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IUU-05
Royal Uhlans Amarr Empire
18
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Posted - 2012.07.08 23:09:00 -
[1] - Quote
so is it just me or is this spawn point this going unresolved from game to game... CCP will you fix the spawn points to be wider cuz the spawn camp is way to predictable and i feel bad when i smoke like 6 people that drop in hoping to save the objective. Also when the attackers pin the defenders during matches with upgraded tanks in the rear its all over put a point behind the mountains... or is that just checkmate and defenders lose? |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
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Posted - 2012.07.08 23:12:00 -
[2] - Quote
not soonGäó enough tbh |
BlossDECOY
ZionTCD Legacy Rising
6
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Posted - 2012.07.09 00:33:00 -
[3] - Quote
Had a lot of issues this weekend in Skirmish games where my spawn points were in "enemy territory" and was pretty much killed instantly. Also, twice today I spawned in a crashing vehicle, not sure how or why that happened but it was new to me. |
Telux Aughar
Royal Uhlans Amarr Empire
8
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Posted - 2012.07.09 09:58:00 -
[4] - Quote
It would be great when the spawning would be like in "Battlefield 3"! You can spawn at the attacked spawn point, but not only at one spot. It calculates where the most enemies are and spawns you on the other side of the spawn point.
It also would make it more interesting for the Attackers, so they should watch more for the surroundings!
Greetings |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.09 10:08:00 -
[5] - Quote
Spawn points on the objectives are fine.
If you are stupid enough to spawn to the objective, with hostiles you deserve to be filled with bullets. Spawning should not be over abused to defend an objective.
As for the last line of defense, there should be indestructible A.I controlled hard hitting turrets there to scare the other team from spawn camping and slaughtering the loosing team just for **** and giggles. |
Telux Aughar
Royal Uhlans Amarr Empire
8
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Posted - 2012.07.09 10:17:00 -
[6] - Quote
The problem IS that you can't spawn at attacked points, to clear the hack, without getting shot. You have to spawn at other spawn points and the attackers have time to complete their hack.
So my suggestions was to give more spawn locations per spawn point, so you can defend it!!
Nothing to do with stupidity, when you want to help your team!
Greetings |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.09 11:07:00 -
[7] - Quote
Telux Aughar wrote:The problem IS that you can't spawn at attacked points, to clear the hack, without getting shot. You have to spawn at other spawn points and the attackers have time to complete their hack.
So my suggestions was to give more spawn locations per spawn point, so you can defend it!!
Nothing to do with stupidity, when you want to help your team!
Greetings
You defend it by staying alive in there in the first place, not by abusing the spawn system. Spawning in the hostile area should always be risky business no matter what.
Personally I think that when objective is rebooting neither of the teams should be allowed to spawn at the objective. |
zekina zek
D3LTA FORC3 Orion Empire
108
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Posted - 2012.07.09 11:21:00 -
[8] - Quote
i love to sit my dropship on the spawn locations. i just park there and watch my team mates hack, and then some people try to spawn in and defend and get instant pankcaked. then after were done capping my team can get back in and were off to the next location.
landing a dropship on the ground is not a recommended tactic because it leaves you open to enemy tank fire. nothing on the battlefield hurts like a sagaris railgun L shell to the face. |
zekina zek
D3LTA FORC3 Orion Empire
108
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Posted - 2012.07.09 11:22:00 -
[9] - Quote
there is a counter for everything. make sure you carry a drop uplink on some of your drop suits, and rotate dropsuits each time you spawn so you can set up spawns in different locations for your team to use.
you get +15 points for every person that uses your drop uplink. thats because you are assisting them in avoiding getting a potential spawnrape. |
Saucy ButtLove
3
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Posted - 2012.07.12 02:09:00 -
[10] - Quote
anyone else think that the good way of preventing this is that... attackers can have the choice to drop into the map from there EVE ship... drop suits should have an abitlity to "glide" before using the hypergiefinggnof cushion damper. glideing ability with no upgrades would not work too well you cant glide for long and you cant travel too far in the air but as you level it up you can glide longer and further before having to use the dampner thing? that way if your getting spawn trapped you just spawn from the ship and come down in style. to prevent defending spawn kills players should have to option to spawn from there clones refurbishment bulding... or something... basically the building where the eve ships docks... so they too can jump in glide then dampen cushion softner thingy ma bob.. this should stop spawn killing as you can controll where you want to land, and its alot better then just suddenly appering from thin air. |
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Saucy ButtLove
3
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Posted - 2012.07.12 02:16:00 -
[11] - Quote
so basically. out of choice.. attackers can "base jump" from the MCC and the deffenders can "base jump" from thier clones unit where the MCC would try and dock. |
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