shoot him.
Great gunners mixed with great dropship pilots are a team to behold.
For new pilots, practice with your freebie stuff and the skills will help you even more once you have the in-game skills and better ships.
Lesson one - learn when it's time to bail. :) Lesson two - learn how to build a fit that can take a hit and get out alive.
Cheers
Wish I could find some decent gunners and not noobs, I've had to yell at a few com-less players on my turrets cause they would shoot at the objectives I've pointed out they just sit there guns silent and I can imagine the derp durr look on their faces , usually when I start a match I immediately go for all the enemy turrets and clear them all out from the map , I also take out enemy CRU points and supplies , their is equipment and spawn points you deploy if you choose to buy and set it up on your character.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.15 14:49:00 -
[11] - Quote
Yup rule 1 is critical for good dropshipping around taking out thier CRUs helps out immensly as it makes the enemy have a much longer run to thier objective points, the longer it takes them to get somewhere the more likely Ill spot them during a patrol. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.07.15 15:46:00 -
[12] - Quote
I am a dedicated dropship pilot, but is becoming a very expensive practice, as my fully maxed out Prometheus is 150,000 ISK each. If I lose one, I have to work hard to compensate for the losses.
My dropship is able to withstand quite a beating, I can take a shot from a prototype forge gun and still survive. I take prototype swarm missiles with no problem. But the only way I end up losing my drop ship is when I'm trying to get kills for my brain dead gunners.
I will often hover very nicely over obvious targets on the ground and tell my gunners on voice chat to take them out, but instead I see the missiles trying to hit some thing on the other side of the map. When they finally realize there is an easy target right under us, I have every AV weapon in the area trained on me, and getting out of those situations is difficult.
I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2012.07.15 16:57:00 -
[13] - Quote
TotalBreakage wrote:I am a dedicated dropship pilot, but is becoming a very expensive practice, as my fully maxed out Prometheus is 150,000 ISK each. If I lose one, I have to work hard to compensate for the losses.
My dropship is able to withstand quite a beating, I can take a shot from a prototype forge gun and still survive. I take prototype swarm missiles with no problem. But the only way I end up losing my drop ship is when I'm trying to get kills for my brain dead gunners.
I will often hover very nicely over obvious targets on the ground and tell my gunners on voice chat to take them out, but instead I see the missiles trying to hit some thing on the other side of the map. When they finally realize there is an easy target right under us, I have every AV weapon in the area trained on me, and getting out of those situations is difficult.
I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough.
I agree 100% pilots need more SP. I've stopped piloting lately cuz 1. too expensive and 2. not enough sp. I need to up my AV skills and the best way to do that is on the ground killing, and not with my logisitc ship. Hopefully they change the SP structure for pilots in the next build |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 20:45:00 -
[14] - Quote
TotalBreakage wrote:I am a dedicated dropship pilot, but is becoming a very expensive practice, as my fully maxed out Prometheus is 150,000 ISK each. If I lose one, I have to work hard to compensate for the losses.
My dropship is able to withstand quite a beating, I can take a shot from a prototype forge gun and still survive. I take prototype swarm missiles with no problem. But the only way I end up losing my drop ship is when I'm trying to get kills for my brain dead gunners.
I will often hover very nicely over obvious targets on the ground and tell my gunners on voice chat to take them out, but instead I see the missiles trying to hit some thing on the other side of the map. When they finally realize there is an easy target right under us, I have every AV weapon in the area trained on me, and getting out of those situations is difficult.
I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough.
That is why I wrote the manual hopefully people will better understand thier roles in the drop ship. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.15 20:46:00 -
[15] - Quote
Iron Wolf Saber wrote:SHADOWSFIRE514 wrote:another rule. keep an eye on the dropships shields, when its gone, bail out real men armor tank like I do. Thats the beauty of gallente, they're able to stay fast with armor plates on.
not only Gal ship pilots have recognized the value of an armor repper ;) |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.15 20:49:00 -
[16] - Quote
TotalBreakage wrote:I am a dedicated dropship pilot, but is becoming a very expensive practice, as my fully maxed out Prometheus is 150,000 ISK each. If I lose one, I have to work hard to compensate for the losses.
My dropship is able to withstand quite a beating, I can take a shot from a prototype forge gun and still survive. I take prototype swarm missiles with no problem. But the only way I end up losing my drop ship is when I'm trying to get kills for my brain dead gunners.
I will often hover very nicely over obvious targets on the ground and tell my gunners on voice chat to take them out, but instead I see the missiles trying to hit some thing on the other side of the map. When they finally realize there is an easy target right under us, I have every AV weapon in the area trained on me, and getting out of those situations is difficult.
I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough.
well said. I'm hoping for pilot gunned dropships soon. blind gunners are the worst. |
ROIZENGH
Crux Special Tasks Group Gallente Federation
7
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Posted - 2012.07.15 21:04:00 -
[17] - Quote
If I find myself on your dropship or anyone elses for that matter i here pledge to honor this manual. But really this should also be read by any pilot out there i sometimes find myself wanting to go certain points of interests and they just don-¦t feel like it. I admit that sometimes i fail to realize there is an enemy exactly where you point it but i-¦m always looking for a the strongest enemy around and b the closest one always trying to make both points. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 00:50:00 -
[18] - Quote
ROIZENGH wrote:If I find myself on your dropship or anyone elses for that matter i here pledge to honor this manual. But really this should also be read by any pilot out there i sometimes find myself wanting to go certain points of interests and they just don-¦t feel like it. I admit that sometimes i fail to realize there is an enemy exactly where you point it but i-¦m always looking for a the strongest enemy around and b the closest one always trying to make both points.
Yeah dont get too upset if I favor one side over the other as its a natural disposition a bit hard to get over when Im doing gunship duty. Just I do try to be aware of it but the moment I feel you are less competent than the other gunner is the moment I swap sides on purpose to give the better gunner the oppertunity to kill things I need dead. |
Frank A
Royal Uhlans Amarr Empire
99
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Posted - 2012.07.16 08:12:00 -
[19] - Quote
+1 Nice List
I'd also add that us pilots have a somewhat restricted view of the battlefield (in front only) so if as a gunner you spot something i can't see to one side or behind us , start hammering it with missiles - I WILL get the message and manouver us to a better postion as soon as I can. |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
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Posted - 2012.07.16 08:26:00 -
[20] - Quote
Another rule you should add is:
Gunners should know whether 'forward' is to their left, or right, and check it often. If I see a priority target, like a vehicle, a hacker, or a forge gun, I'm going to point the nose at it so BOTH turrets fields of fire overlap it.
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Kabuki Mono Esoso
ZionTCD Legacy Rising
0
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Posted - 2012.07.16 08:55:00 -
[21] - Quote
Really like your Dropship Manifesto! +1
GÇôZionTCD |
Kitt 514
Osmon Surveillance Caldari State
94
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Posted - 2012.07.16 09:48:00 -
[22] - Quote
TotalBreakage wrote:I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough.
I am a pilot IRL
I know how you feel.
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Dasyu Asura
GunFall Mobilization Covert Intervention
57
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Posted - 2012.07.16 13:27:00 -
[23] - Quote
SHADOWSFIRE514 wrote:another rule. keep an eye on the dropships shields, when its gone, bail out
... If you're in the Caldari dropship. Mine is armor tanked (it's a slow bus) and the shields go down quick.
Edit: I really enjoyed this writeup and I've actually been getting lucky as both a gunner and pilot in having compitent gunners/pilots tote me around.
One thing I haven't seen too much of yet, and I don't know if it is appropriate for this thread but... Has anyone attempted to have the two gunners, the pilot + at least 1 more person in the dropship who is solely dedicated to capturing objectives? Could we make that a new rule? |
Eleanor Sjet
8
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Posted - 2012.07.16 14:26:00 -
[24] - Quote
Good thread!
Not much a dropship rule but if I'm in a sageris could you gunners NOT shoot at the goddamn supply points. If they go down I lose all means of repairing my armor. God the amount of times gunners shoot at everything in sight regardless. Lol. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 19:50:00 -
[25] - Quote
Anyone have any new rules they'd like to add or reverse engineer it for a LAV/HAV? |
Mitchman 514
36
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Posted - 2012.07.16 20:05:00 -
[26] - Quote
Iron Wolf Saber wrote:Anyone have any new rules they'd like to add or reverse engineer it for a LAV/HAV?
Don't fit guns on a dropship, always fit rocket launchers. If no one wants to be a gunner on your ship, that might be why. Same applies to LAV and HAVs, btw. |
Sub Urban Hero
ZionTCD Legacy Rising
28
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Posted - 2012.07.16 20:45:00 -
[27] - Quote
You sir, are what we need more of in any online game. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 22:40:00 -
[28] - Quote
Sub Urban Hero wrote:You sir, are what we need more of in any online game.
I may make a more formal dropship guide. In the future. But waiting on the newer toys to come out before doing so. |
JAG ONE
97
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Posted - 2012.07.16 23:16:00 -
[29] - Quote
Mitchman 514 wrote:Iron Wolf Saber wrote:Anyone have any new rules they'd like to add or reverse engineer it for a LAV/HAV? Don't fit guns on a dropship, always fit rocket launchers. If no one wants to be a gunner on your ship, that might be why. Same applies to LAV and HAVs, btw.
THIS.. I have proto launchers on my ship.. if you don't have launchers at all i'm bailing on you ASAP.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 23:19:00 -
[30] - Quote
If you jump into my dropship and I got blaster fitted and its a non milita, get ready for some air to air combat. |
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