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Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
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Posted - 2012.07.13 07:08:00 -
[1] - Quote
I don't know about other Heavy players, but I'm generally in the AV Club when it comes to what I deal with most. I do fight infantry, but usually only with my Toxin SMG. I can tell you that since I moved from the militia Heavy to the Type 1, it's not uncommon for me to plow through 3 lighter armored characters before they can take me down. Nice as that is, it might be a bit much.
It's also far too common for me to get blown up by the things I'm supposed to be taking down. Not whining, they do generally earn it. If I they can maneuver me into a bad position, or I just blunder, then good on them, shame on me. It just seems to me that if I was put on the battlefield with the main intention of hunting vehicles that I should be able to take a good portion of what they can dish out before I fold.
Now, as the title says, I propose a suit that just takes less damage from mounted weapons and tanks (and possibly explosives?), but is weaker against infantry with small arms and rifles. This wouldn't do anything to discourage teamwork on my part since the big boys are always quite tough to take out. Further, it would give tank drivers/pilots more reason to have a gunner on hand who could pop out to try to get me if they figured out what suit I was in. That would also risk that gunner against my teammates, but it would be their call whether or not to try it.
Is there already something like this and I just haven't seen it?
Thoughts? |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.13 07:34:00 -
[2] - Quote
I would be surprised not to see something like that as well.
I'd be happy if I could just fight tanks a little better in exchange for a little armor. Heh. I'm there to tank tanks, after all. It's be nice if my tank tanking didn't tank. :P |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.13 07:45:00 -
[3] - Quote
My Forge is pretty buffed with skills, so I can pretty easily kill the little ones. Suryus (sp?) are a bit of a challenge. Sagari (sp? also) are mean little monsters. I've solo'd exactly one and that was today and I got lucky. This one happened a bit ago. A Marauder came for B from the attacker's spawn. I chased him back to the redline alone. Couldn't kill him because his regen was just too high and I couldn't shoot fast enough due to the terrain. Of course, the terrain was also what kept me alive. I took the hill and he couldn't follow, but I also couldn't pursue him further because of the large open space. Did keep him pinned there for a good 3 minutes though, even after I ran out of ammo. Just kept popping up like I was going to shoot and then ducking back. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.13 08:12:00 -
[4] - Quote
Currently maxed Operation, and Proficiency 4. Guess I should work on the Heavy Weapon RoF increase. That's a thing, right? I can't remember at the moment. Getting there.
I can understand why they'd try to play it safe, since those things are a sizable investment. Still, he really should have been able to take me since I was just one guy. As expensive as they are, I really shouldn't be able to take one down solo just by shooting it, even with my proposed suit here. Throw in teamwork, mines once we have them, and that should be what brings the things down, imo. All my suit would do is allow you to threaten them little better. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.13 15:59:00 -
[5] - Quote
Kyy Seiska wrote:Now try taking down an ar-assault that keeps at medium range, and you'll be whooped. Why? because maybe 10% of your bullets will hit and the fire rate is useless in longer ranges. There might even be some distance modifiers making your bullets deal less damage when the distance is greater. Yeah, I don't fight those. I run away (as best I can) and make them get into closer quarters if at all possible. Even there they do manage to hit me just fine. I take damage, I just don't often die. I have 900 combined shields and armor, and I'm not sure if that's before or after my passive buffs kick in.
@Ryan I'm pretty good in the damage department, but I'm not really looking to be able to take these things down solo without a great deal of luck. AV is as much about field control as it is about actually killing things. I don't need to put a tank down to take it out of the fight, just sufficiently threaten it. I think running in to the only suit on the field that could take a hit from their main gun, say "Ouch" and keep coming would do that.
@Finn Complex Heavy Damage modules already do that pretty well. I think I'm currently throwing around about 1700 damage per shot. I hurt, I just don't have the staying power against my favored enemy that I would personally like. |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.14 05:39:00 -
[6] - Quote
Just upgraded to the Boundless SMG.
You're all made of cardboard now.
Seriously, the thing is crazy. Had to dump a ton of SP into SMG Pro. and Op, then a bunch more into CPU cost reductions for both Heavy and Sidearm, as well as attach a CPU upgrade and go without my Armor Repair until I can dump in more to further reduce the cost. Still practically a one man army now. If I only burst fire I can even kill at mid range with the Boundless. Even with all that SP investment, it still seems a little broken. The only things that can kill me reliably are main tank fire, dropship crushing, and the Dusty Noob Tube (aka, Remote Explosives). If the Prototype suit is this much better than the Tech 1, then I will likely be a god when I work up to it.
I've kept to militia grenades since AV ones aren't supposed to do anti-personnel so well, and I tend to engage tanks from a distance anyway. Still, if they're that good at what they do I'll try to adapt my style to them. Thanks for the tip. :) |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.14 16:10:00 -
[7] - Quote
Yeah. Some of those tanks are really fast too. Something that large shouldn't be giving LAVs a run for their money. I've countered as best I can with a few points in Endurance and Vigor, but it only helps me run longer and more often, not faster. |
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