Asno Masamang
Odd Shadows Inc
122
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Posted - 2012.07.12 19:40:00 -
[1] - Quote
Greetings,
Garrett Blacknova wrote:This all amounts to a problem where skills > skill, and FPS gamers will be put off horribly by that. If this game wants to retain a solid playerbase on console, it will need to have some kind of measure in place to effectively balance this kind of advantage. In a lot of ways that is what we already have. The higher the character skill the better the gear and it is not really just minor increases as it is in EVE, we are talking some major jumps. When you look at the Scout suit for example the jump between the Type I and the v.k0 is like going from a T1 frigate in EVE to an assault frigate.
What the OP is proposing is that we move closer to what EVE is doing so that the jump from level 1 in scouts to level 5 is more gradual and less jarring. Your Type I suit would be like your Incursus in EVE. It gives you a hint of what will happen when you junp to the Tech II version, but retains it's basic fragility regardless of your character skill.
I also like the OP because I really dislike the way it feels to put SP into a skill for zero gain. Going from level 1 in scout to level 3 is expensive with nothing to show for it. At least in EVE, my Incursus gained 10% damage and 20% fall-off
Please note that militia gear does not count as skilled equipment, so you would not get a performance boost to your militia suit, but your Type I would get better as your scout skill improved. |
Asno Masamang
Odd Shadows Inc
122
|
Posted - 2012.07.16 15:26:00 -
[2] - Quote
Greetings,
Samuel Gadrion wrote:However, that said, we (and CCP) should consider how prevalent BPOs should be. Keeping in mind that any corporation worth its salt will be supplying its Dusters with gear, Prototype BPOs should be rare or nonexistent. THAT would demolish the game balance faster than an arrow to the knee. As I have stated in other threads, I am not real happy with the suits and the suit skills at present. I feel very strongly that CCP needs to make the suits more like the ships and ship skills in EVE. This would solve the current massive imbalances between the basic suits and protosuits.
You hit the nail on the head here, but not for the reason you might think. Look closely at the names of all of the prototype gear... Unless CCP has jumped track, all of the non-complex prototype gear is faction gear. To me this means that CCP is going to put this stuff behind the LP system. So while it won't be impossible, or even hard to get, it will be very very expensive at first and then the price will start falling after about the first six months.
The other thing you hit was your use of BPOs... At present, the only BPOs available are meta 0 and meta 1, everything beyond that is BPCs, which is as it should be IMO.
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