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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sebastian Amlacher
13
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Posted - 2012.07.11 21:39:00 -
[1] - Quote
Could you introduce fights that are partially on the water? The dropsuits could have propellers to bring them forward without the loss of shooting while moving. There could be special dropsuits and weapons that also work under water so they could dive. The types of ships could be cruisers, submarines, fast attackboats and aircraft carriers where runway based planes could take off. They have a fitting system like other vehicles and could be very expensive. |
Ayures0
259
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Posted - 2012.07.11 22:03:00 -
[2] - Quote
That's what space and EVE are for. |
SGT Neill
REVA CORPORATION
53
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Posted - 2012.07.11 22:21:00 -
[3] - Quote
Sebastian Amlacher wrote:Could you introduce fights that are partially on the water? The dropsuits could have propellers to bring them forward without the loss of shooting while moving. There could be special dropsuits and weapons that also work under water so they could dive. The types of ships could be cruisers, submarines, fast attackboats and aircraft carriers where runway based planes could take off. They have a fitting system like other vehicles and could be very expensive.
interesting idea |
onlyelisha
Algintal Core Gallente Federation
86
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Posted - 2012.07.11 22:43:00 -
[4] - Quote
Could be interesting additions to dust. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.11 22:56:00 -
[5] - Quote
sounds like double the work for CCP for half the fun.
If they're gonna go to that much trouble adding a new environment to fight in they might as well do it for zero G space battles Boooyaaah!
now that wood be awesome |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 23:21:00 -
[6] - Quote
Eventually will be fighting on every planet type in EVE including Oceanic which are mostly water so I would say there will be some naval power involved. |
SGT Neill
REVA CORPORATION
53
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Posted - 2012.07.11 23:28:00 -
[7] - Quote
we may encounter marine-vehicles if you know what I mean vehicles specially designed for travelling in and out of water |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 23:44:00 -
[8] - Quote
SGT Neill wrote:we may encounter marine-vehicles if you know what I mean vehicles specially designed for travelling in and out of water Lets see how many respond. OORAH.
Disclaimer I personally was in the army but marines are awesome. |
Luya Oknor
Subdreddit Test Alliance Please Ignore
4
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Posted - 2012.07.12 00:03:00 -
[9] - Quote
Hawk Von Draum wrote:sounds like double the work for CCP for half the fun.
If they're gonna go to that much trouble adding a new environment to fight in they might as well do it for zero G space battles Boooyaaah!
now that wood be awesome
If they could add zero G space battles...
Holy crap.... |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.12 00:36:00 -
[10] - Quote
I said this in another thread, but...
Most battles will take place in environments which infantry can fight on.
That means there will be land, and room for land battles. It also means there will be airspace, and thus, air vehicles. Water in any significant form isn't such a constant presence, and as such, would be difficult to specialise into without leaving yourself vulnerable any time you're on a map without water. |
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Sebastian Amlacher
13
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Posted - 2012.07.12 06:15:00 -
[11] - Quote
There wont be water on every planet but it will hopefully be introduced that you can see the map before choosing this battle. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.12 06:21:00 -
[12] - Quote
Fights that have water would be fine, but making actual naval stuff seems like a fairly bad idea. That's a huge amount of extra work for them to do. If there's any environment you'd expect Dust to be taken to besides dry land, it'd be space. |
Sebastian Amlacher
13
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Posted - 2012.07.12 06:34:00 -
[13] - Quote
Thats what i imagine: Naval Units Naval Units 2
Maybe not like the Seraphim ships but the others. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.12 08:08:00 -
[14] - Quote
You do realize that we're only fighting on temperate planets atm. There are Oceanic planets out there that are mostly covered in water. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 10:40:00 -
[15] - Quote
I think you guys are missing some important points. Why are we fighting? We're fighting for resources that can be mined in EVE. These are currently mined using planetary structures dropped in from space. Before any EVE corp will actually need us to fight over oceanic planetary sections they'll actually need to be able to do something with them.
As far as I know, EVE has no gear which would allow them to profit from liquid planets or oceans on temperate planets.
Disclaimer: I haven't been a part of the EVE universe for about 4 years now so I may be outdated. I would like to hear if there were any changes in these fields. |
dust badger
BetaMax.
283
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Posted - 2012.07.12 10:57:00 -
[16] - Quote
Grit Breather wrote:I think you guys are missing some important points. Why are we fighting? We're fighting for resources that can be mined in EVE. These are currently mined using planetary structures dropped in from space. Before any EVE corp will actually need us to fight over oceanic planetary sections they'll actually need to be able to do something with them.
As far as I know, EVE has no gear which would allow them to profit from liquid planets or oceans on temperate planets.
Disclaimer: I haven't been a part of the EVE universe for about 4 years now so I may be outdated. I would like to hear if there were any changes in these fields.
nope we can use every planet type |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 11:01:00 -
[17] - Quote
Alright then. So why aren't you making our scooba gear yet? How do you want us to conquer that puddle without it?? :D |
dust badger
BetaMax.
283
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Posted - 2012.07.12 11:44:00 -
[18] - Quote
there was mention of the gas planets to be floating platforms in the sky with lods of drop ships and stuff, i dont know if they will just copy this for the water maps |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 11:56:00 -
[19] - Quote
We're already using the Unreal 3 engine. Maybe they'll toss in the teleport gun from Unreal too That would make it easy to move between platforms.
I'm just teasing though...The teleport gun was so amazingly destructive to gameplay in Unreal. It's worse than camping, bunny-hopping and tryhards put together. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 13:19:00 -
[20] - Quote
I imagine that we will have islands and floating platforms. Dropships woullld be far to easy for the defenders just layout everybody with swarms and forge guns. I think that we will need options that are harder to shoot down than a bunch of floating targets. While I highly doubt that we have naval cruisers sitting there exchanging fire, I do believe we will have alternative transport for different planets. I think submarines and some kind of marine landing craft, I really dont believe a cruiser type vessel is a good idea.
Reasons and ideas No cruiser. A ship that large would require a crew of at least 4 even in this universe partially for balance but also just so that it could defend itself. I feel that it cause a lot of griping just like tanks do now and we just don't need it. Maybe so.e one can come up with an idea that is a little better but I just don't see what it be good for besides lobbing shells back and forth at one another. Submarine Basically a covert infiltration method. Limited weapons perhaps some kind of torpedo fired by the pilot and a small turret that can be manned while it is surfaced. Marine landing craft. Essentially a cross between an LAV and a dropship can carry 5-6 people has a small turret for defense and is very fast on water and limited mobility on land. Anybody who wants to expand on my ideas feel free. |
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Grit Breather
BetaMax.
660
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Posted - 2012.07.12 13:26:00 -
[21] - Quote
So what you're basically suggesting are tools for us to be able to reenact the D-Day landing. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 13:33:00 -
[22] - Quote
Grit Breather wrote:So what you're basically suggesting are tools for us to be able to reenact the D-Day landing. Only with lasers and cloaking devices. |
Khun-Al
135
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Posted - 2012.07.12 14:27:00 -
[23] - Quote
Maybe buoy installation that attacks approaching enemy torpedos. It could have a reload time so it wont protect completely. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 14:40:00 -
[24] - Quote
Yeah sonar and countermeasures are necessary. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 15:17:00 -
[25] - Quote
This is starting to sound like a FPS version of Supreme Commander... Not so bad. |
Sebastian Amlacher
13
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Posted - 2012.07.12 15:33:00 -
[26] - Quote
Grit Breather wrote:This is starting to sound like a FPS version of Supreme Commander... Not so bad.
I would be for a experimental spiderbot here. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.12 15:33:00 -
[27] - Quote
Grit Breather wrote:I think you guys are missing some important points. Why are we fighting? We're fighting for resources that can be mined in EVE. These are currently mined using planetary structures dropped in from space. Before any EVE corp will actually need us to fight over oceanic planetary sections they'll actually need to be able to do something with them.
As far as I know, EVE has no gear which would allow them to profit from liquid planets or oceans on temperate planets.
Disclaimer: I haven't been a part of the EVE universe for about 4 years now so I may be outdated. I would like to hear if there were any changes in these fields.
They are used to fuel star bases and build parts for tech 2 ships and the only source of nanite paste used to repair modules that get overheated. |
Khun-Al
135
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Posted - 2012.07.12 17:28:00 -
[28] - Quote
There could also be ferries to transport HAVs and alike. They just drive onto them so they can shoot and move. The same could apply to mercs. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 17:44:00 -
[29] - Quote
Back to D-Day again...
Alright, so we're having a FPS Supreme Commander in a map the looks like France for water worlds. Splendid! |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 17:53:00 -
[30] - Quote
Grit Breather wrote:Back to D-Day again... Alright, so we're having a FPS Supreme Commander in a map the looks like France for water worlds. Splendid! Most of the combat on oceanic worlds will likely be over resources built on floating platforms. In either case it will be interesting to see what new tactics dusters come up with for the different planet types. Plasma and lava will be lots of fun I think. |
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Grit Breather
BetaMax.
660
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Posted - 2012.07.12 18:00:00 -
[31] - Quote
Just as long as we don't have to muster up thousands of civilian fishing and sailing ships just to invade a shore line. That's what D-Day looked like.
One thing that could be cool to borrow from the D-Day analogy are floatable tanks. The American's had a whole unit of them and used them quite well on the northern part of the landing. Took the beach-heads in no time. Well, the ones that didn't drown anyway... |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 18:04:00 -
[32] - Quote
Grit Breather wrote:Just as long as we don't have to muster up thousands of civilian fishing and sailing ships just to invade a shore line. That's what D-Day looked like. One thing that could be cool to borrow from the D-Day analogy are floatable tanks. The American's had a whole unit of them and used them quite well on the northern part of the landing. Took the beach-heads in no time. Well, the ones that didn't drown anyway...
Hover tanks have been mentioned in a few threads they maybe able to fill that role.
I still like submarine transports. Have them able to 4 plus the the pilot. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 18:08:00 -
[33] - Quote
Submarines are a tricky one... Once you have one vehicle under water you need to develop a whole ecosystem around it. Mines, submerged infantry, torpedoes, sonar etc'... Seems like a big investment when you consider they already need to invest quite a bit just in having an on-water ecosystem.
It sounds great, just seems like a long way away due to dev resources. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.12 18:19:00 -
[34] - Quote
Oh I am sure that it is at least two expansions away. I just see the predictability of dropships in that type of an environment and think how the help am I going to cross that 500m span of water just to get to the objective. Of course at this point its all conjecture because we have no idea what those maps will actually look like. I happen to use planetary interaction in EVE and have a couple of Oceanic colonies so I can tell you that the whole planet is maybe 10% dry land the rest is open water. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 18:22:00 -
[35] - Quote
I wonder if there will also be neutral dangers such as giant fish to look out from. That would be awsome.
Maybe underwater cities like in Star Wars I. We could battle for ownership of them. |
Khun-Al
135
|
Posted - 2012.07.12 18:30:00 -
[36] - Quote
Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.12 18:37:00 -
[37] - Quote
Khun-Al wrote:Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water.
Cool and a +1 sir. So many images come to mind...The starting clip from G.I. Joe the animated series, Stargate Atlantis. Mixed air/sea vehicles could really be awsome. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.13 00:48:00 -
[38] - Quote
Khun-Al wrote:Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water. Would certainly be interesting to say the least. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.13 00:53:00 -
[39] - Quote
yes please
mostly cause they'll need to add oceanic planets in at some point. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.13 02:10:00 -
[40] - Quote
I can't wait for more planet types its gonna add a whole new level to how you outfit your dropsuit if you have to worry about large bodies of water. Then there are the massive rivers of lava and ooh plasma storms fun.
At least I certainly hope that it isn't all cosmetic changes. |
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Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.14 18:03:00 -
[41] - Quote
I guess no one else has any ideas on this and I was hoping for some more good ideas. Oh well.
See you on the battlefields of New Eden. |
Fingal Senga
Anonymous Killers Mercenary Corporation
17
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Posted - 2012.07.14 18:23:00 -
[42] - Quote
It would be the Mud 514 patch. |
Khun-Al
135
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Posted - 2012.07.17 17:58:00 -
[43] - Quote
How would you deploy them? They are too big for a RDV. |
SGT Garrisson
On The Brink
60
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Posted - 2012.07.17 19:22:00 -
[44] - Quote
some intresting points in this thread
my 2 isk
Lava planets: these would require u to fit a heat sink to ur suit to stop over heating (just a thought)
ice planets: require u to fit some form of radiatior or thermal lining
storm planets: require u to fit idk enhanced scanners due to atmospheric distubance or lighting conductors and if u get struck by lightning u lose shields? just speculating NO MINI MAP due to systems being inafective in said environment therfor losing a med or low slot to fit anti atmospheric mod
gas planets: as stated floating platforms as u tend to harvest gas on these from the atmosphere so dropship orientated
temperate planets: forests/jungle vhiecles possibly useless especially ground ones so gurilla warefare
oceanic planets: im sure someone mention platforms again u would need somthing to move between them some form of small craft would do as u already got dropships so u talking a 2-3 man boat with a turret like a lav no need to go full on battleship
plasma planet: again somthing to protect u from the harsh atmosphere like on storm planets anti atmospheric mod again NO MINI MAP due to said asmosphere
barren planet: i know we have been playing on this type already but whats wrong with thowing in the odd sandstorm and reducing visabillity to a few meters same for all planets if its possible make the weather interfere with combat?
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Khun-Al
135
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Posted - 2012.07.18 16:40:00 -
[45] - Quote
The steering could be like vehicles with the difference that you have L1 and L2 for submerging. So you can just rotate over the z-axis and move forward and backward. |
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